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 Post subject: Re: Kingdom Hearts 2 Map files
PostPosted: Thu Sep 08, 2011 3:39 am 
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If you hex edit the exe, and replace all instances of map/jp/ with map/us/ , you will be able to export the maps from KH2 ULUS.

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BBSFM and KH2FM+ saves are compatible with KH2.5. http://forum.xentax.com/viewtopic.php?t=13424


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 Post subject: Re: Kingdom Hearts 2 Map files
PostPosted: Sun Jan 15, 2012 12:15 am 
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 Post subject: Re: Kingdom Hearts 2 Map files
PostPosted: Wed Jan 25, 2012 5:19 am 
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Anyone have ModelViewerWX3D9 anymore? The MOST updated version? The 0.4 version?


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 Post subject: Re: Kingdom Hearts 2 Map files
PostPosted: Sat Jan 28, 2012 5:14 am 
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Can someone tell me how extract Kingdom Hearts 2 .2ld images ?


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 Post subject: Re: Kingdom Hearts 2 Map files
PostPosted: Sun Jan 29, 2012 4:47 pm 
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 Post subject: Re: Kingdom Hearts 2 Map files
PostPosted: Mon Jan 30, 2012 7:27 am 
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BBSFM and KH2FM+ saves are compatible with KH2.5. http://forum.xentax.com/viewtopic.php?t=13424


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 Post subject: Re: Kingdom Hearts 2 Map files
PostPosted: Mon Feb 06, 2012 4:52 am 
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 Post subject: Re: Kingdom Hearts 2 Map files
PostPosted: Wed Feb 08, 2012 2:32 pm 
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Hi.

Sorry. recently I'm very lazy.

iwantedtoexplode wrote:
It seems that the vertex color information transfers over into Maya, since when I open the Component Editor, the vertices have various RGBA values assigned to them under the Advanced Polygons tab (don't really expect anyone to understand that, since this isn't a Maya forum, but I figured I'd say it anyway :P). Hopefully it's only a matter of getting them to render.

If anyone has any other suggestions, I'm open to hearing them :) I will keep you up to date as I make progress.

Sorry again, I don't have Autodesk Maya. (i have only Blender or such free softwares)

What I can do is to just ask google for any clue.

Make vertex colors visible
http://download.autodesk.com/us/maya/20 ... isible.htm

This manual topic benefits you?

Thanks.


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 Post subject: Re: Kingdom Hearts 2 Map files
PostPosted: Wed Feb 08, 2012 2:48 pm 
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Hi.

KiSteem64 wrote:
Can someone tell me how extract Kingdom Hearts 2 .2ld images ?

Both of yaz0r's and Falo's extractor can extract some of .2ld files.

files from yaz0'r:
Code:
file\jp\wm_ws.2ld
menu\fm\camp.2ld
menu\fm\itemshop.2ld
menu\fm\jmemo.2ld
menu\fm\pause.2ld
menu\fm\save.2ld
menu\fm\title.2ld

files from Falo's:
Code:
file\jp\al_ca.2ld
file\jp\ca_na.2ld
file\jp\gm_ps.2ld
file\jp\he_co.2ld
file\jp\he_co2.2ld
file\jp\he_ft.2ld
file\jp\lm_al.2ld
file\jp\mg_lm_mu.2ld
file\jp\mu_mi.2ld
file\jp\tr_cy.2ld
file\jp\tr_tm.2ld
file\jp\tt_my.2ld
file\jp\wm_ws.2ld
menu\fm\camp.2ld
menu\fm\itemshop.2ld
menu\fm\jmemo.2ld
menu\fm\jm_world.2ld
menu\fm\pause.2ld
menu\fm\save.2ld

However I don't know how many files are there.

Falo's dumper usage:
Code:
kh2_file_dumper.exe P:\KH2 -dT
* P: is KH2fm media source.

Thanks.


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 Post subject: Re: Kingdom Hearts 2 Map files
PostPosted: Fri Feb 10, 2012 11:35 pm 
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kkdf2 wrote:
Hi.

Sorry. recently I'm very lazy.

iwantedtoexplode wrote:
It seems that the vertex color information transfers over into Maya, since when I open the Component Editor, the vertices have various RGBA values assigned to them under the Advanced Polygons tab (don't really expect anyone to understand that, since this isn't a Maya forum, but I figured I'd say it anyway :P). Hopefully it's only a matter of getting them to render.

If anyone has any other suggestions, I'm open to hearing them :) I will keep you up to date as I make progress.

Sorry again, I don't have Autodesk Maya. (i have only Blender or such free softwares)

What I can do is to just ask google for any clue.

Make vertex colors visible
http://download.autodesk.com/us/maya/20 ... isible.htm

This manual topic benefits you?

Thanks.


Thanks for your reply, and the link. I looked at that a few weeks back, but didn't have any success with it. I'll spend some more time now though.

However, I did use Blender to export the meshes into an .fbx file that Maya can use. Maybe if I'm able to get things working well in Blender, it will transfer over. Do you know a way of making vertex colors renderable in Blender? It displays pretty well in the viewport, but when rendered, no vertex colors. I think I was able to get some of it working, but I had to manually go to each part of the mesh and adjust the render settings, and as there are over 2000 draw cells, this isn't very plausible. Know of a faster way? Anything else you can think of that I might be able to do in Blender? Like if I can bake them to textures or lights, that's a more concrete process. As I said before, I'm willing to work with any program, so long as I can ultimately get it into Maya.

Thanks!


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 Post subject: Re: Kingdom Hearts 2 Map files
PostPosted: Tue Jun 05, 2012 8:45 pm 
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Sorry to bump an old thread, but i remember that somewhere the was a mention of how to get one of the dumpers to extract 1 specific file that it hadnt dumped first time through typing a specific command in that program and it would dump that file, but does anyone know which program can do this and how i would go about it?


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 Post subject: Re: Kingdom Hearts 2 Map files
PostPosted: Wed Dec 24, 2014 3:05 am 
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Has anyone ever attempted to extract map models from original PS2 KH1FM game or 1.5 game?


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 Post subject: Re: Kingdom Hearts 2 Map files
PostPosted: Tue Sep 20, 2016 5:10 am 
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I am a pretty new to this but has any body explored the .map animations, like the cloud and water textures moving?
each mesh seems to have a section of texture it controls for possible animation. are there bones you can control in the .map files?

I have been working on this for a while and thought someone else might be interested too. I am using noesis among others to view the map files, I don't know who made it but I also use the classic KH2FM map viewer that has the hex viewer too, thanks guys!


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 Post subject: Re: Kingdom Hearts 2 Map files
PostPosted: Wed Sep 21, 2016 4:06 am 
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I believe those animations were available to view in yaz0r's ModelViewerWX v0.5, but all links to it were removed from this thread. I may have a copy on an old hard drive, so I'll see if I can dig it up.

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BBSFM and KH2FM+ saves are compatible with KH2.5. http://forum.xentax.com/viewtopic.php?t=13424


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 Post subject: Re: Kingdom Hearts 2 Map files
PostPosted: Wed Sep 21, 2016 6:26 am 
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That would be awesome! I have most of the assets ripped from the original disk, will the .map animation files be .mset?
in the noesis viewer I couldn't find bones to move the map textures, like the water or the clouds. all i found where dozens of independent meshes that I assume control the texture animation.

also, are the effects like the lens flare and water sparkling in the sun (from the destiny islands map,) within the .map file, or are they separate, perhaps in a .2ld file?

This thread has taught me how to rip view the .map files. I have one of yaz0rs first model viewers from years ago but I haven't been able to find it again.

Thank you so much!

I checked and I have the .3 version of Yaz0rs model viewer, did he add .map support? that would be awesome.



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