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 Post subject: Re: Dark Souls FLV file
PostPosted: Sat Apr 14, 2012 3:51 pm 
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new version: http://www.mediafire.com/file/ygjx2w93d ... mv-0.2.exe

some fixes, and now needs only .net framework 2.0 (the other needed 4.0).


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 Post subject: Re: Dark Souls FLV file
PostPosted: Thu Apr 19, 2012 2:37 pm 
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super cool!

BUuuUuUT how much will you charge for a model exporter with UV and textures? Dying for OBJs with textures.


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 Post subject: Re: Dark Souls FLV file
PostPosted: Thu Apr 19, 2012 3:23 pm 
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hatyn wrote:
super cool!

BUuuUuUT how much will you charge for a model exporter with UV and textures? Dying for OBJs with textures.


i wouldn't dare to charge a single dime :)
i started working on an exporter for the 360 game data a while ago, but this costs time and i have not very much of that currently. but it will happen.


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 Post subject: Re: Dark Souls FLV file
PostPosted: Thu Apr 19, 2012 5:05 pm 
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vlad001 wrote:
new version: http://www.mediafire.com/file/ygjx2w93d ... mv-0.2.exe
some fixes, and now needs only .net framework 2.0 (the other needed 4.0).
can you reupload this? thanks :)

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 Post subject: Re: Dark Souls FLV file
PostPosted: Fri Apr 20, 2012 11:34 am 
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VLAAAAAAAADDDDDD You are a freaking legend. This 3D map viewer totally surpasses my wildest expectations! I'm totally geeking out right now.

*edit* Toysk - try this link http://www.mediafire.com/file/uxjdulq3x ... mv-0.2.exe

Vlad - the map viewer really needs a "fly" type of mode using WSAD. Right now its kind of hard to view a level from inside.


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 Post subject: Re: Dark Souls FLV file
PostPosted: Sat Apr 21, 2012 4:57 pm 
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someone has bdf/bhf unpacker? 'cause it seems vlad delete 'source code' for it from 'google projects'

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 Post subject: Re: Dark Souls FLV file
PostPosted: Sat Apr 21, 2012 7:08 pm 
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There was one posted in the other dark souls thread. Search in the game archive research forum.


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 Post subject: Re: Dark Souls FLV file
PostPosted: Sat Apr 21, 2012 7:22 pm 
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Phrexeus wrote:
There was one posted in the other dark souls thread. Search in the game archive research forum.
already read all threads that relates to the 'dark souls' on xentax, but didn't found anything, show me, if you know

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 Post subject: Re: Dark Souls FLV file
PostPosted: Sat Apr 21, 2012 7:45 pm 
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viewtopic.php?f=10&t=7852&hilit=dark+souls


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 Post subject: Re: Dark Souls FLV file
PostPosted: Sun Apr 22, 2012 12:19 pm 
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vlad001 wrote:
hatyn wrote:
super cool!

BUuuUuUT how much will you charge for a model exporter with UV and textures? Dying for OBJs with textures.


i wouldn't dare to charge a single dime :)
i started working on an exporter for the 360 game data a while ago, but this costs time and i have not very much of that currently. but it will happen.


I wonder if it is better to wait until the PC version comes out in August... Maybe it will be easier? Or at least, you will have a far wider audience for your tools. SHieeet, I wonder if we can actually edit the textures, making them very detailed or something.


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 Post subject: Re: Dark Souls FLV file
PostPosted: Sun Apr 22, 2012 12:32 pm 
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chrrox wrote:
http://forum.xentax.com/viewtopic.php?f=10&t=7852&hilit=dark+souls

correct me if i'm wrong but none of these tools is not work with bdf/bhf files

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 Post subject: Re: Dark Souls FLV file
PostPosted: Sun Apr 22, 2012 1:41 pm 
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send me a sample that does not work. a lot of the rips that floated around the internet were encrypted and ripped badly.


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 Post subject: Re: Dark Souls FLV file
PostPosted: Sun Apr 22, 2012 2:01 pm 
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chrrox wrote:
send me a sample that does not work. a lot of the rips that floated around the internet were encrypted and ripped badly.

pmed you

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 Post subject: Re: Dark Souls FLV file
PostPosted: Thu May 10, 2012 8:50 pm 
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AUGHHH VLAD

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 Post subject: Re: Dark Souls FLV file
PostPosted: Thu May 10, 2012 8:56 pm 
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I just noticed something...

Image

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Noesis Plugins | Reference files

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Guide to 3D model reversal | 3D glossary


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