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 Post subject: Tales of Pirates .lgo
PostPosted: Fri Jul 15, 2011 2:01 pm 
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Homepage: http://top.igg.com/main.php

Note: low-quality models. I'm only doing it to look at the format.

Meshes + skeleton (maybe): .lgo files

Code:
dword idstring (05 10 00 00)
dword meshType? (have seen 0, 1, 2, 3, 4)
dword_2 ???
float_16 matrix?
dword_4 ???


#unk section. Contains materials and what seems to be animations>
dword ???
dword ???
dword sectionSize
dword ???
dword ???
dword ???

<sectionSize number of bytes>

dword unk
dword unk
dword numVerts
dword numIndices

#some variables for now
dword VAR1
dword VAR2
dword VAR3
dword VAR4

<100 bytes>

#unk section
if VAR4 == 4:
   28 bytes
elif VAR4 == 6:
   44 bytes
   
struct vertices {
   float_8
}

#unk section
if VAR4 == 4:
   pass
elif VAR4 == 5:
   numVerts * 4 bytes
elif VAR4 == 1:
   numVerts * 20 bytes

struct face {
   dword_3 indices
}
dword numFaces
dword ???
dword numVerts
dword ???

#IF END OF FILE THEN DONE, ELSE

dword_? ???

struct unk3 { #several different types...only figured out how to skip one of them
   dword index?
   float_16 ???
   Byte_72 nulls
}
96 bytes

EOF


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Last edited by finale00 on Tue Aug 09, 2011 3:50 pm, edited 7 times in total.

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 Post subject: Re: Tales of Pirates .lgo
PostPosted: Tue Aug 09, 2011 3:12 pm 
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Re-visited this format after noting that formats tend to store the number of face indices, and maybe the number of faces.
And then found a small section I overlooked that contained several ints.

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 Post subject: Re: Tales of Pirates .lgo
PostPosted: Fri Jan 05, 2018 8:09 pm 
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sry to revide topic, but you can view this .lgo files?


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 Post subject: Re: Tales of Pirates .lgo
PostPosted: Sat Jan 06, 2018 12:54 am 
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01010008.lgo :D


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 Post subject: Re: Tales of Pirates .lgo
PostPosted: Sat Jan 06, 2018 2:29 am 
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teach me master


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