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 Post subject: Phantasy Star online 2
PostPosted: Sat Nov 01, 2014 5:07 am 
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ultra-n00b

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So I have been trying to figure out how to get the audio from this game but it seems as though there is not tool to unpack the sound files for PSO2.
I do not even know where to begin. I know that I have seen a few audio like files but I have no clue on how to unpack them. The files are listed as

11_sound_voice_st_025010 AU Sound Format
11_sound_voice_st_025010.acb


I could be in the wrong area but I have no clue. I was wondering if someone figured out how to rip the sounds from PSO2 I know the models have been done but the sound effects such as voices and SFX are no where to be found.


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 Post subject: Re: Phantasy Star online 2
PostPosted: Sun Nov 02, 2014 3:33 am 
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I would like to know this as well.


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 Post subject: Re: Phantasy Star online 2
PostPosted: Sun Nov 02, 2014 8:55 am 
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ShinKun wrote:
I would like to know this as well.


Yea they have some good VA and SFX in the game.


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 Post subject: Re: Phantasy Star online 2
PostPosted: Mon Nov 03, 2014 12:28 am 
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If you get the acb file, you can remove everything above the header "@UTF", Then you can use PES2014 File Exporter to extract the hca files, then use HCA2WAV to convert. It works, but some sound files appears to be misnamed or something like that.


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 Post subject: Re: Phantasy Star online 2
PostPosted: Mon Nov 03, 2014 2:13 am 
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ShinKun wrote:
If you get the acb file, you can remove everything above the header "@UTF", Then you can use PES2014 File Exporter to extract the hca files, then use HCA2WAV to convert. It works, but some sound files appears to be misnamed or something like that.

Could you take some pictures on the procedure?


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 Post subject: Re: Phantasy Star online 2
PostPosted: Mon Nov 03, 2014 11:44 pm 
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It's really not biggie. Whn you open up a acb file in a hex editor such as HxD, you'll see this.
Image

Just remove everything above the @UTF header and save the file. You should be left with the "@UTF" header at the top of the file.
It's really not biggie. Whn you open up a acb file in a hex editor such as HxD, you'll see this.
Image

Then just use PES2014 File Explorer to view the file and you can extract the file 1 by 1... If we can get someone to make an extractor for the acb file, then we'd be in business.

If anyone's interested, I can PM you the files.


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 Post subject: Re: Phantasy Star online 2
PostPosted: Tue Nov 04, 2014 6:27 am 
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ShinKun wrote:
It's really not biggie. Whn you open up a acb file in a hex editor such as HxD, you'll see this.
Image

Just remove everything above the @UTF header and save the file. You should be left with the "@UTF" header at the top of the file.
It's really not biggie. Whn you open up a acb file in a hex editor such as HxD, you'll see this.
Image

Then just use PES2014 File Explorer to view the file and you can extract the file 1 by 1... If we can get someone to make an extractor for the acb file, then we'd be in business.

If anyone's interested, I can PM you the files.


I run into an error using Hcadec the hca files extract but with no playable sounds. Files are just blanks.

My process
1. Delete the lines before @UTF
Image
Image

2. Save and open in PES2014
Image

3.Then export block to file which gives Hca files.
Image

4.Run Hcadec and here is end result.
Image


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 Post subject: Re: Phantasy Star online 2
PostPosted: Tue Nov 04, 2014 1:31 pm 
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It's possible some went wrong. That PES2014 file explorer is geared towards whatever game it supports I think. Some files will export right, how the name doesn't match the sounds...


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 Post subject: Re: Phantasy Star online 2
PostPosted: Tue Nov 04, 2014 9:23 pm 
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ShinKun wrote:
It's possible some went wrong. That PES2014 file explorer is geared towards whatever game it supports I think. Some files will export right, how the name doesn't match the sounds...

Yea you are right some files will export right and others won't. Hopefully someone makes an .acb extractor.


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 Post subject: Re: Phantasy Star online 2
PostPosted: Wed Nov 05, 2014 3:04 pm 
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That could happen if someone with the knowledge cares enough about it.


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