XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sun Aug 20, 2017 10:42 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 483 posts ]  Go to page Previous  1 ... 29, 30, 31, 32, 33  Next
Author Message
 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Wed May 29, 2013 2:50 pm 
Offline
mega-veteran
mega-veteran
User avatar

Joined: Fri Dec 03, 2010 1:20 pm
Posts: 192
Location: France
Has thanked: 107 times
Have thanks: 29 times

Quote:
But yeah, do you have any clues to the problems that I ran into?


No sorry, I have stopped to work into my html5 DOA (temporarily), so I didn't go further yet.

Darko can help you. :]

You can make the ads go away by registering


_________________
My Mediafire Folder : http://www.mediafire.com/?sbd2c9r8ok3u3


Top
 Profile  
 
 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Thu May 30, 2013 3:43 pm 
Offline
mega-veteran
mega-veteran

Joined: Wed Dec 14, 2011 5:46 pm
Posts: 294
Has thanked: 118 times
Have thanks: 95 times
This may be a rather complicated question, but is anyone familiar with differences between the DOA5 .tmc/l's and the NG3RE tmc/l's?

I injected one from NG3:RE into DOA5. The Geometry worked, but the materials did not. I don't understand the containers well enough yet to know what needs to be removed from the Ninja Gaiden one without screwing up the file.

Thanks :)


Top
 Profile  
 
 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Tue Jun 11, 2013 9:26 pm 
Offline
beginner

Joined: Fri Feb 25, 2011 3:36 am
Posts: 39
Has thanked: 1 time
Have thanks: 0 time
finally I can update the 3D model for rachel

the only 3D model that was floating around the internet was her old face with those fat lips from ninja gaiden 1

sigma 2 was largely ignored because ninja gaiden 2 code was already done, but that's all in the past, now that we already have the code for dead or alive 5, ultimate's data structure will probably be very similar, I can finally have up to date 3D model for rachel.

5 years of waiting is finally over, thx for all of your work


Top
 Profile  
 
 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Mon Aug 19, 2013 4:00 pm 
Offline
n00b

Joined: Thu Feb 16, 2012 8:03 am
Posts: 14
Has thanked: 11 times
Have thanks: 0 time
I'm this problem when I try to load the HELENA_FACE.TMC

Image

I'm using the latest version of noesis (v4.0847) with the doa5_360.py plugin. As for the data extraction, I used the latest version of QuickBMS(v0.5.24b), chrrox's .bms files for ripping the data, extacting, and decrypting. My decrypted file name for Helena's face is 240J2_9F912F31]9161G16]]2573OC1DL000I0E{NF.dec, which I changed to HELENA_FACE.TMC

This happens to a couple other files as well when I try to load them in Noesis. I saw 2 separate posts of people successfully extracting Helena with long hair and one of her DLC costumes. Can anyone tell me what's wrong?


Top
 Profile  
 
 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Mon Aug 19, 2013 6:27 pm 
Offline
double-veteran
double-veteran

Joined: Mon Jul 13, 2009 6:16 pm
Posts: 658
Has thanked: 65 times
Have thanks: 105 times
kasake wrote:
I'm this problem when I try to load the HELENA_FACE.TMC

Image

I'm using the latest version of noesis (v4.0847) with the doa5_360.py plugin. As for the data extraction, I used the latest version of QuickBMS(v0.5.24b), chrrox's .bms files for ripping the data, extacting, and decrypting. My decrypted file name for Helena's face is 240J2_9F912F31]9161G16]]2573OC1DL000I0E{NF.dec, which I changed to HELENA_FACE.TMC

This happens to a couple other files as well when I try to load them in Noesis. I saw 2 separate posts of people successfully extracting Helena with long hair and one of her DLC costumes. Can anyone tell me what's wrong?


Use this to unpack:

http://rghost.ru/download/47261913/08d2 ... er_v44.zip

And check this thread, there are some blender importers for DOA games, and the DOA5 importer supports bones and vertex weights.

viewtopic.php?f=16&t=6392&start=540

_________________
Image


Top
 Profile  
 
 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Thu May 01, 2014 4:07 am 
Offline
ultra-n00b

Joined: Sun Aug 05, 2012 3:49 pm
Posts: 5
Has thanked: 0 time
Have thanks: 0 time
I need help to apply textures to models extracted with noesis, I'm using 3ds max but I'm havign problems with the coordinates, if somebody can share a tutorial or provide some help would be great.


Top
 Profile  
 
 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Thu May 01, 2014 8:55 am 
Offline
veteran
User avatar

Joined: Tue Mar 08, 2011 12:03 pm
Posts: 99
Has thanked: 19 times
Have thanks: 3 times
paradoxflyer wrote:
I need help to apply textures to models extracted with noesis, I'm using 3ds max but I'm havign problems with the coordinates, if somebody can share a tutorial or provide some help would be great.


If you have already extracted the models with Noesis, then you must have the OBJ file and TGA texture files with you.
Then import the obj inside Max then apply unwrap uvw modifier, and check the UVs, then you can get an overall idea which is the respective texture for that mesh. :)


Top
 Profile  
 
 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Mon May 05, 2014 12:54 am 
Offline
ultra-n00b

Joined: Sun Aug 05, 2012 3:49 pm
Posts: 5
Has thanked: 0 time
Have thanks: 0 time
blackfoxeye wrote:
paradoxflyer wrote:
I need help to apply textures to models extracted with noesis, I'm using 3ds max but I'm havign problems with the coordinates, if somebody can share a tutorial or provide some help would be great.


If you have already extracted the models with Noesis, then you must have the OBJ file and TGA texture files with you.
Then import the obj inside Max then apply unwrap uvw modifier, and check the UVs, then you can get an overall idea which is the respective texture for that mesh. :)



Thank you very much you solve my problem, it's easier than I thought.


Top
 Profile  
 
 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Mon Feb 23, 2015 3:54 am 
Offline
advanced
User avatar

Joined: Sun Aug 10, 2014 10:33 am
Posts: 49
Has thanked: 12 times
Have thanks: 0 time
Hi, I ask for help.
Someone can help me export Fiend Bow of Ryu Hayabusa from NG3? ^^

_________________
Image


Top
 Profile  
 
 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Mon Feb 23, 2015 6:11 am 
Offline
double-veteran
double-veteran

Joined: Mon Jul 13, 2009 6:16 pm
Posts: 658
Has thanked: 65 times
Have thanks: 105 times
ngovandang wrote:
Hi, I ask for help.
Someone can help me export Fiend Bow of Ryu Hayabusa from NG3? ^^


Do you have any image of the weapon??

_________________
Image


Top
 Profile  
 
 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Tue Feb 24, 2015 6:19 pm 
Offline
advanced
User avatar

Joined: Sun Aug 10, 2014 10:33 am
Posts: 49
Has thanked: 12 times
Have thanks: 0 time
Darko wrote:
ngovandang wrote:
Hi, I ask for help.
Someone can help me export Fiend Bow of Ryu Hayabusa from NG3? ^^

Do you have any image of the weapon??


Here http://vignette1.wikia.nocookie.net/nin ... 0415203748

^^! if you has more free time, then help me e port his arrows too :P
hehe

_________________
Image


Top
 Profile  
 
 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Wed Feb 25, 2015 6:14 pm 
Offline
double-veteran
double-veteran

Joined: Mon Jul 13, 2009 6:16 pm
Posts: 658
Has thanked: 65 times
Have thanks: 105 times
ngovandang wrote:
Darko wrote:
ngovandang wrote:
Hi, I ask for help.
Someone can help me export Fiend Bow of Ryu Hayabusa from NG3? ^^

Do you have any image of the weapon??


Here http://vignette1.wikia.nocookie.net/nin ... 0415203748

^^! if you has more free time, then help me e port his arrows too :P
hehe


Ok, What scale you need and do want it skinned or just the mesh??

_________________
Image


Top
 Profile  
 
 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Thu Feb 26, 2015 1:39 pm 
Offline
advanced
User avatar

Joined: Sun Aug 10, 2014 10:33 am
Posts: 49
Has thanked: 12 times
Have thanks: 0 time
Darko wrote:
Ok, What scale you need and do want it skinned or just the mesh??


(: Sorry, my English is very bad. But I think you ask about I want a model with bones or just mesh, right? :D

hmm... I want a model with bones! :P

_________________
Image


Top
 Profile  
 
 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Tue Mar 03, 2015 10:09 am 
Offline
n00b

Joined: Tue Oct 11, 2011 7:53 am
Posts: 14
Has thanked: 2 times
Have thanks: 0 time
Does this script still have issues with various DOA5 characters? Or have they been fixed in a revision?

EDIT: Hmm... can't even download Noesis. Does anyone have a link to their version they could share? I get a "Senor is dead" message when I try to download.


Top
 Profile  
 
 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Tue Mar 03, 2015 3:52 pm 
Offline
double-veteran
double-veteran

Joined: Mon Jul 13, 2009 6:16 pm
Posts: 658
Has thanked: 65 times
Have thanks: 105 times
Cubeburner wrote:
Does this script still have issues with various DOA5 characters? Or have they been fixed in a revision?

EDIT: Hmm... can't even download Noesis. Does anyone have a link to their version they could share? I get a "Senor is dead" message when I try to download.


http://richwhitehouse.com/index.php?con ... sv4145.zip


_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 483 posts ]  Go to page Previous  1 ... 29, 30, 31, 32, 33  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: Google [Bot], Mendicat and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group