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 Post subject: Re: (PC) Mega Man X8 WSX/WPG
PostPosted: Wed Dec 28, 2016 5:41 pm 
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zheneq wrote:
And I didn't know this thing was kind of outdated.


Yes, among dozens of games I researched, this megaman is ONLY one using strips.

zheneq wrote:
daemon1 wrote:
Also there are many ways of building a tri-strip.

Really? I know only one.


Another one is instead of "degenerated" triangles, use some kind of "stop flag" to mark the end of strip and start a new one. For example, 0xFFFF. This was actually the method I found here on xentax as an example of tristrip. This way the strip will be shorter.


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 Post subject: Re: (PC) Mega Man X8 WSX/WPG
PostPosted: Thu Dec 29, 2016 1:54 am 
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daemon1 wrote:
Another one is instead of "degenerated" triangles, use some kind of "stop flag" to mark the end of strip and start a new one. For example, 0xFFFF. This was actually the method I found here on xentax as an example of tristrip. This way the strip will be shorter.

Thanks! Good to know.

What is really weird with this format is that it stores bone lookup indices in floats. I guess they used vertex color field or something for that purpose...


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 Post subject: Re: (PC) Mega Man X8 WSX/WPG
PostPosted: Mon Aug 07, 2017 10:34 am 
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Sorry for bump but this is my Nightmare Zero mod, i was use HxD Hex Editor to change color Zero texture on PL_Z_ID_PL_001.wpg, PL_Z_L_ID_PL_001.wpg, PL_Z_WEP_ID_PL_001!

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I give a download link on attachment, so you guy can test that! I was mod on Japan PC version, unknown English PC version can work or not!


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 Post subject: Re: (PC) Mega Man X8 WSX/WPG
PostPosted: Mon Aug 07, 2017 3:30 pm 
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daemon1 was kinda right:
scrips are not enough to fix the models, On architecture/render animation stuff we are kinda accustomed to deal with those problems due the engines compability.
So using 3d design programs is possible fix the models:



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Also is possible Rip the models from the other games like rockman x7:
And after a while fixing (scales, nodes, faces, orientations.. etc etc ) this is the clean model of the glide armor

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 Post subject: Re: (PC) Mega Man X8 WSX/WPG
PostPosted: Fri Sep 01, 2017 8:06 am 
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Hi, I know that its been so long of this topic but I want to know how to reconvert the model to wsx / texture to wpg again?


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