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 Post subject: Heroes of Newerth game model
PostPosted: Tue Apr 05, 2011 5:39 am 
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hey. I extracted recouse.s2z. In folder there are many hero's folder.Model file is .model and animation is .clip
Who can import it into 3dsmax 2011.

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 Post subject: Re: Heroes of Newerth game model
PostPosted: Tue Apr 05, 2011 11:04 am 
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I have extracted these models before, from what I remember it was fairly easy. All the info was pretty easy to find, just google it.


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 Post subject: Re: Heroes of Newerth game model
PostPosted: Tue Apr 05, 2011 1:06 pm 
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there are already blender scripts for import and export of this format.


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 Post subject: Re: Heroes of Newerth game model
PostPosted: Wed Apr 06, 2011 9:30 pm 
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anhhungmeo1234 wrote:
hey. I extracted recouse.s2z. In folder there are many hero's folder.Model file is .model and animation is .clip
Who can import it into 3dsmax 2011.

if i remember correctly, there is oficial import plugin on HoN forums


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 Post subject: Re: Heroes of Newerth game model
PostPosted: Thu Apr 07, 2011 2:49 pm 
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Hey chroxx, can you convert .blend to .max. I want to import model HoN to Starcraft II but i can't import model HoN by 3Ds Max.Can you write scripts import .clip for 3ds max


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 Post subject: Re: Heroes of Newerth game model
PostPosted: Thu Apr 07, 2011 4:29 pm 
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If you can import to blender you can probably save it as a fbx or something and open up in max with bones, animations etc.

There shouldnt be needed with a script for this


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 Post subject: Re: Heroes of Newerth game model
PostPosted: Sat Apr 09, 2011 4:38 am 
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I tried export .FBX and import into 3ds max, but only the bone, no mesh, no animation


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 Post subject: Re: Heroes of Newerth game model
PostPosted: Sat Apr 09, 2011 1:41 pm 
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anhhungmeo1234 wrote:
I tried export .FBX and import into 3ds max, but only the bone, no mesh, no animation


FBX and DAE export plugins in blender are really buggy, but i think that in your situation, you did something wrong in FBX export preferences. As i remeber, default settings of blender FBX plugin, are to export "Selected Objects", so you must select all the objects that you want to export or set the option "Scene Objects" instead.
There are also some tricks in Max FBX importer - you can "convert skeleton to dummy" or "Leave as bones"..so try to play with some options, but as i say it's still buggy and sometimes happens that some things imports wrong...for example weights or some animation keys.

Sorry for my english.


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 Post subject: Re: Heroes of Newerth game model
PostPosted: Sun Apr 10, 2011 9:09 am 
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How to use k2 scrips of blender to import all animation ?


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 Post subject: Re: Heroes of Newerth game model
PostPosted: Tue Mar 27, 2018 9:58 pm 
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Hello,

I know this is an verry old topic but I would like to ask some questions in the hope someone could answer them.

There is an import script for importing models/animations from the HoN game into the newest version of Blender and it works for most of the models but there are quite a lot that have some weighting problems (mesh deformation) i guess when importing an animation after I imported the mesh. I was hoping if there is someone who is able to take a look at the import script in the hope he/she could find some buggy code or something.

This is the import script: https://ufile.io/7p9hy

And here are some game assets samples. I put everything into on zip file. https://ufile.io/dfxis
Models are named (.model) file
Anim are named (.clip) file

INstall the python files and please try it out, first import the .model an then import the .clip file while selecting the armature.
HOpefully someone is willing to take a look and maybe provide an update for the script or an solution within Blender itself.

Thanks in advance,

PS: Im willing to pay for an updated import script!


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 Post subject: Re: Heroes of Newerth game model
PostPosted: Thu Apr 12, 2018 5:14 pm 
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Is there someone who can help me out?



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