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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Sat Jun 14, 2014 8:48 am 
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ultra-n00b

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Hi, every one.
i use Forza Studio 4.0 and 4.1 beta.
that's work so fine for export a 3d model car it's texture and UV map for .obj file .

but when i try to export for exam a road or any other 3d model object (not car) 3d model export as .obj format true but It seems UV mapping for objects is missing..

i can's set a texture for a road or any 3d object is in track... i used 3d max.

any way to fix uv maping ?

thank you :)

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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Thu Jun 19, 2014 9:22 am 
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Hi!

I'm a new user.

Is possible reimport a new livery ingame, but without use the internal graphic editor.

My dream is use photoshop, then convert the file in the correct format and put it ingame.

I've try to search about in forum but nothing.

Thanks in advance.


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Thu Jun 19, 2014 9:24 am 
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pipistrello27 wrote:
Hi!

I'm a new user.

Is possible reimport a new livery ingame, but without use the internal graphic editor.

My dream is use photoshop, then convert the file in the correct format and put it ingame.

I've try to search about in forum but nothing.

Thanks in advance.
it's not possible, at all.

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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Thu Jun 19, 2014 9:38 am 
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ultra-n00b

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Thanks for your answer.


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Thu Jun 19, 2014 12:31 pm 
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What about import the driver model and tracks/showrooms with correct UV? :)

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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Fri Jun 20, 2014 5:41 am 
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@vastark & KarinFutoGT
Try my unofficial Forza Studio builds: https://www.mediafire.com/folder/a504j86d7aayn/
Version 4.4t2 should have correct track UV mapping
Quote:
- Correct UV mapping for tracks
- Forza Horizon vehicle support
- Forza Motorsport 2 vehicle support
- ability to export UV1 or UV2
- fixed bug that caused erroneous object names

Image Image Image

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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Wed Jun 25, 2014 2:29 pm 
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How cruel!
I sure that nobody want to make efforts for some people to be able to use this software.
I can't understand it.

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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Wed Jun 25, 2014 3:08 pm 
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@ Chipicao

Thanks a lot much apreciate this is awesome news :D :keke:

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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Sat Jul 26, 2014 10:39 pm 
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Hello, i want to know if someone found a way for extract models from FM5 or still nothing about that? any new or something? i saw that was 7 months ago the last question about that on this forum.


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Sat Jul 26, 2014 11:03 pm 
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joealex23 wrote:
Hello, i want to know if someone found a way for extract models from FM5 or still nothing about that? any new or something? i saw that was 7 months ago the last question about that on this forum.
I'm pretty sure if there will be news about fm5 they will posted here.

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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Sun Jul 27, 2014 2:16 pm 
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Before there is any kind of FM5 model extraction/import, we need general tools to unpack XBONE discs.

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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Sat Dec 06, 2014 4:44 pm 
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Hi, new user on this Forum.

First. I did talk to a modder on ForzaM4 and he said that i don't need JTAG or RGH for modding.
Is what way i need or i don't need RGH or JTAG console?

Second. I'm new with the FozaResourceExtractionTool and i need some a lesson with the tool.
Who wanna help me i'm willing to help them back with benefits.

Thanks.


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Mon Dec 08, 2014 11:52 am 
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I apologize for bumping this thread unnecessary, but I just want to say that if someday we can mod Forza5 that would be the most amazing day in my life. Does anyone has info is there any progress there?


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Tue Dec 09, 2014 3:29 am 
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Not possible. You can't even mod save games yet on the Xbox One, so it'll be quite a while.


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 Post subject: Re: Forza Motorsport Resource Extraction (.carbin)
PostPosted: Thu Dec 11, 2014 3:03 pm 
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There is someone here http://forum.turboduck.net/threads/3246 ... -LaFerrari saying he used a Forza Horizon 2 model to create a mod of LaFerrari. What you guys think, is there a solution found?



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