XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Tue Mar 28, 2017 9:07 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 1866 posts ]  Go to page Previous  1 ... 119, 120, 121, 122, 123, 124, 125  Next
Author Message
 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Mon Mar 06, 2017 7:20 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Wed Jul 06, 2011 8:47 am
Posts: 346
Location: Russia
Has thanked: 516 times
Have thanks: 159 times

zerozone wrote:
I'm getting crazy... the name of the bones doesn't match with the name of the objects :/ for sample some objects are called FR Door when is supposed to be RR Door and so on...
is that an exporter problem or there is maybe a relationship list?

In Granny Viewer you can see that list, but without relations:
Image

Maybe carbin-file contain relations, unexplored atm.

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Fri Mar 10, 2017 6:55 am 
Offline
ultra-n00b

Joined: Sat Jul 02, 2016 1:18 am
Posts: 2
Has thanked: 0 time
Have thanks: 0 time
BMW M2 F22 Report...

dashpad need to scale..
Image


Top
 Profile  
 
 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Fri Mar 10, 2017 9:14 pm 
Offline
ultra-n00b

Joined: Thu Jul 16, 2015 8:17 am
Posts: 7
Has thanked: 0 time
Have thanks: 4 times
Ok, I managed to make a tool to align all the object with the bones who match the name, the problem is that most of the object names doesn't match with the bones :/
It's a big problem


Top
 Profile  
 
 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Fri Mar 10, 2017 11:02 pm 
Offline
beginner

Joined: Thu Jan 12, 2017 9:11 pm
Posts: 26
Has thanked: 10 times
Have thanks: 6 times
turbo90 wrote:
BMW M2 F22 Report...

dashpad need to scale..
Image


Has always been like this afaik , just detach wheel and scale to Y and X axis


Top
 Profile  
 
 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Sat Mar 11, 2017 2:58 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Wed Jul 06, 2011 8:47 am
Posts: 346
Location: Russia
Has thanked: 516 times
Have thanks: 159 times
zerozone wrote:
Ok, I managed to make a tool to align all the object with the bones who match the name, the problem is that most of the object names doesn't match with the bones :/
It's a big problem

gr2-skeleton have all connection information, but you'll need to use granny2.dll to load it correctly i think.
Carbin contain only some numbers for skeleton entries, and idk, how to connect them to skeleton inside modelbins:
Image

PS: Micro-tuto "How to read forum PMs?" ;)
Image


Top
 Profile  
 
 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Mon Mar 13, 2017 12:08 pm 
Offline
ultra-n00b

Joined: Thu Jul 16, 2015 8:17 am
Posts: 7
Has thanked: 0 time
Have thanks: 4 times
there is any possibility that the naming is wrong somehow?
seems to be very weird that there is no name match between bones and objects


Top
 Profile  
 
 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Mon Mar 13, 2017 2:12 pm 
Offline
n00b

Joined: Sun Jan 22, 2017 4:03 pm
Posts: 10
Has thanked: 5 times
Have thanks: 0 time
is there a script fr blender that creates material for each object in a file?
like when i do the script then i run it ... that then all the objects automaticly adds the material name to the object?


Top
 Profile  
 
 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Mon Mar 13, 2017 9:38 pm 
Offline
beginner

Joined: Thu Jan 12, 2017 9:11 pm
Posts: 26
Has thanked: 10 times
Have thanks: 6 times
nick22savino wrote:
is there a script fr blender that creates material for each object in a file?
like when i do the script then i run it ... that then all the objects automaticly adds the material name to the object?


not afaik, UV's materials have to been done manually, at least that is how I have been doing it


Top
 Profile  
 
 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Wed Mar 15, 2017 10:27 pm 
Offline
beginner

Joined: Thu Jan 12, 2017 9:11 pm
Posts: 26
Has thanked: 10 times
Have thanks: 6 times
makeh2o plugin - https://youtu.be/cQT0kggGB1A - should make life 1% easier


Top
 Profile  
 
 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Thu Mar 16, 2017 2:49 am 
Offline
ultra-n00b

Joined: Tue May 10, 2016 2:43 pm
Posts: 6
Has thanked: 16 times
Have thanks: 6 times
Frazzlee wrote:
makeh2o plugin - https://youtu.be/cQT0kggGB1A - should make life 1% easier



Never bothered to upload this, badly written... but if it can help:

This tool read .modelsbin and get textures that are called, if there is. Textures can be found in folder swatchbin from where the exe was launched.
File > Save to save the listbox into a textfile.

I didnt tested on all vehicles, but all modelsbin i tested worked perfectly (whole volvo p1800 and fiat dino)

virus scan:
https://www.virustotal.com/fr/file/f40f ... 489628897/

Download:
https://mega.nz/#!Bp1FwaJb!AcPeq9JyeN43 ... f7SzEQykYE

That's only while waiting for Tado's program


Top
 Profile  
 
 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Thu Mar 16, 2017 8:15 am 
Offline
beginner

Joined: Thu Jan 12, 2017 9:11 pm
Posts: 26
Has thanked: 10 times
Have thanks: 6 times
baba0rum wrote:
Frazzlee wrote:
makeh2o plugin - https://youtu.be/cQT0kggGB1A - should make life 1% easier



Never bothered to upload this, badly written... but if it can help:

This tool read .modelsbin and get textures that are called, if there is. Textures can be found in folder swatchbin from where the exe was launched.
File > Save to save the listbox into a textfile.

I didnt tested on all vehicles, but all modelsbin i tested worked perfectly (whole volvo p1800 and fiat dino)

virus scan:
https://www.virustotal.com/fr/file/f40f ... 489628897/

Download:
https://mega.nz/#!Bp1FwaJb!AcPeq9JyeN43 ... f7SzEQykYE

That's only while waiting for Tado's program

won't let me run it


Top
 Profile  
 
 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Thu Mar 16, 2017 8:54 am 
Offline
beginner

Joined: Thu Jan 12, 2017 9:11 pm
Posts: 26
Has thanked: 10 times
Have thanks: 6 times
Frazzlee wrote:
makeh2o plugin - https://youtu.be/cQT0kggGB1A - should make life 1% easier



edit: need to fix program if one of the folders doesn't exist, as atm it just crashes, i'll make a check at the very begging for each folder and then skip parts accordingly i think, will fix when I get home :bleh:




Image


Top
 Profile  
 
 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Thu Mar 16, 2017 12:41 pm 
Offline
ultra-n00b

Joined: Tue May 10, 2016 2:43 pm
Posts: 6
Has thanked: 16 times
Have thanks: 6 times
Frazzlee wrote:
baba0rum wrote:
Frazzlee wrote:
makeh2o plugin - https://youtu.be/cQT0kggGB1A - should make life 1% easier



Never bothered to upload this, badly written... but if it can help:

This tool read .modelsbin and get textures that are called, if there is. Textures can be found in folder swatchbin from where the exe was launched.
File > Save to save the listbox into a textfile.

I didnt tested on all vehicles, but all modelsbin i tested worked perfectly (whole volvo p1800 and fiat dino)

virus scan:
https://www.virustotal.com/fr/file/f40f ... 489628897/

Download:
https://mega.nz/#!Bp1FwaJb!AcPeq9JyeN43 ... f7SzEQykYE

That's only while waiting for Tado's program

won't let me run it


Try in windows 7 compatibility


Top
 Profile  
 
 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Thu Mar 16, 2017 5:28 pm 
Offline
beginner

Joined: Thu Jan 12, 2017 9:11 pm
Posts: 26
Has thanked: 10 times
Have thanks: 6 times
edit: fixed all issues with plugin , new version here - https://github.com/Frazzlee/MakeH2O-Plugin (pluginCurrent.rar)


Top
 Profile  
 
 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Sun Mar 19, 2017 7:28 am 
Offline
ultra-n00b

Joined: Sun Mar 19, 2017 4:52 am
Posts: 3
Has thanked: 1 time
Have thanks: 0 time
Hi, i don't know if this is the best place to ask, but since we have the files for the game, can we get the images of the cars with transparent backgrounds?

Like this one
Image



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1866 posts ]  Go to page Previous  1 ... 119, 120, 121, 122, 123, 124, 125  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: Kharaxel and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group