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 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Tue Mar 03, 2015 10:56 pm 
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n00b

Joined: Tue Oct 11, 2011 7:53 am
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Darko wrote:
Cubeburner wrote:
Does this script still have issues with various DOA5 characters? Or have they been fixed in a revision?

EDIT: Hmm... can't even download Noesis. Does anyone have a link to their version they could share? I get a "Senor is dead" message when I try to download.


http://richwhitehouse.com/index.php?con ... sv4145.zip

Thanks mate!

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 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Thu Mar 05, 2015 3:36 am 
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n00b

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Something seems odd... I'm getting no error when I'm viewing the TMC files, but the preview window comes up blank.
I can't export either - it throws a "Nothing to export!" log message.

This is what I see:
Image

Did something go wrong, am I using an outdated version of the plugin, or do I need Python installed?

EDIT: Sorry, had the wrong plugin installed. Now it works with the doa5_360.py plugin. The one in the first post may be defective.


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 Post subject: Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
PostPosted: Tue Aug 08, 2017 8:04 pm 
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chrrox wrote:
Here is a version1 of a noesis script to import these models.
what is done
1.Geometry import
2.Uv sets assigned
3.textures are loaded but not assigned.
4.material creation and assignment
what is left.
2.reading in the model skeleton
3.assign bones and weights to the model.

DOA5 BMS
Code:
endian BIG
open FDSE "trial.lnk" 0
open FDSE "archive_order.bin" 1
goto 0x8 1
get files long 1
goto 0x24 1
savepos offset 1
for i = 0 < files
goto offset 1
get noff long 1
get arcnum long 1
get id long 1
savepos offset 1
goto noff 1
get name string 1
putarray 0 i name
next i
getarray name 0 0
putarray 0 files name
goto 0xC
get files long
get unk01 longlong
get unk02 longlong
for i = 0 < files
get offset longlong
get zsize longlong
get size longlong
get arc longlong
set id i
math id + 1
getarray name 0 id
if zsize == size
log name offset size
else
clog name offset zsize size
endif
next i


Image




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