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 Post subject: Re: Rage (idTech5) model format md6
PostPosted: Sat Jul 12, 2014 12:35 pm 
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Last edited by Wobble on Sun Mar 12, 2017 12:08 pm, edited 1 time in total.

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 Post subject: Re: Rage (idTech5) model format md6
PostPosted: Mon Nov 10, 2014 9:05 am 
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Since I had posted the Wolfenstein:NO bmd6model importer for blender in this thread previously, I figured i'd post the static bmodel importer here as well. Since i had done some work in Tech5 for Evil Within, figured i'd apply that to Wolfenstein as well.

So this will load Wolfenstein *.bmodel static files to blender 2.49. Much as stated in the Evil Within thread, i've only implemented the most common mesh decoding types, so if something doesn't decode, let me know, there's other formats I didn't implement as they don't seem to be used (so far as I know).


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 Post subject: Re: Rage (idTech5) model format md6
PostPosted: Sun Jun 28, 2015 11:49 pm 
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Has anyone tinkered with Wolfenstein Old Blood a bit? The bms extraction script works fine, so does the vtex method. The W-TNO tool works too, but there's still the 65535 vertices limit. The model-converting bms script (Wolfenstein convert2.bms) on the other hand doesn't work, and neither does the Ultimate Unwrap 3D plugin.


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 Post subject: Re: Rage (idTech5) model format md6
PostPosted: Mon Jun 29, 2015 2:08 am 
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Last edited by Wobble on Sun Mar 12, 2017 12:01 pm, edited 1 time in total.

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 Post subject: Re: Rage (idTech5) model format md6
PostPosted: Mon Jun 29, 2015 2:14 am 
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Thanks for having a look.

http://www.file-upload.net/download-107 ... e.rar.html


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 Post subject: Re: Rage (idTech5) model format md6
PostPosted: Mon Jun 29, 2015 4:12 am 
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Last edited by Wobble on Sun Mar 12, 2017 11:32 am, edited 2 times in total.

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 Post subject: Re: Rage (idTech5) model format md6
PostPosted: Mon Jun 29, 2015 3:35 pm 
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No problem
http://www.file-upload.net/download-107 ... i.rar.html


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 Post subject: Re: Rage (idTech5) model format md6
PostPosted: Mon Jun 29, 2015 9:16 pm 
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Last edited by Wobble on Sun Mar 12, 2017 11:31 am, edited 1 time in total.

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 Post subject: Re: Rage (idTech5) model format md6
PostPosted: Mon Jun 29, 2015 11:25 pm 
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That would actually be most helpful.
Its the Wolfenstein: The New Order (BMD6MODEL) plugin for Ultimate Unwrap 3D Pro (x86) v3.x (32-bit)

http://www.unwrap3d.com/u3d/downloads.aspx


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 Post subject: Re: Rage (idTech5) model format md6
PostPosted: Tue Jun 30, 2015 2:03 am 
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Last edited by Wobble on Sun Mar 12, 2017 11:31 am, edited 1 time in total.

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 Post subject: Re: Rage (idTech5) model format md6
PostPosted: Tue Jun 30, 2015 2:45 am 
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Thanks a lot!
Some files still don't work, i've included those i found so far.
Only if you still have the motivation of course.

http://www.file-upload.net/download-107 ... f.rar.html


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 Post subject: Re: Rage (idTech5) model format md6
PostPosted: Tue Jun 30, 2015 6:31 am 
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updated the tool - tested with XP only:


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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: Rage (idTech5) model format md6
PostPosted: Tue Jun 30, 2015 1:03 pm 
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Last edited by Wobble on Sun Mar 12, 2017 11:31 am, edited 1 time in total.

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 Post subject: Re: Rage (idTech5) model format md6
PostPosted: Tue Jun 30, 2015 4:31 pm 
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I can confirm that both tools work on everything i tested. Which was pretty much all the characters, weapons, vehicles and most of the items.
Thank you both very much for your work.


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 Post subject: Re: Rage (idTech5) model format md6
PostPosted: Sat Jul 16, 2016 11:23 pm 
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Sorry for necro-ing the thread, but did anyone eventually figured out how to get skeletons/rigged skeletons? Or is it just impossible?


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