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 Post subject: Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
PostPosted: Mon Jul 04, 2016 9:46 pm 
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Hmm...

The script is odd as it didn't like the initial file, but thought I'd try a different file and tried it on the first two files which turn out to be his body, and his hair. The bones don't affect the model (as though they're not assigned to anything, they're more joint pointers)

The textures are a very hit and miss. It's extracted a couple absolutely fine, but around 50% of them are static just like the ones on page 1. I've tried using the texture finding program, but I cant extract them.

Anyone got any ideas?


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 Post subject: Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
PostPosted: Sun Sep 11, 2016 4:57 pm 
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I've been wondering what are the differences between VF5 and DT models. I got a fixed weight script from a friend(it also fixes normals)on DT models, but when I use that on VF5 model files I get the error:
Code:
--No ""+"" function for undefined

I couldn't find the tex_db.bin file while it was present in DT games and I can't even get the texture names well XD
So has anyone been able to spot the difference between DT and VF model .bin format?


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 Post subject: Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
PostPosted: Sat Nov 12, 2016 2:32 pm 
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MarieRose1301 wrote:
I've been wondering what are the differences between VF5 and DT models. I got a fixed weight script from a friend(it also fixes normals)on DT models, but when I use that on VF5 model files I get the error:
Code:
--No ""+"" function for undefined

I couldn't find the tex_db.bin file while it was present in DT games and I can't even get the texture names well XD
So has anyone been able to spot the difference between DT and VF model .bin format?

Can you ask your friend if he can share the weight fix script?


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 Post subject: Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
PostPosted: Sun Feb 05, 2017 8:33 pm 
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I'm releasing this and I hope someone can help. This is a script made by Szkaradek123 one year ago but I have problems importing some dreamy theater models. The script was made for blender 2.49b (like all his scripts). The meshes are not perfect but functional enough for weight transfer.

Image

https://www.youtube.com/watch?v=kM9PZfc1ZFM&t=4s

The file I'm having problems:

http://www.mediafire.com/file/p49wv0bmf ... 08_obj.rar

The script also supports some VF characters.


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 Post subject: Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
PostPosted: Thu Aug 02, 2018 7:36 pm 
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Is there no chance about rigged of Virtua Fighter models with textures this time..? :(

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 Post subject: Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
PostPosted: Thu Aug 02, 2018 8:22 pm 
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Hatredboy wrote:
Is there no chance about rigged of Virtua Fighter models with textures this time..? :(


Yes:

https://www.deviantart.com/minmode/art/ ... -699320114
https://www.deviantart.com/chrrox/art/P ... -729925609

Use any of those scrips and will work fine.

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 Post subject: Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
PostPosted: Thu Aug 02, 2018 8:42 pm 
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Darko wrote:
Hatredboy wrote:
Is there no chance about rigged of Virtua Fighter models with textures this time..? :(


Yes:

https://www.deviantart.com/minmode/art/ ... -699320114
https://www.deviantart.com/chrrox/art/P ... -729925609

Use any of those scrips and will work fine.


Um,okay? But I don't even how to begin with those files I've download from your shared links.So I got scripts,but I got no clue how to with I don't see any virtua fighter 5 models with files. Although I wanna Goh Hinogami among fighters. I intend to convert Goh Hinogami once with file within textures and rigged with bones to xps ( Xnalara). That,if you're ever ever familiar or heard of that program...

Sp help me out and don't leave me anything unsaid for instructions.

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