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 Post subject: Re: Frostbite 2 sound extraction research
PostPosted: Tue Aug 25, 2015 12:46 pm 
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bumper finaly work
and audioextract say
You must specify an input filename.

i have extract only .sb and look need ebx for do it


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 Post subject: Re: Frostbite 2 sound extraction research
PostPosted: Mon Sep 26, 2016 7:46 pm 
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I post this question here as I don't want to flood the forum with new topics:

BF1 Open Beta has been available one or two weeks ago. I tried the usual tool and, as I expected, it doesn't work:

Code:
Traceback (most recent call last):
  File "D:\test\bf4dumper.py", line 258, in <module>
    if "tocRoot2" in locals(): dumpRoot(tocRoot2)
  File "D:\test\bf4dumper.py", line 248, in dumpRoot
    dump(fname,targetDirectory)
  File "D:\test\bf4dumper.py", line 102, in dump
    toc=cas.readToc(tocPath)
  File "D:\test\cas.py", line 95, in readToc
    return Entry(unXor(tocPath))
  File "D:\test\cas.py", line 37, in __init__
    raise Exception("Entry does not start with \\x82 or (rare) \\x87 byte. Position: "+str(f.tell()))
Exception: Entry does not start with \x82 or (rare) \x87 byte. Position: 1
>>>

Is my savior 'round here?

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 Post subject: Re: Frostbite 2 sound extraction research
PostPosted: Mon Sep 26, 2016 8:38 pm 
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tried star wars extractor?


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 Post subject: Re: Frostbite 2 sound extraction research
PostPosted: Mon Sep 26, 2016 8:44 pm 
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daemon1 wrote:
tried star wars extractor?


Heh? Same engine?

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 Post subject: Re: Frostbite 2 sound extraction research
PostPosted: Mon Sep 26, 2016 8:45 pm 
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yes, all the latest frostbite games usually work with that extractor


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 Post subject: Re: Frostbite 2 sound extraction research
PostPosted: Mon Sep 26, 2016 9:05 pm 
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daemon1 wrote:
yes, all the latest frostbite games usually work with that extractor


Well, I only found the old Frankelstner script (bf4dumper from xentax) and got this in the process:

Code:
Traceback (most recent call last):
  File "D:\test\Python_Scripts\dumper.py", line 282, in <module>
    cat=Cat(catName)
  File "D:\test\Python_Scripts\dumper.py", line 58, in __init__
    entry.offset, entry.size, entry.casnum = unpack("<III",cat.read(12))
error: unpack requires a string argument of length 12


So, either I'm dumb either the tool is not working (I've attached the tool we used on old BF3Beta and BF4Updated before).


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 Post subject: Re: Frostbite 2 sound extraction research
PostPosted: Mon Sep 26, 2016 9:20 pm 
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i mean this one: viewtopic.php?f=10&t=13584


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 Post subject: Re: Frostbite 2 sound extraction research
PostPosted: Mon Sep 26, 2016 9:28 pm 
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daemon1 wrote:


Okay I'm gonna give it a go!

I'm not sleepin until it's done. Seeya until further edition...

EDIT1: [10:43PM (GMT+01:00) Bruxelles, Copenhague, Madrid, Paris] Dumper runnin' (Insert french enthusiasm here: "Fantastique!").

EDIT2: [11:04PM (GMT+01:00) Bruxelles, Copenhague, Madrid, Paris] EBX and sounds correctly converted (with names and folders, nothin' to worry about).

EDIT3: [11:17PM (GMT+01:00) Bruxelles, Copenhague, Madrid, Paris] ealayer3.exe had some problems during VO sounds extraction: loops of "ealayer3.exe has stopped working" - (Python -> "Error executing EALayer3"). If you came for complete soldier voice assets, you're f*cked (for now).

EDIT4: [00:02AM (GMT+01:00) Bruxelles, Copenhague, Madrid, Paris] DONE. I managed to skip the previous error by erasing the "vo" folder. The tool is workin' (5,60Gb sound files on the disk) except the ealayer3.exe for voices.

Many thanks mate.

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 Post subject: Re: Frostbite 2 sound extraction research
PostPosted: Tue Sep 27, 2016 5:24 am 
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Vosvoy wrote:
If you came for complete soldier voice assets...


If I'm not mistaking, you can convert them with my updated version of ealayer3, it was here somewhere... I'll find the link later.

p.s. send me examples of files that dont work


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 Post subject: Re: Frostbite 2 sound extraction research
PostPosted: Wed Sep 28, 2016 3:53 pm 
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daemon1 wrote:
Vosvoy wrote:
If you came for complete soldier voice assets...


If I'm not mistaking, you can convert them with my updated version of ealayer3, it was here somewhere... I'll find the link later.

p.s. send me examples of files that dont work


Alright, gotta dump the files again though. I'll brb.

EDIT: So, I tried to use the old EbxToTxt script (for BF4) to give you an exact chunk name but it doesn't work. Anyway, this is where the troubles start:

Code:
Sound/VO/MP/DE/Autotriggers/Alert/vo_mp_alert_friendly_fire
vo_mp_alert_gas.ebx
Error executing EALayer3.
Sound/VO/MP/DE/Autotriggers/Alert/vo_mp_alert_gas
vo_mp_alert_grenade.ebx
Sound/VO/MP/DE/Autotriggers/Alert/vo_mp_alert_grenade
vo_mp_alert_headsup.ebx
Error executing EALayer3.
Sound/VO/MP/DE/Autotriggers/Alert/vo_mp_alert_headsup
vo_mp_alert_machinegunner.ebx
Sound/VO/MP/DE/Autotriggers/Alert/vo_mp_alert_machinegunner
vo_mp_alert_playerhit.ebx
Sound/VO/MP/DE/Autotriggers/Alert/vo_mp_alert_playerhit
vo_mp_alert_sniper.ebx
Sound/VO/MP/DE/Autotriggers/Alert/vo_mp_alert_sniper
vo_mp_alert_tank.ebx
Error executing EALayer3.
Error executing EALayer3.


I've attached the EbxToTxt from our "common friend" Frankelstner, if you want or if you don't have it anymore.


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 Post subject: Re: Frostbite 2 sound extraction research
PostPosted: Tue Oct 18, 2016 8:27 pm 
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Anyone tried to extract the BF1 trial, using the sw dumper, but its hardly finding any chunks. Maybe because each level folder has cas/cat files in their folders?


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 Post subject: Re: Frostbite 2 sound extraction research
PostPosted: Thu Oct 20, 2016 6:17 am 
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OrangeC wrote:
Anyone tried to extract the BF1 trial, using the sw dumper, but its hardly finding any chunks. Maybe because each level folder has cas/cat files in their folders?

I tried, but failed. Specifies the path to each file. And each time the program received an error.
Code:
Runtime Error, Program: C:\Python27\pythonw.exe
This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information.


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 Post subject: Re: Frostbite 2 sound extraction research
PostPosted: Sun Oct 23, 2016 8:59 pm 
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OrangeC wrote:
Anyone tried to extract the BF1 trial, using the sw dumper, but its hardly finding any chunks. Maybe because each level folder has cas/cat files in their folders?

Doesn't work for me either. I just tried another method:
I opened the .SB file for the prologue and renamed all sounds that end with "_wave" in "_waxe" except for the music tracks. Nothing changed, so I did the same with the .SB file in the Patch folder. But then the game crashes.


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 Post subject: Re: Frostbite 2 sound extraction research
PostPosted: Mon Oct 24, 2016 6:42 pm 
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If nothing else helps, you can always get audio without names with a simple chunk extractor I posted my in Star Wars thread. And then decode them with Xas_decode or ealayer3, whatever they're using.


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 Post subject: Re: Battlefield 3: Sounds recording technique
PostPosted: Sun Nov 06, 2016 7:51 pm 
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It took me a bit to get everything done, but I finally made it.
I guess without one of the main threads on bfeditor.org being down, it would have worked a hell of a lot faster... :D

Anyways, just wanna say thank you to daemon1 for uploading every filed needed to extract the audio of bf3 and for sure to Frankelstner (although he seems to be dead or sth) and to anybody else here, doing a great job! :)

However, if sb after me wants to have all the bf3 sounds and doesn't know how to...

Get to post daemon1 wrote:
The "new" scripts to dump and decode frostbite 2 games:

dumper, ebxtotxt, fb2audio

All .dlls and ealayer3 included

    1. Download and Install Python 2.7
    2. Download bf3extractor.rar (Uploaded by daemon1)
    3. Adjust paths
    4. Run dumper.py
    5. Run fb2audio.py

Have a nice one! ^^


Last edited by FatalBulletHit on Tue Nov 08, 2016 10:58 am, edited 1 time in total.

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