XeNTaX
http://forum.xentax.com/

Project Gotham Racing 4 models (.pak_hrd)
http://forum.xentax.com/viewtopic.php?f=16&t=4781
Page 1 of 1

Author:  Tosyk [ Thu Jul 22, 2010 12:21 am ]
Post subject:  Project Gotham Racing 4 models (.pak_hrd)

Help me convert models from Project Gotham Racing 4 :keke:

Here the sample

Author:  chrrox [ Thu Jul 22, 2010 1:35 am ]
Post subject:  Re: Project Gotham Racing 4 models (.pak_hrd)

this format looks annoying
the file is zlib compressed sections and appears to store information about the extracted files in the original file table.
like the model structure and dds headers.
a custom program would be needed to read these as i do not know how to read zlib easily in max.

Author:  Tosyk [ Thu Jul 22, 2010 1:42 am ]
Post subject:  Re: Project Gotham Racing 4 models (.pak_hrd)

chrrox wrote:
this format looks annoying
the file is zlib compressed sections and appears to store information about the extracted files in the original file table.
like the model structure and dds headers.
a custom program would be needed to read these as i do not know how to read zlib easily in max.

Thanks for the info chrrox. So we need someone who can create that custom program, or maybe converter/extractor from pgr4 archives to tga/dds/dae/smd/obj :oops:

Maybe it will be interesting to Ernegien from his topic

Author:  chrrox [ Thu Jul 22, 2010 3:16 am ]
Post subject:  Re: Project Gotham Racing 4 models (.pak_hrd)

could be but forza was not compressed.

Author:  ALYX [ Mon Aug 02, 2010 10:59 pm ]
Post subject:  Re: Project Gotham Racing 4 models (.pak_hrd)

Quote:
Most of the data for the car is in the Peugeot_Flux.pak_hrd file. This file contains mostly compressed data chunks with uncompressed data in between. I use the program "offzip" to decompress the data. The decompressed data contains no headers as the header information was already uncompressed.
The compressed data starting at offset 000947ad is almostly certainly the main model's vertex data, however it does not use standard floating point. The compressed data starting at offset 000cf16d is the face array index, which are tristrips that are reset by the bytes "FF FF". This file references a model containing around 17,000 vertexes. The compressed data starting at 0002b07d contains a dds texture. The smallest compressed chunks contain a model that has 31 vertexes.
Over all there are 118 compressed chunks.

Here FurryFan info about compresing. Some tools ofzip can uncompress and then we need a smart guy/girl who can easy make a convertor importer or something.

Author:  AMG [ Sat Jun 04, 2016 4:37 pm ]
Post subject:  Re: Project Gotham Racing 4 models (.pak_hrd)

Instead of creating a new topic I'll just bump this one.
Found this, have a nice read!
http://www.bit-tech.net/news/gaming/200 ... ount_lie/1
Very interesting, I've expected a much lower polycount to be honest.
It's definitely pretty impressive for a 2005 game.

Author:  Mondraconus [ Wed Dec 21, 2016 6:52 pm ]
Post subject:  Re: Project Gotham Racing 4 models (.pak_hrd)

Guys, I have been opened new thread to discuss about .STREAM2, .PAK and .BPR inside game "Area" folder... I want to rip textures inside .STREAM2 file, since it's very big size, I just want to rip the textures inside it... Maybe anyone can help me please ?

Visit the thread at : http://forum.xentax.com/viewtopic.php?f=18&t=15625

Thank you

Author:  shakotay2 [ Sun Sep 03, 2017 1:29 pm ]
Post subject:  Re: Project Gotham Racing 4 models (.pak_hrd)

well, then, seems this thread was the beginning of "all", so let's continue here.

wheel model from "offzipped" .dat:
(end of FI's block is a little bit hard to track; uvs are looking weird)

going to become tedious:
Image

Author:  Tosyk [ Wed Sep 06, 2017 7:47 pm ]
Post subject:  Re: Project Gotham Racing 4 models (.pak_hrd)

wow, this's the progress, man! :mrgreen:

Author:  zaykho [ Wed Sep 13, 2017 6:31 am ]
Post subject:  Re: Project Gotham Racing 4 models (.pak_hrd)

Tagging because it's important ! = D

Author:  Anexenaumoon [ Thu Sep 14, 2017 1:00 am ]
Post subject:  Re: Project Gotham Racing 4 models (.pak_hrd)

Can one of you re-upload the original files?

Page 1 of 1 All times are UTC + 1 hour
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/