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 Post subject: Re: League of Legends .SKN, .SKL, .ANM
PostPosted: Mon Mar 19, 2012 3:03 am 
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Open the blend file in blender and you should get some sort of user interface for loading models.

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 Post subject: Re: League of Legends .SKN, .SKL, .ANM
PostPosted: Sat Aug 17, 2013 1:13 pm 
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Hey guys, I just replayed League Of Legends, but when I checked the download stuff, to look at the skn, ski and anm files, there were none, only *.raf and *.raf.dat files
?? Any idea?

After some looking into the files, I saw that the raf file contains the filenames and I think the offset/sizes of the actual files. The actual files can be found in the .dat file...

Maybe someone can make a little script to extract the files from it?

T.

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 Post subject: Re: League of Legends .SKN, .SKL, .ANM
PostPosted: Sat Aug 17, 2013 7:44 pm 
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http://forum.leaguecraft.com/index.php? ... r-release/


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 Post subject: Re: League of Legends .SKN, .SKL, .ANM
PostPosted: Sun Aug 18, 2013 10:57 am 
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thnx Chrrox, I found it later yesterday evening, yet it still needs to extract each file one by one, so I hope to put something together that you just need to select your main folder and extract everything and it puts everything into one folder, or just a few folders depending on the extension.

T.

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 Post subject: Re: League of Legends .SKN, .SKL, .ANM
PostPosted: Sun Aug 18, 2013 7:37 pm 
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[out]


Last edited by Wobble on Sun Mar 19, 2017 8:08 am, edited 1 time in total.

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 Post subject: Re: League of Legends .SKN, .SKL, .ANM
PostPosted: Wed Dec 30, 2015 5:29 pm 
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Hi there, has anyone ever tried to 3d-print a model of league of legend? I've found some 3d models here. Cheers



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