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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Sat Oct 17, 2015 2:22 pm 
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souperzombie wrote:
I would like someone to fix my .bat so it works with city.


City is an old game, remove "--pcb packed_codebooks_aoTuV_603.bin" and it will use old codebooks.

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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Sat Oct 17, 2015 3:01 pm 
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daemon1 wrote:
souperzombie wrote:
I would like someone to fix my .bat so it works with city.


City is an old game, remove "--pcb packed_codebooks_aoTuV_603.bin" and it will use old codebooks.

Looks like that did it. Thanks


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Mon Oct 19, 2015 9:31 pm 
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Does anyone know where the file is for the Red Hood DLC? I can find bits here and there, I can even find Black Mask's clip, but I can't find the two I'm looking for. Looking for when Red Hood says "Do I look like Batman to you" and "How about you go to hell? Say hi to the Joker for me". I searched through all the random name files and couldn't find it. But maybe I just missed it.


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Tue Oct 20, 2015 4:10 pm 
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Did you look in this file INT_DLC_RedHood.wad ?

Bank names EDDB613E , 153E8A78

To quickly find the phrase you need, unpack all akgialogueevent files and search them for text you need. This will give you audio event name and package (.upk) name. Then unpack the whole package and look for files with that name. Next to it you will find .akbank file.

FNV hash of this name (in lowercase) will be the number you need. You can also find this number inside of a file just after the "BKPK" magic word. Or wait while I update hashlist.


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Tue Oct 20, 2015 5:41 pm 
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daemon1 wrote:
Did you look in this file INT_DLC_RedHood.wad ?

Bank names EDDB613E , 153E8A78

To quickly find the phrase you need, unpack all akgialogueevent files and search them for text you need. This will give you audio event name and package (.upk) name. Then unpack the whole package and look for files with that name. Next to it you will find .akbank file.

FNV hash of this name (in lowercase) will be the number you need. You can also find this number inside of a file just after the "BKPK" magic word. Or wait while I update hashlist.


I just extracted the INT_DLC_RedHood.wad and all the files there I already have from the main files. Unfortunately the files you provided don't have his responses. It just has the parts right before it where the thug and BM talks. Can't find the audio files anywhere, but I'll keep searching. Thanks.


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Tue Oct 20, 2015 6:47 pm 
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spike32 wrote:
Unfortunately the files you provided don't have his responses.


I have these files and they have the words you mentioned. I listened to them myself. What's the file size on your side?


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Tue Oct 20, 2015 7:02 pm 
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daemon1 wrote:
spike32 wrote:
Unfortunately the files you provided don't have his responses.


I have these files and they have the words you mentioned. I listened to them myself. What's the file size on your side?


153E8A78 is 60.7 kb
EDDB613E is 99.6 kb

EDIT: Whoops, my bad, for some reason I forgot to extract the file before running the scripts. :lol:


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Tue Oct 20, 2015 7:11 pm 
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i have both files about 150kb. Very strange. So they somehow made different WAD packages for different game versions?


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Wed Nov 04, 2015 6:26 am 
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I'm doing something wrong. Cannot seem to get .wem files to "cut" into DLC music for Arkham Knight. I'm extracting the music from SFX_DLC_Batgirl.wad, but they're coming out as blank files that I can only open in Ravioli and extract without any "metadata", so I can't cut it.

Are the DLC .wad's configured for PC yet or am I doing something horribly wrong?


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Wed Nov 04, 2015 7:22 am 
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I don't have that DLC, so they can't have proper names.


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Wed Nov 04, 2015 8:04 am 
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daemon1 wrote:
I don't have that DLC, so they can't have proper names.

That's unfortunate. Is there anyway I can "add" these proper names myself? Where would they be located?


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Wed Nov 04, 2015 11:23 am 
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pm sent


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Tue Nov 10, 2015 9:06 pm 
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I tryed to localizating Red Hood DLC but this tool only gave me this files.

http://pho.to/9rrol

Is there need a another tool for localizate?


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Tue Nov 10, 2015 9:27 pm 
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i forgot to update the files


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 Post subject: Re: Batman Arkham audio extractor with proper names
PostPosted: Wed Nov 11, 2015 2:11 am 
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Skrillex wrote:
I tryed to localizating Red Hood DLC but this tool only gave me this files.

http://pho.to/9rrol

Is there need a another tool for localizate?


UP! I tryed INT_DLC_RedHood.wad.



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