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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Wed Nov 11, 2015 4:16 pm 
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Skrillex wrote:
UP! I tryed INT_DLC_RedHood.wad.


You did something wrong. It works with this file.

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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Sat Nov 14, 2015 4:54 am 
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daemon1 wrote:
Skrillex wrote:
UP! I tryed INT_DLC_RedHood.wad.


You did something wrong. It works with this file.


Localization is work? I only pull the .wad file and left on the batman_bnk.exe, i'd make wrong now?


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Sat Nov 14, 2015 9:33 am 
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Skrillex wrote:
Localization is work? I only pull the .wad file and left on the batman_bnk.exe, i'd make wrong now?


Localization is what? Do you have the "hashlist.txt" there?


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Sat Nov 14, 2015 9:34 am 
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Tools updated. Support for Arkham Knight DLC's about Redhood & Batgirl (names for banks, also proper names for music)


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Sun Nov 15, 2015 7:35 pm 
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daemon1 wrote:
Localization is what? Do you have the "hashlist.txt" there?


That's mean i want the localization to turkish language. It that possible on this tool?


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Sun Nov 15, 2015 8:48 pm 
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Skrillex wrote:
daemon1 wrote:
Localization is what? Do you have the "hashlist.txt" there?


That's mean i want the localization to turkish language. It that possible on this tool?


No. It's a tool for audio extraction.


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Wed Nov 18, 2015 7:38 pm 
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daemon1 wrote:

No. It's a tool for audio extraction.


Is there any tool for extract and repack subtitles this game?


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Sun Sep 18, 2016 11:35 pm 
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Hi there!!!

Everything is almost great, thanks for the great tool for extracting the music from Batman AC. But I faced one little problem.
I've got 759 WEMs and ww2ogg extracts only 749 of them. So there's an error while extracting that 10 files. I will quote only one of them:
Quote:
Input: MUS_Chapter1_MUS_Explore_0.wem
Parse error: RIFF truncated
Audiokinetic Wwise RIFF/RIFX Vorbis to Ogg Vorbis converter 0.19 by hcs


So, could you please help me. Or should I not to worry about? I just need only music, not SFX.


Thank you!!!


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Sun Jan 15, 2017 1:03 pm 
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I've extracted the 'Music' file from the Arkham Knight SFX_1.wad file but then for extracting the wwise files I don't have the banklist.txt file for Knight, only a hashlist.txt file. I can extract the files from the 'Music' file but they just output as 'File0001', 'File0002' etc with no proper names. Where do I find the banklist.txt file for Knight for proper name extraction?


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Sun Jan 15, 2017 1:23 pm 
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You don't need any text files to extract music.
Just run .bat files.


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Sun Jan 15, 2017 1:49 pm 
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If I run the knight.bat file (in the same folder as the 'Music' file) then the command prompt says "'cut' is not recognized as an internal or external command, operable program or batch file". Do I need to do something else?

EDIT: I hadn't moved the cut.exe into the same folder - it works now, thanks for the help


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Thu Jan 19, 2017 3:57 pm 
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Where can I find a WAV splitting script for these files


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Thu Jan 19, 2017 4:09 pm 
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killbane77 wrote:
Where can I find a WAV splitting script for these files


it can be any WAV splitting script. google it


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Sat Feb 11, 2017 3:26 pm 
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This is my first post in the forum, so I want to apologize in advance if it's too vague or nooby...

I just wanted to ask if it's possible to change the .akEvent in some .upk files (wich means decompressing and recompressing them) to change the dialogue associated with some specific events? The aim is to make the normal thugs react to the Red Hood player as the Black Mask thugs react in the story DLC. This is evident in the AR challenges in which the thugs react to Nightwing, Robin and Catwoman (the Rocksteady characters) and not to the DLC characters (the WB Montréal ones). Now this can be done in different ways, but the easiest seems to be to add the relevant lines from the SFX_DLC_RedHood.wad to the SFX_1.wad (through 8) and change the BARKSET_DLC_RS_AR_BANKS-CLONED_CombatThug-AlwaysLoaded-nightwing-ALL_SF and the BARKSET_COMBAT-CLONED_CombatThug-AlwaysLoaded-nightwing-ALL_SF to point to said lines of dialog. That might be too complicated to do, but I wanted to ask if it's possible. Shame that the rocksteady characters got their own specific Barksets but the WBM didn't.

So tell me what you think, and if this is offtopic sorry.

You guys might be able to pull this off.

And daemon thx for the great tool.

PS: I tried to extract the lines from SFX_DLC_RedHood.wad and it only gave me these:
MDLC00_AMB_Gen_Room_01
MDLC00_AMB_Gen_Room_03
MDLC00_Music_All
MDLC00_SE_MUS_Stingers_GEN
MDLC00_SE_MUS_Stingers_GEN
MDLC00_SE_Redhood_B1_Mall_Intro
MDLC00_SE_Redhood_B1_Officel_Intro
MDLC00_WEA_Exterior_Rain_2D
MDLC00_WEA_Rain_From_Inside_PS


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Sat Feb 11, 2017 9:13 pm 
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Replacing anything in UPK files will take a lot of efforts. This is possible, so if you like, you can try it.



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