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 Post subject: Medal of Honor Warfighter
PostPosted: Fri Jul 07, 2017 6:20 pm 
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Hello. Can you tell me what can be and how to fix it, or what other scripts should I use?
To extract game archives used scripts from here -- http://www.bfeditor.org/forums/index.ph ... -archives/
To get audio used this script - viewtopic.php?p=85375#p85375

The problem is that many audio in the WAV format (3072 kbps. PCM (floating-point)) do not have a sound. These are tracks from music that without sound and all the SFX also have no sound.
Code:
005_Port_Music_Trans_Escape_Outro_wave 0 0 0
020_Bas1_Music_DoorBreach1_Commit_RAM 0 0 0
020_Bas1_Music_DoorBreach2_Commit_RAM 0 0 0
020_Bas1_Music_DoorBreach3_Commit_RAM 0 0 0
049_Bainbridge_Music_SniperTensionOverlayRAM 0 0 0
100_Bosnia_Music_OutroGag 0 0 0
120_Ship_FerryTakeShip_FMX_94BPM_Transition 0 0 0
160_Chitral_Music_DoorBreach1_Entry_RAM 0 0 0
160_Chitral_Music_DoorBreach2_Commit_RAM 0 0 0
MUS_MP_SectorControl_EndOfRound_LP 0 0 0
MUS_MP_SectorControl_FlagLose 0 0 0
Music_MenuScreen 0 0 0
Music_MP_AfghanPop_01 0 0 0
Music_MP_CM_BombArmed_45sec 0 0 0
Music_MP_CM_BombArmed_A 0 0 0
Music_MP_CM_BombArmed_B 0 0 0
Music_MP_CM_BombArmed_C 0 0 0
Music_MP_CM_MatchWin 0 0 0
Music_MP_HS_TargetIdentified 0 0 0
Music_MP_HS_TargetIdentified 0 1 0
Music_MP_HS_TargetIdentified 0 2 0
Music_MP_SportsMode_30SecondsLeft 0 0 0
Music_MP_SportsMode_FlagCapture 0 0 0
Music_MP_SportsMode_Haltime 0 0 0
Music_MP_SportsMode_Haltime 0 1 0
Music_MP_SportsMode_Haltime 0 2 0
Music_MP_SportsMode_Haltime 0 3 0
Music_MP_SportsMode_Haltime 0 4 0
Music_MP_SportsMode_Haltime 0 5 0
Music_MP_SportsMode_Haltime 0 6 0
Music_MP_SportsMode_Intro_LP 0 0 0
Music_MP_SportsMode_LastManAlive 0 0 0
Music_MP_SportsMode_MatchStart 0 0 0
Music_MP_SportsMode_RoundLost 0 0 0
Music_MP_SportsMode_RoundLost 0 1 0
Music_MP_SportsMode_RoundLost 0 2 0
Music_MP_SportsMode_RoundWon 0 0 0
Music_MP_SportsMode_RoundWon 0 1 0
Music_MP_SportsMode_RoundWon 0 2 0
Music_MP_SportsMode_RoundWon 0 3 0
Music_SP_BA_XSliceStackUp 0 0 0
Music_SP_BA_XSliceUpperFloorFullLooping 0 0 0
Music_SP_BA_XSliceUpperFloorFullLooping 0 0 1
Music_SP_Som1_DoorBreachCommit_v1 0 0 0
Music_SP_Som1_HandsOnPressDemo_TowerBreachOutroCard 0 0 0
Music_SP_Som1_LTLMPaintRAM_v1 0 0 0
Music_SP_Som1_SniperEnd_v2 0 0 0
Music_SP_Yemen_ClassroomGagToDoorBreachStackup 0 0 0
Music_SP_Yemen_DoorBreach1Commit_RAM_v1 0 0 0


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 Post subject: Re: Medal of Honor Warfighter
PostPosted: Wed Jul 12, 2017 1:18 pm 
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Hi,

Very weird 'cause I just checked my files and I've got these musics and sounds fully playable.

Are you sure you used the latest version of ealayer3? Plus, if you got any errors during the audio conversion in Python, post it on this thread.

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 Post subject: Re: Medal of Honor Warfighter
PostPosted: Thu Jul 13, 2017 12:10 pm 
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Vosvoy wrote:
Hi,
Very weird 'cause I just checked my files and I've got these musics and sounds fully playable.
Are you sure you used the latest version of ealayer3? Plus, if you got any errors during the audio conversion in Python, post it on this thread.

Extracted game files... no errors.
ealayer3-0.7.0
Decode audo errors:
Code:
Traceback (most recent call last):
  File "E:\Games\Medal of Honor Warfighter\audiodeoder.py", line 603, in <module>
    decodeAudio()
  File "E:\Games\Medal of Honor Warfighter\audiodeoder.py", line 68, in decodeAudio
    dbx.decode()
  File "E:\Games\Medal of Honor Warfighter\audiodeoder.py", line 519, in decode
    blocks[i]=decode(f.read(76))
  File "E:\Games\Medal of Honor Warfighter\audiodeoder.py", line 574, in decode
    xaslib.decode(charbufpointer, floatbufpointer)
WindowsError: [Error -529697949] Windows Error 0xE06D7363


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 Post subject: Re: Medal of Honor Warfighter
PostPosted: Thu Jul 13, 2017 5:23 pm 
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VladlenCry wrote:
Vosvoy wrote:
Hi,
Very weird 'cause I just checked my files and I've got these musics and sounds fully playable.
Are you sure you used the latest version of ealayer3? Plus, if you got any errors during the audio conversion in Python, post it on this thread.

Extracted game files... no errors.
ealayer3-0.7.0
Decode audo errors:
Code:
Traceback (most recent call last):
  File "E:\Games\Medal of Honor Warfighter\audiodeoder.py", line 603, in <module>
    decodeAudio()
  File "E:\Games\Medal of Honor Warfighter\audiodeoder.py", line 68, in decodeAudio
    dbx.decode()
  File "E:\Games\Medal of Honor Warfighter\audiodeoder.py", line 519, in decode
    blocks[i]=decode(f.read(76))
  File "E:\Games\Medal of Honor Warfighter\audiodeoder.py", line 574, in decode
    xaslib.decode(charbufpointer, floatbufpointer)
WindowsError: [Error -529697949] Windows Error 0xE06D7363


Ok, got few questions:

- At which point the script crashed/stopped (name of the file)? You should be able to answer by looking at the Python process window.
- Are you sure the libmpg123.dll is in the same folder as ealayer3.exe?

I remember that I got some troubles with this game in terms of audio decoding. VO sounds couldn't be decoded (for my part).

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 Post subject: Re: Medal of Honor Warfighter
PostPosted: Thu Jul 13, 2017 6:26 pm 
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Vosvoy wrote:
- At which point the script crashed/stopped (name of the file)? You should be able to answer by looking at the Python process window.
- Are you sure the libmpg123.dll is in the same folder as ealayer3.exe?

- Unfortunately I can not tell on which file. Because I do not see the decoding process. There is only a message that elayer3 is detected.
Although the process is not visible, decoding occurs.
- Yes


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 Post subject: Re: Medal of Honor Warfighter
PostPosted: Thu Jul 13, 2017 6:52 pm 
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Quote:
- Unfortunately I can not tell on which file. Because I do not see the decoding process. There is only a message that elayer3 is detected.
Although the process is not visible, decoding occurs.


Strange, because you should be able to see the process in the "Python 2.7.6 Shell window" via IDLE.

Well, I suggest to you using the script I've attached, instead of the old one you've got, and we'll see what happen (don't forget to change the directories!).

Put all the files in the same folder and launch the decoding.

This is almost the last test because if it doesn't work after the final solution, it will be beyond my knowledge. Plus, I don't have this game anymore so I can't try by myself and, honestly, I don't even remember which script I used. If you still have some troubles, take the time to convert .ebx files to .txt and I'll see what I can do for you.


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 Post subject: Re: Medal of Honor Warfighter
PostPosted: Fri Jul 14, 2017 2:41 am 
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Vosvoy wrote:
Well, I suggest to you using the script I've attached, instead of the old one you've got, and we'll see what happen (don't forget to change the directories!).
[/i]

Code:
Traceback (most recent call last):
  File "E:\Games\Medal of Honor Warfighter\decode\fb3decoder.py", line 561, in <module>
    main()
  File "E:\Games\Medal of Honor Warfighter\decode\fb3decoder.py", line 551, in main
    dbx=Dbx(f,relPath)
  File "E:\Games\Medal of Honor Warfighter\decode\fb3decoder.py", line 301, in __init__
    self.fieldDescriptors=[FieldDescriptor(self.unpack("IHHii",f.read(16)), self.keywordDict) for i in xrange(self.header.numField)]
  File "E:\Games\Medal of Honor Warfighter\decode\fb3decoder.py", line 154, in __init__
    self.name            = keywordDict[varList[0]]
KeyError: 3741007056L

EBX to TXT
Code:
Traceback (most recent call last):
  File "E:\Games\Medal of Honor Warfighter\EBXtoTEXT.py", line 416, in <module>
    main()
  File "E:\Games\Medal of Honor Warfighter\EBXtoTEXT.py", line 48, in main
    createGuidTable()
  File "E:\Games\Medal of Honor Warfighter\EBXtoTEXT.py", line 65, in createGuidTable
    dbx=Dbx(f,relPath)
  File "E:\Games\Medal of Honor Warfighter\EBXtoTEXT.py", line 203, in __init__
    self.fieldDescriptors=[FieldDescriptor(self.unpack("IHHii",f.read(16)), self.keywordDict) for i in xrange(self.header.numField)]
  File "E:\Games\Medal of Honor Warfighter\EBXtoTEXT.py", line 152, in __init__
    self.name            = keywordDict[varList[0]]
KeyError: 3741007056L

Maybe you can understand I send you EBX files - https://mega.nz/#!rVoAhZxa!JcoEAHdqryT4 ... yvjb0wVzlE


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 Post subject: Re: Medal of Honor Warfighter
PostPosted: Sat Jul 15, 2017 1:03 pm 
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Quote:
Maybe you can understand I send you EBX files - https://mega.nz/#!rVoAhZxa!JcoEAHdqryT4 ... yvjb0wVzlE


I'll see if I can know what the problem is with that soon, don't have a lot of time right now.

EDIT: You gave me .ebx files whereas I already got those files converted to .txt.

Could you share some .chunks files? For instance, Audio\Music\Shell\Music_Shell -> 9b33f95e65a329813520297d215f70bb (This is the chunk's name. I know that thanks to my .ebx file).

Do a quick search in the Windows Search Bar in the dumped chunks folder. I'll keep your .ebx files, just in case.

Cordialy.

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Last edited by Vosvoy on Sat Jul 15, 2017 2:14 pm, edited 1 time in total.

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 Post subject: Re: Medal of Honor Warfighter
PostPosted: Sat Jul 15, 2017 2:14 pm 
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Vosvoy wrote:
Could you share some .chunks files? For instance, Audio\Music\Shell\Music_Shell -> 9b33f95e65a329813520297d215f70bb (This is the chunk's name. I know that from my .ebx file).

Hmm... I do not have such a chunk in the files.
While there were no errors when extracting files.
Edit: You extracted files from the PC exactly, maybe you are from XBOX?


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 Post subject: Re: Medal of Honor Warfighter
PostPosted: Sat Jul 15, 2017 2:52 pm 
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VladlenCry wrote:
maybe you are from XBOX?


Absolutely not. One thing I'm sure is that I used a PC version of this game (100% sure, because .XMAs are a pain in the ass to convert manually). But, I can't remember which script I used and if the game was in Beta or what. I'm just hoping you're not using a Xbox version because all of that would be a big misunderstanding and I've no solution for you in this case.

Listen, when I open my .txt file, I can see that:

Code:
AdsrNodeData 9d7dacba5746284281ed81e7bf730218
    $::AudioGraphNodeData
        $::DataContainer
    Trigger::AudioGraphNodePort
        UnconnectedValue 0.0
        ValueIndex 3
        IsConnected True
    Release::AudioGraphNodePort
        UnconnectedValue 0.0
        ValueIndex 6
        IsConnected True
    A::AudioGraphNodePort
        UnconnectedValue 0.0
        ValueIndex 0
        IsConnected False
    D::AudioGraphNodePort
        UnconnectedValue 0.0
        ValueIndex 0
        IsConnected False
    S::AudioGraphNodePort
        UnconnectedValue 1.0
        ValueIndex 0
        IsConnected False
    R::AudioGraphNodePort
        UnconnectedValue 3.0
        ValueIndex 0
        IsConnected False
    Value::AudioGraphNodePort
        UnconnectedValue 0.0
        ValueIndex 4
        IsConnected True
    Finished::AudioGraphNodePort
        UnconnectedValue 0.0
        ValueIndex 5
        IsConnected True
AudioGraphEvent 34a77ea08272294e9e87b8f93d076dd0
    $::AudioGraphParameter
        $::DataContainer
        DefaultValue 0.0
        NameHash 230748069
        ValueIndex 1
AudioGraphEvent 9a1bf0d8703d2f4abdc3aa2d59e066c5
    $::AudioGraphParameter
        $::DataContainer
        DefaultValue 0.0
        NameHash 2089401213
        ValueIndex 2
FlatOutputNodeData 2d3df0c54c429a4abd99f99182ed80d2
    $::OutputNodeData
        $::AudioGraphNodeData
            $::DataContainer
        In::AudioGraphNodePort
            UnconnectedValue 0.0
            ValueIndex 0
            IsConnected True
        AmplitudeScale::AudioGraphNodePort
            UnconnectedValue 1.0
            ValueIndex 0
            IsConnected False
        BypassHeadroom::AudioGraphNodePort
            UnconnectedValue 0.0
            ValueIndex 0
            IsConnected False
        LowPassFreq::AudioGraphNodePort
            UnconnectedValue 24000.0
            ValueIndex 0
            IsConnected False
        MinDistance 1000.0
        AttenuationCurve::AudioCurve
            Points *nullArray*
            CurveType AudioCurveType_Spline
        FalloffInner 0.0
        FalloffOuter 100.0
        FalloffClamp 0.0
        FalloffCurve DCGF_None
        Solo False
        HFDampingDistance 0.0
        HFDampingObstruction 0.0
        HFDampingOcclusion 0.0
        Gain 10.0
        MainSend settings/master/1185ef5fb8682945959a3ed31e93e6c4
        EnableHdr False
        TransformSource OutputTransformSource_Sound
        OutputName Flat
        OutputNameHash 2088683098
        LowPassPlugin::SoundGraphPluginRef
            IsValid True
            VoiceIndex 0
            PluginIndex 4
        VuPlugin::SoundGraphPluginRef
            IsValid True
            VoiceIndex 0
            PluginIndex 5
        MainSendPlugin::SoundGraphPluginRef
            IsValid True
            VoiceIndex 0
            PluginIndex 7
    Angle 80.0
    ReverbGain -12.0
    ReverbSend *nullGuid*
    CenterLevel::AudioGraphNodePort
        UnconnectedValue 0.0
        ValueIndex 0
        IsConnected False
    LfeLevel::AudioGraphNodePort
        UnconnectedValue 0.0
        ValueIndex 0
        IsConnected False
    ReverbLevel::AudioGraphNodePort
        UnconnectedValue 1.0
        ValueIndex 0
        IsConnected False
    AUXSendLevel_1::AudioGraphNodePort
        UnconnectedValue 0.0
        ValueIndex 0
        IsConnected False
    AUXSendLevel_2::AudioGraphNodePort
        UnconnectedValue 0.0
        ValueIndex 0
        IsConnected False
    AUXSendLevel_3::AudioGraphNodePort
        UnconnectedValue 0.0
        ValueIndex 0
        IsConnected False
    AUXSendLevel_4::AudioGraphNodePort
        UnconnectedValue 0.0
        ValueIndex 0
        IsConnected False
    AUXSendLevel_5::AudioGraphNodePort
        UnconnectedValue 0.0
        ValueIndex 0
        IsConnected False
    AUXSendLevel_6::AudioGraphNodePort
        UnconnectedValue 0.0
        ValueIndex 0
        IsConnected False
    AUXSendLevel_7::AudioGraphNodePort
        UnconnectedValue 0.0
        ValueIndex 0
        IsConnected False
    AUXSendLevel_8::AudioGraphNodePort
        UnconnectedValue 0.0
        ValueIndex 0
        IsConnected False
    AUXSends *nullGuid*
    PanPlugin::SoundGraphPluginRef
        IsValid True
        VoiceIndex 0
        PluginIndex 6
    ReverbSendPlugin::SoundGraphPluginRef
        IsValid False
        VoiceIndex 0
        PluginIndex 0
    AUXSendPlugin_1::SoundGraphPluginRef
        IsValid False
        VoiceIndex 0
        PluginIndex 0
    AUXSendPlugin_2::SoundGraphPluginRef
        IsValid False
        VoiceIndex 0
        PluginIndex 0
    AUXSendPlugin_3::SoundGraphPluginRef
        IsValid False
        VoiceIndex 0
        PluginIndex 0
    AUXSendPlugin_4::SoundGraphPluginRef
        IsValid False
        VoiceIndex 0
        PluginIndex 0
    AUXSendPlugin_5::SoundGraphPluginRef
        IsValid False
        VoiceIndex 0
        PluginIndex 0
    AUXSendPlugin_6::SoundGraphPluginRef
        IsValid False
        VoiceIndex 0
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    AUXSendPlugin_7::SoundGraphPluginRef
        IsValid False
        VoiceIndex 0
        PluginIndex 0
    AUXSendPlugin_8::SoundGraphPluginRef
        IsValid False
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ReceiveEntry b7d0dc5638d7ae419785900298280589
    $::AudioGraphNodePortGroup
        $::DataContainer
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        UnconnectedValue 0.0
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    Source 34a77ea08272294e9e87b8f93d076dd0
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ReceiveEntry b88819fc01536a4e9af54d90ffc1b70e
    $::AudioGraphNodePortGroup
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        UnconnectedValue 0.0
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        IsConnected True
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ReceiveNodeData eabe5abee8cf3f42859d5a0b6ed56548
    $::AudioGraphNodeData
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SamplerNodeData 880890b8322b084287b7f6ca333e0ded
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        UnconnectedValue 1.0
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        UnconnectedValue 0.0
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        UnconnectedValue 0.0
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        UnconnectedValue 0.0
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        UnconnectedValue 0.0
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        IsConnected True
    Step::AudioGraphNodePort
        UnconnectedValue 0.0
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    Finished::AudioGraphNodePort
        UnconnectedValue 0.0
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        UnconnectedValue 0.0
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    Wave music/shell/assets/mohw_music_menuscreen/9b33f95e65a329813520297d215f70bb
    BasePitch 1.0
    Loop LtForward
    ShuffleSegments False
    Timeout -1.0
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                IsValid True
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                IsValid True
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                PluginIndex 3
SoundGraphData 7981c89ef1327c4787167aa24694896c
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        PublicEvents::array
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        PublicAssetParameters *nullArray*
        PublicValueCount 3
        ValueCount 7
    Info::SoundGraphInfo
        Voices::array
            member::SoundGraphVoiceInfo
                Plugins::array
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                        Id 1399738417
                        ConstructParams *nullArray*
                        Connection::SoundGraphPluginConnection
                            ConnectionType SoundGraphPluginConnectionType_Unconnected
                            VoiceIndex 0
                            Bus *nullGuid*
                            Parameters *nullArray*
                        OutputChannelCount 2
                        EnableAttributeReadMask 7
                    member::SoundGraphPluginInfo
                        Id 1383297072
                        ConstructParams *nullArray*
                        Connection::SoundGraphPluginConnection
                            ConnectionType SoundGraphPluginConnectionType_Unconnected
                            VoiceIndex 0
                            Bus *nullGuid*
                            Parameters *nullArray*
                        OutputChannelCount 2
                        EnableAttributeReadMask 0
                    member::SoundGraphPluginInfo
                        Id 1348564272
                        ConstructParams *nullArray*
                        Connection::SoundGraphPluginConnection
                            ConnectionType SoundGraphPluginConnectionType_Unconnected
                            VoiceIndex 0
                            Bus *nullGuid*
                            Parameters *nullArray*
                        OutputChannelCount 2
                        EnableAttributeReadMask 0
                    member::SoundGraphPluginInfo
                        Id 1197566256
                        ConstructParams *nullArray*
                        Connection::SoundGraphPluginConnection
                            ConnectionType SoundGraphPluginConnectionType_Unconnected
                            VoiceIndex 0
                            Bus *nullGuid*
                            Parameters *nullArray*
                        OutputChannelCount 2
                        EnableAttributeReadMask 0
                    member::SoundGraphPluginInfo
                        Id 1279865392
                        ConstructParams *nullArray*
                        Connection::SoundGraphPluginConnection
                            ConnectionType SoundGraphPluginConnectionType_Unconnected
                            VoiceIndex 0
                            Bus *nullGuid*
                            Parameters *nullArray*
                        OutputChannelCount 2
                        EnableAttributeReadMask 0
                    member::SoundGraphPluginInfo
                        Id 1450528048
                        ConstructParams *nullArray*
                        Connection::SoundGraphPluginConnection
                            ConnectionType SoundGraphPluginConnectionType_Unconnected
                            VoiceIndex 0
                            Bus *nullGuid*
                            Parameters *nullArray*
                        OutputChannelCount 2
                        EnableAttributeReadMask 320
                    member::SoundGraphPluginInfo
                        Id 1349399089
                        ConstructParams::array
                            member::SoundGraphPluginConstructParam
                                Index 0
                                Value 45.0
                            member::SoundGraphPluginConstructParam
                                Index 1
                                Value 135.0
                            member::SoundGraphPluginConstructParam
                                Index 2
                                Value 2.0
                        Connection::SoundGraphPluginConnection
                            ConnectionType SoundGraphPluginConnectionType_Unconnected
                            VoiceIndex 0
                            Bus *nullGuid*
                            Parameters *nullArray*
                        OutputChannelCount 4
                        EnableAttributeReadMask 0
                    member::SoundGraphPluginInfo
                        Id 1399156272
                        ConstructParams *nullArray*
                        Connection::SoundGraphPluginConnection
                            ConnectionType SoundGraphPluginConnectionType_Bus
                            VoiceIndex 0
                            Bus settings/master/1185ef5fb8682945959a3ed31e93e6c4
                            Parameters *nullArray*
                        OutputChannelCount 4
                        EnableAttributeReadMask 0
                ProcessingStage 0
        LinkedPluginAttributes *nullArray*
        PluginsParamCount 50
        PluginCount 8
    InputParameters *nullArray*
    OutputParameters *nullArray*
    InputEvents::array
        member 34a77ea08272294e9e87b8f93d076dd0
        member 9a1bf0d8703d2f4abdc3aa2d59e066c5
    OutputEvents *nullArray*
SoundPatchAsset 862e41079cb3484eb9ba9913082b9c9a #primary instance
    $::SoundGraphAsset
        $::SoundAsset
            $::Asset
                $::DataContainer
                Name MOHW/Audio/Music/Shell/Music_Shell
            Scope *nullGuid*
        Graph 7981c89ef1327c4787167aa24694896c
        Mixer *nullGuid*
    OutputNodes::array
        member 2d3df0c54c429a4abd99f99182ed80d2
    Loudness 75.0
    UIAttenuationControl UI_Attenuation_None
    Radius 0.5
    DopplerFactor 0.0
    MasterPitch 1.0
    IsLooping True
    IsPersistent False
    DefaultStartEvent 34a77ea08272294e9e87b8f93d076dd0
    DefaultStopEvent 9a1bf0d8703d2f4abdc3aa2d59e066c5
    DefaultEnterScopeEvent 34a77ea08272294e9e87b8f93d076dd0
    DefaultForceInitEvent *nullGuid*
    MixGroup mixers/mohw_mixersystem/d03cfbde62d3bc439cbc4c86edce7e4c
    RoloffStart 0.0
    RoloffStop 100.0
    RoloffClamp 0.0
    RoloffCurve DCGF_None
    EnableSoundAreaCheck False
    SoundAreaCheckMinDistanceDelta 1.0


>> Wave music/shell/assets/mohw_music_menuscreen/9b33f95e65a329813520297d215f70bb is the line where you can, by default, find the chunk name (but maybe I'm wrong). If you don't find any of those chunk names, well, something is weird. Before anything, try to search all those chunk names (we'll see if you've got an other version of the game).

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 Post subject: Re: Medal of Honor Warfighter
PostPosted: Sat Jul 15, 2017 3:05 pm 
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Vosvoy wrote:
VladlenCry wrote:
I'm just hoping you're not using a Xbox version because all that would be a big misunderstanding and I've no solution for you in this case.

I'm from the PC, licensed game.
I tried to search for chunks of members, the results were zero. In some games, members are versions of the sound of the main file.
You can share the script for converting ebx to txt? Maybe I do not have that version of the script, so I can not convert them to text files.


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 Post subject: Re: Medal of Honor Warfighter
PostPosted: Sat Jul 15, 2017 3:26 pm 
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VladlenCry wrote:
I'm from the PC, licensed game.


Yeah, I definitely didn't have this version, maybe an early access one.

VladlenCry wrote:
You can share the script for converting ebs to txt?


The last EBXtoTXT script I used was for BF1. You'll probably have some trouble with it. Anyway, I attached it.

I really don't understand why it's not working for you. Maybe some updates screwed up the chunks order and you don't have the same chunk names as me. It happened with BF3, as the creator of the original script had to update it after BF3 updates. But, so many versions of this freaking script are available on the web and, again, I can't tell which one I used (I deleted it after process).


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 Post subject: Re: Medal of Honor Warfighter
PostPosted: Sat Jul 15, 2017 3:35 pm 
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Vosvoy wrote:
The last EBXtoTXT script I used was for BF1. You'll probably have some trouble with it. Anyway, I attached it.

Apparently I have it, because The same error produces. Does not convert.


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 Post subject: Re: Medal of Honor Warfighter
PostPosted: Sat Jul 15, 2017 3:45 pm 
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VladlenCry wrote:
Vosvoy wrote:
The last EBXtoTXT script I used was for BF1. You'll probably have some trouble with it. Anyway, I attached it.

Apparently I have it, because The same error produces. Does not convert.


Alright, sent you a PM. We'll see one thing together. The result will be post here.

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