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 Post subject: Re: Evolution engine sound convertor (Warframe, Darkness II,
PostPosted: Tue Dec 22, 2015 5:29 pm 
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This may only mean that during the endless updates they messed up their packages, and there's no corresponding F file for the header. Very strange.

I made a workaround, so the tool will continue its work in this case after the error message.

If it helps, I'll update the title post.


Last edited by daemon1 on Sun Dec 27, 2015 8:39 pm, edited 1 time in total.

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 Post subject: Re: Evolution engine sound convertor (Warframe, Darkness II,
PostPosted: Fri Dec 25, 2015 11:48 am 
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daemon1 wrote:
Try this one, I made a workaround, so the tool will continue its work in this case after the error message.
If it helps, I'll update the title post.

Thank you. Happened.


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 Post subject: Re: Evolution engine sound convertor (Warframe, Darkness II,
PostPosted: Fri Dec 25, 2015 4:58 pm 
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VladlenCry wrote:
daemon1 wrote:
Try this one, I made a workaround, so the tool will continue its work in this case after the error message.
If it helps, I'll update the title post.

Thank you. Happened.


And how many errors did you get?


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 Post subject: Re: Evolution engine sound convertor (Warframe, Darkness II,
PostPosted: Sat Dec 26, 2015 9:42 am 
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daemon1 wrote:
And how many errors did you get?

This time was not.


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 Post subject: Re: Evolution engine sound convertor (Warframe, Darkness II,
PostPosted: Sat Dec 26, 2015 8:56 pm 
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VladlenCry wrote:
This time was not.


That means last time you just entered wrong directories.


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 Post subject: Re: Evolution engine sound convertor (Warframe, Darkness II,
PostPosted: Sun Dec 27, 2015 8:40 pm 
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New version (see title post).

Since Dark Sector had some files also split, I decide to support it too.


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 Post subject: Re: Evolution engine sound convertor (Warframe, Darkness II,
PostPosted: Sun Jul 17, 2016 4:52 pm 
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Hi, why the music extracted of Darkness II with this program are so noisy? In the game the sound are very very clear. Is so strange. [roll]


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 Post subject: Re: Evolution engine sound convertor (Warframe, Darkness II,
PostPosted: Sun Jul 17, 2016 5:34 pm 
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Carro2000 wrote:
Hi, why the music extracted of Darkness II with this program are so noisy? In the game the sound are very very clear. Is so strange. [roll]


Because you did something wrong. Music extracted is PERFECTLY CLEAR, because its plain uncompressed PCM.

Read how to use it again, or check your music player.

If nothing helps, describe what are you doing and send the file you get.


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 Post subject: Re: Evolution engine sound convertor (Warframe, Darkness II,
PostPosted: Wed Jul 20, 2016 10:55 pm 
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Hello and sorry, but even now I had the chance to answer, do not misunderstand I just wanted to say that the music feel good, but some of the background tracks (and not the game's music) you hear a rustling, a rustling that if I try to slightly increase the volume it feels stronger, which in the game, when I did it, I felt it PERFECTLY CLEAR :( . Why this? I put some sample from the level Asylum, when the the main character wakes up inside:
https://mega.nz/#F!W0UgXAyJ!SMfZ-S71depdY0rZnwQtUA


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 Post subject: Re: Evolution engine sound convertor (Warframe, Darkness II,
PostPosted: Wed Jul 20, 2016 11:09 pm 
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I don't hear any problems in these files. Check you player and soundcard. Also its possible that your card is applying some digital filters in game mode. Anyway, this is what actually contained in game files. Nothing changed. Its not even compressed as I said, its impossible that some problems may be here.


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 Post subject: Re: Evolution engine sound convertor (Warframe, Darkness II,
PostPosted: Fri Jul 22, 2016 6:03 am 
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Fiuuu!!!! Thanks Daemon, then the problem was not linked to the traces.


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 Post subject: Re: Evolution engine sound convertor (Warframe, Darkness II,
PostPosted: Fri Nov 10, 2017 6:45 am 
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Hello. Can you suggest how can extract audio from this file?
File - https://mega.nz/#!ndhjBSzS!cEgLXpweY03L ... -WRdkaMwkI
I extracted the files according to your instructions. Previously, can out to extract all the audio. After a new update, many tracks are not decoded; do not get playable audio.
Code:
MultiXwm
xWMAEncode output : ERROR: Requested xWMA format unsupported: nSamplesPerSec must be 22050, 32000, 44100 or 48000
CetusAmbient.wav failed with error E_INVALIDARG (Invalid arguments)


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 Post subject: Re: Evolution engine sound convertor (Warframe, Darkness II,
PostPosted: Tue Apr 10, 2018 11:46 am 
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Hi, i tried to extract the sound files. After click "Convert ALL" i only get errors. It would be awesome if your extractor get a working update.
Thanks!


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 Post subject: Re: Evolution engine sound convertor (Warframe, Darkness II,
PostPosted: Tue Apr 10, 2018 4:15 pm 
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exzaver wrote:
Hi, i tried to extract the sound files. After click "Convert ALL" i only get errors. It would be awesome if your extractor get a working update.
Thanks!

its working. you selected wrong folders


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 Post subject: Re: Evolution engine sound convertor (Warframe, Darkness II,
PostPosted: Wed Apr 11, 2018 10:13 am 
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daemon1 wrote:
exzaver wrote:
Hi, i tried to extract the sound files. After click "Convert ALL" i only get errors. It would be awesome if your extractor get a working update.
Thanks!

its working. you selected wrong folders



Yes i was wrong. I extracted the files now correctly, it works. My mistake, thank you!


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