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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Thu Jul 13, 2017 7:30 pm 
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Hey there !
We have been really bored last days so we devised to bring something more enjoyable than just plain input-output tools. As Swatchbin Converter is being our absolute favourite we decited to bring it to another level. We are aware that is COMPLETELY UNNECESSARY, but what could be a better way to spend free time rather than in front of code. :)

The main vision is to develop Swatchbin Converter to something like an original Forza Texture Extractor by Ernegien, which has been implemented in Forza Studio later on.

As we found out, reading is not favourite action of users of our tools :D , so rather than explaining by thousand of word what we have done so far, see video down below:

https://www.youtube.com/watch?v=eGsFxl1fok4
(sure, these sexy buttons will be replaced in future)

Any kind of ideas, feedbacks or requirements are very appreciated !

PS: You can use some new features on our homepage, if you are not Facebook-friendly.

You can make the ads go away by registering


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Modelbin Texture Collector 1.0.4
Swatchbin Texture Converter 0.42 + Swatchbin Texture Modding Assistant
Like Tado Hmn dev team on Facebook!


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Sun Jul 23, 2017 4:20 pm 
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My feedback ... :)

After some start problems ...

The modelbin texture collector and swatchbin converter works very well for me. The DDS-converter can read and change everything.

very good work.... :up: :up: :up:


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Tue Aug 08, 2017 3:56 pm 
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Swatchbin Texture Modding Assistant UPDATE

Swatchbin Texture Converter extends with new extension - Swatchbin Texture Modding Assistant interface.
The interface allows to open, browse and replace swatchbin textures, also supports ZIP archive streaming for easy modification of game archives without extracting, thanks to our THFileSystem API (used in MTC).

Swatchbin Texture Modding Assistant features yet:
• Generate template for editing
• Replace swatchbin
• Create backup
• Restore from backup
• Tons of handling conditions

Image

DOWNLOAD Swatchbin Converter 0.42 + STMA BETA

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Modelbin Texture Collector 1.0.4
Swatchbin Texture Converter 0.42 + Swatchbin Texture Modding Assistant
Like Tado Hmn dev team on Facebook!


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Sat Aug 12, 2017 9:53 pm 
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Joined: Wed Aug 13, 2014 7:48 pm
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Is there a way (or tutorial of some kind), how to extract tracks from Forza 6? Thanks


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Wed Sep 20, 2017 2:51 pm 
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i noticed forza motorsport 7 demo have been released! so i will see if theres any same format files into it ^.^


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Sat Sep 30, 2017 7:56 pm 
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FM6 has a few 30's cars, is there a way to rip those models?


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Sun Oct 01, 2017 9:14 pm 
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i have all the cars from fm7 including the dlc cars so if yous want a car please ask me ^.^


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Sun Oct 01, 2017 9:26 pm 
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nick22savino wrote:
i have all the cars from fm7 including the dlc cars so if yous want a car please ask me ^.^

3DSimEd is able to import them?


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Sun Oct 01, 2017 10:29 pm 
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Andrakann wrote:
nick22savino wrote:
i have all the cars from fm7 including the dlc cars so if yous want a car please ask me ^.^

3DSimEd is able to import them?

yes


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Sun Oct 01, 2017 11:21 pm 
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you need to place the car files in Apex/media/cars/ then only 3dsimedit can load in


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Mon Oct 02, 2017 12:20 am 
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nick22savino wrote:
you need to place the car files in Apex/media/cars/ then only 3dsimedit can load in

Thanks for E39. 3dsim open full model after unzip with quickbms.


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Mon Oct 02, 2017 12:34 am 
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nick22savino wrote:
i have all the cars from fm7 including the dlc cars so if yous want a car please ask me ^.^


is there a chance I can get dom's ice charger and 1949 Chevrolet Fleetline De Luxe please? I would be so greatful if you would. thank you for you time.


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Mon Oct 02, 2017 7:07 pm 
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as soon as posible i will upload the cars to gamemodels when they added a new tab for forza motosport 7


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Mon Oct 02, 2017 11:02 pm 
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i will upload the cars when im back from paris that be over 2 days or i will see if i can do it at my hotel


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Tue Oct 03, 2017 1:59 am 
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@octaviousrex
https://www.mediafire.com/file/myvj8dum ... st8_68.zip

https://www.mediafire.com/file/pzqw31kb ... st8_49.zip



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