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 Post subject: Re: Final Fantasy XIII-2 extraction
PostPosted: Fri May 10, 2013 1:25 am 
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Well I found that BMS script I was looking for, but it doesn't do anything helpful.
It just extracts some other file types. :constipated:


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 Post subject: Re: Final Fantasy XIII-2 extraction
PostPosted: Fri May 10, 2013 9:10 am 
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Manual pairing it is then :L... maybe id have better luck with the ps3 imgb's....

You know we would probably have better luck if someone here could decrypt the FFXIII-2 filelists...


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 Post subject: Re: Final Fantasy XIII-2 extraction
PostPosted: Sun Dec 14, 2014 12:00 pm 
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Is there any way how to extract the files from the PC version of FFXIII-2.


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 Post subject: Re: Final Fantasy XIII-2 extraction
PostPosted: Sun Dec 28, 2014 10:46 am 
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the pc version,anyone could help to extract sound? [roll]


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 Post subject: Re: Final Fantasy XIII-2 extraction
PostPosted: Mon Dec 29, 2014 12:20 am 
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rhadamants wrote:
Is there any way how to extract the files from the PC version of FFXIII-2.

Yes, absolutely, you need this script to decrypt filelist(filelistu for US and filelistc for JP).
viewtopic.php?p=90451#p90451

And then you use this tool to extract scr/img archives:
https://steamcommunity.com/linkfilter/? ... 13tool.rar

Bear in mind you need to edit .bat files to properly (de)compile FFXIII-2 archives. You need to change FF13 to FF132 inside the bat.


Though beyond that it's useless, none of the people who originally took the effort to reverse file formats seem interested in reversing the PC variants. Even though everyone claims the differences are marginal.

'Tis a shame.


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 Post subject: Re: Final Fantasy XIII-2 extraction
PostPosted: Sun Jul 31, 2016 10:19 pm 
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Sorry to necro an old thread but I've been following all the instructions in trying to get character meshes out of FFXIII-2 and I managed to decrypt the file lists and extract the raw .trb files but I can't view them in Noesis or anything else I've found.

I think I may need to run a script in Noesis or something? Or some people are using Max Script to import the files? I'm not really sure what the next step is and i would appreciate any advice :)

I thought I saw a tutorial about decrypting any mesh through hex editing but I can't seem to find it now. It would be a slow and painful process for me but I would probably give it a go.


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 Post subject: Re: Final Fantasy XIII-2 extraction
PostPosted: Wed Aug 10, 2016 7:01 pm 
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mrjack900 wrote:
I managed to decrypt the file lists and extract the raw .trb files but I can't view them in Noesis or anything else I've found.
which version of Noesis did you use? .trb is a "known file format" in Noesis since many months.

Which error message arouse?
which trb did you try? PC or console version?

There's so many one time posters who feel ignored - for good reasons.

Possible helpers - me at least - expect more from you than this "it doesn't work... :cry: ".

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extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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 Post subject: Re: Final Fantasy XIII-2 extraction
PostPosted: Wed Aug 10, 2016 10:10 pm 
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Could anyone help me too, please? :C
I've created a topic here: viewtopic.php?f=16&t=14832
Tried exporting some other blocks, there are a few which have UVs(like the Mystic chamber in Serendipity or the buildings with vertex colors in Academia), but the ones without any textures or VC give me thi warning(the majority is like this sadly)


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 Post subject: Re: Final Fantasy XIII-2 extraction
PostPosted: Thu Aug 11, 2016 3:41 am 
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shakotay2 wrote:
mrjack900 wrote:
I managed to decrypt the file lists and extract the raw .trb files but I can't view them in Noesis or anything else I've found.
which version of Noesis did you use? .trb is a "known file format" in Noesis since many months.

Which error message arouse?
which trb did you try? PC or console version?

There's so many one time posters who feel ignored - for good reasons.

Possible helpers - me at least - expect more from you than this "it doesn't work... :cry: ".


It's the PC version. Noesis 4.177.

I can see the trb files but the models don't appear in the viewport and I am unable to export them.

Image

I've modded plenty of other games and the learning curve has been steep. This is obviously my first time modding this particular game and so I am a little lost. I'm not crying about it. I'm simply asking for help.

Help me or don't but you don't have to be so damned rude about it.


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 Post subject: Re: Final Fantasy XIII-2 extraction
PostPosted: Thu Aug 11, 2016 7:29 pm 
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mrjack900 wrote:
Help me or don't but you don't have to be so damned rude about it.
apologies! :)
I was just a little bit tired of such posts. And I didn't expect you to return ever. :D

If you uploaded the trb in question I could have a look at.

(I suppose Noesis doesn't support PC version and there's no simple solution then because there's no script or source, afaics.)

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extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: Final Fantasy XIII-2 extraction
PostPosted: Tue Aug 16, 2016 10:49 pm 
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shakotay2 wrote:
If you uploaded the trb in question I could have a look at.

(I suppose Noesis doesn't support PC version and there's no simple solution then because there's no script or source, afaics.)

Hey guys.

Well, if you or those who didn't have PC samples, still like to take a look at all three games, you can grab them here.

UPDATED
https://mega.nz/#!a8VxFbJC!J7ryLoywE8pajGJgTE4B2mCHjBXSDjZCgbvOJwlv5Hw

cheers


Last edited by mono24 on Thu Aug 18, 2016 12:19 am, edited 1 time in total.

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 Post subject: Re: Final Fantasy XIII-2 extraction
PostPosted: Wed Aug 17, 2016 11:47 am 
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thanks for your efforts but I won't download about 100 MBs just to get some samples.

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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: Final Fantasy XIII-2 extraction
PostPosted: Thu Aug 18, 2016 12:18 am 
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shakotay2 wrote:
thanks for your efforts but I won't download about 100 MBs just to get some samples.

Reduced in size an updated.

cheers


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 Post subject: Re: Final Fantasy XIII-2 extraction
PostPosted: Thu Aug 18, 2016 12:57 pm 
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shakotay2 wrote:
mrjack900 wrote:
Help me or don't but you don't have to be so damned rude about it.
apologies! :)
I was just a little bit tired of such posts. And I didn't expect you to return ever. :D

If you uploaded the trb in question I could have a look at.

(I suppose Noesis doesn't support PC version and there's no simple solution then because there's no script or source, afaics.)


You're forgiven ;)

It's every trb but I guess that somewhere in all this information I must have missed that the PC version wasn't compatible. I could send you one trb but I'd have no clue who or what it was I'd be sending.

Edit: I see mono already uploaded a smaller file sample.


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 Post subject: Re: Final Fantasy XIII-2 extraction
PostPosted: Thu Aug 18, 2016 7:48 pm 
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this is one submesh (of about 16) from c102_win32_trb:
(uvpos=8 is wrong here)

(FIs count at 0x71B2C, vertices count at 0x7463C)

This is a H2O file for another SM:

0xDFD98 1215
Vb1
24 99
0xE0788 539
120400
0x0 255

btw: Noesis' debug log says: "This is not a supported TRB platform, and you're probably some kind of terrible furry for owning it." ( :D )


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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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