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 Post subject: (Request) King Of Fighters Maximum Impact model rip
PostPosted: Sun Feb 27, 2011 9:31 pm 
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Is there a way to rip models from this game?
http://en.wikipedia.org/wiki/KOF:_Maximum_Impact_2

I'm looking for Terry Bogard and Nightmare Geese Howard from KOF MI2.

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 Post subject: Re: (Request) King Of Fighters Maximum Impact model rip
PostPosted: Tue Sep 13, 2011 8:03 am 
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I try to extract the models with neosis. but no
Anyone can help us ???


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 Post subject: Re: (Request) King Of Fighters Maximum Impact model rip
PostPosted: Thu Sep 15, 2011 9:32 am 
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use 3d rrpier


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 Post subject: Re: (Request) King Of Fighters Maximum Impact model rip
PostPosted: Thu Sep 15, 2011 10:56 pm 
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MAP wrote:
Is there a way to rip models from this game?
http://en.wikipedia.org/wiki/KOF:_Maximum_Impact_2

I'm looking for Terry Bogard and Nightmare Geese Howard from KOF MI2.


First of All extract the stuff from the dvd, then upload the samples here, and dont lost your time with 3D ripper.

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 Post subject: Re: (Request) King Of Fighters Maximum Impact model rip
PostPosted: Fri Sep 16, 2011 2:55 pm 
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Use 3d via printscreen :wink:


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 Post subject: Re: (Request) King Of Fighters Maximum Impact model rip
PostPosted: Fri Sep 16, 2011 7:06 pm 
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You should try downloading KOFMI for pc and try to use GA in that game.

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 Post subject: Re: (Request) King Of Fighters Maximum Impact model rip
PostPosted: Sat Sep 17, 2011 2:27 am 
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First of All i dont know PC VERSION of this game, but if you have one PC version (not Emulator ps2) upload the files, if you have ps2 version see how to extract the files and post here, its the same way, 3dvia and 3d ripper cant extract T position models.

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 Post subject: Re: (Request) King Of Fighters Maximum Impact model rip
PostPosted: Sat Sep 17, 2011 3:04 am 
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 Post subject: Re: (Request) King Of Fighters Maximum Impact model rip
PostPosted: Mon Sep 19, 2011 10:23 pm 
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Rimbros wrote:
First of All i dont know PC VERSION of this game, but if you have one PC version (not Emulator ps2) upload the files, if you have ps2 version see how to extract the files and post here, its the same way, 3dvia and 3d ripper cant extract T position models.


Look for the taito arcade rips. You can also play KOFXIII.

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 Post subject: Re: (Request) King Of Fighters Maximum Impact model rip
PostPosted: Wed Sep 21, 2011 1:50 am 
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Darko wrote:
Rimbros wrote:
First of All i dont know PC VERSION of this game, but if you have one PC version (not Emulator ps2) upload the files, if you have ps2 version see how to extract the files and post here, its the same way, 3dvia and 3d ripper cant extract T position models.


Look for the taito arcade rips. You can also play KOFXIII.


KOFXIII its 2D Game, and TAITO arcade rips its like emulator.

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 Post subject: Re: (Request) King Of Fighters Maximum Impact model rip
PostPosted: Thu Sep 22, 2011 3:07 am 
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I downloaded a pack of female models from this game (don't ask for them), you can rip them using some max converter script and game extractor. I don't know how they were ripped, but the file was called "[Megafileupload]KOF-girls.rar" and I got that link from someone at some thread's ripping section, but I just remember the logo had something and dark in it. I found that over 4 months ago, and when I tried to get back to the site, it said it was locked or something, so I can't get back there.


All I know is that Game Extractor can read the KoF:MI models, but I don't know how and I don't know how you can use them (this is just to give you an ideal that it's already possible >_>)


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 Post subject: Re: (Request) King Of Fighters Maximum Impact model rip
PostPosted: Thu Sep 22, 2011 3:22 am 
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This sounds like this, I found a script to load all the models and i have also all the models of this game here, dont ask by this, but i can remember the models are stored in one treadh i can remember in something page abouth models, anyway i cant keep out the models from the .rar file cause its encrypted all i remember its a something confused flowers and threes.

USEFULL? NA.

Share the files you have and this can be fine.

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 Post subject: Re: (Request) King Of Fighters Maximum Impact model rip
PostPosted: Thu Sep 22, 2011 11:43 am 
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edtion wrote:
I downloaded a pack of female models from this game (don't ask for them), you can rip them using some max converter script and game extractor. I don't know how they were ripped, but the file was called "[Megafileupload]KOF-girls.rar" and I got that link from someone at some thread's ripping section, but I just remember the logo had something and dark in it. I found that over 4 months ago, and when I tried to get back to the site, it said it was locked or something, so I can't get back there.


All I know is that Game Extractor can read the KoF:MI models, but I don't know how and I don't know how you can use them (this is just to give you an ideal that it's already possible >_>)

this was from darkmatter site that is now closed, the files are encrypted but can be decrypted with a maxscript (ask FatDuck for the decompression routine), i decompressed the files with chrrox and 3dhobby fixed the mesh then released the pack on megaupload long time ago...
i will not post the script because FatDuck ask me to not do it when he shared his work.

anyway here are the links to the mesh that you don't want to share with other and just stealed from dm :

kula diamond http://www.mediafire.com/?netzmfngm10
mai shiranui http://www.mediafire.com/?g5ummmuobj1
lien neville http://www.mediafire.com/?hjyxd0ezyy0
all girls : http://www.megafileupload.com/en/file/245099/kofgirls-rar.html
and http://www.megafileupload.com/en/file/245235/KOF-girls-rar.html

Regulation A girls http://www.mediafire.com/?2dzuoumzemz
this add some costumes

you got inside the maxscript to load the decompressed dff models in max, textures are txd and can be extracted using gta txd viewer (use google)

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 Post subject: Re: (Request) King Of Fighters Maximum Impact model rip
PostPosted: Thu Sep 22, 2011 2:59 pm 
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Which script is that? newer dff importer?


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 Post subject: Re: (Request) King Of Fighters Maximum Impact model rip
PostPosted: Thu Sep 22, 2011 7:04 pm 
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Maybe Fatduck can share the maxscript to load the decompressed dff, cause this its only woman models. :D, other think i see its the models have 100 parts and divided in triangles, to fix this load the textures first, then export to obj back, and import in blender the obj file, then use the blender function in the UV/IMAGE EDITOR-IMAGE-CONSOLIDATE INT ONE IMAGE, export back to obj from blender and replace the file, in the obj export window in blender allow copy image, finally you get the parts are fixed in only 5 or 6 and you have only one texture file for all the model.


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