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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Tue May 11, 2010 11:33 am 
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Hi,
I fixed the texture extractor and now it works for every texture size, including the ones smaller than 128x128. I just thought some people might still be intrrested so here it is :)
Have fun :)


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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Wed May 12, 2010 3:48 am 
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great, glad to finally hear the small size glitch is fixed. this will make mass rippingalot easier.

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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Sun May 23, 2010 3:31 pm 
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I am newcomer in this forum.

Hi Surveyor.
Very very thanks for powerful tool.

Unfortunately these extractor don't support doa4.
Could you make a model extractor supported doa4?
I don't have 3dsmax, so I can't use Voltthorn's extractor.

I want to ask you when you have time.


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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Thu Jun 10, 2010 12:20 am 
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can some post volthorn's extractor for doa4 please


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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Mon Jun 14, 2010 9:56 am 
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undead wrote:
first of all thanks for the tools

could someone tell me how to solve the smooth problem
I'm new at this and I could not solve


( Re - Edit ) - iM not gonna nother ..,I mean bother ....
I should have found this topic sooner before this was virtually hollow.

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Last edited by CDD Xtreme on Thu Jun 17, 2010 5:53 pm, edited 1 time in total.

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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Mon Jun 14, 2010 10:39 am 
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Why noesis won't export weight data from ninja gaiden 2 models?

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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Thu Jun 17, 2010 5:51 pm 
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Tosyk wrote:
Why noesis won't export weight data from ninja gaiden 2 models?


Well that was a close ride - we almost had what we wanted but atleast we didnt go back empty handed, from this point this topic might be dead soon....Im just Amazed at how underground this thing is - throughout all of google I could only find a select few pages dedicated on Doax 2 with this being in the lead . Well done everyone!

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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Thu Jun 17, 2010 10:19 pm 
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Surveyor, Did you ever find a way to export the gmd's from the dlc and the export mesh and texture from the gmd's? And if so, could you tell me how you done this?


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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Sat Jun 26, 2010 9:35 pm 
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The contents of this post was deleted because of possible forum rules violation.


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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Sat Jun 26, 2010 10:12 pm 
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why would you want the online game they are a lot worse then the models in the 360 game


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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Sun Jun 27, 2010 2:38 pm 
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chrrox wrote:
why would you want the online game they are a lot worse then the models in the 360 game


I want's to extract they from this files..and then i found the way how to import another model's and suit's to this game...i have not Xbox and very like PC fightings (DOA OL is one of it)

This is Ayane suits from this game (DOA OL) http://www.picamatic.com/view/3924365_ayane_numbers/


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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Tue Jun 29, 2010 1:45 pm 
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i have found an iso for NG2 but the contents inside are only files like BUP .. IFO VOB files and i have no idea what to use to extract the gmd files? is there like a extractor for this?


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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Tue Jun 29, 2010 8:29 pm 
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Damm, I'm gonna post this thrice:

Look for xbox backup creator and you'll have access to the game data ¬¬

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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Sun Sep 19, 2010 8:03 pm 
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http://i50.tinypic.com/2qajkid.jpg

NG2 in which file this I did not think this kid...


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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Wed Oct 20, 2010 3:03 pm 
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onionhead wrote:
i have found an iso for NG2 but the contents inside are only files like BUP .. IFO VOB files and i have no idea what to use to extract the gmd files? is there like a extractor for this?


GameMaker, WinAmp and jetAudioBasic can help you extract your gmd files.

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