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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Sat Mar 03, 2012 6:44 am 
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No, not neosis. I've been using tools provided in this thread, ng2 extractor, tecmo model converter and tecmo texture extractor, all posted by surveyor. :oops:

Is there any other way??

Do neosis works????

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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Sat Mar 03, 2012 8:44 am 
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khanbot wrote:
No, not neosis. I've been using tools provided in this thread, ng2 extractor, tecmo model converter and tecmo texture extractor, all posted by surveyor. :oops:

Is there any other way??

Do neosis works????


Hell yeah, just export your model to collada format and use the plugins provided by the open collada site, it also supports DOAX2 and you can get models fully rigged.

http://oasis.xentax.com/index.php?content=downloads

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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Sat Mar 03, 2012 11:05 am 
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Darko wrote:
Hell yeah, just export your model to collada format and use the plugins provided by the open collada site, it also supports DOAX2 and you can get models fully rigged.

http://oasis.xentax.com/index.php?content=downloads



yesss!!! thanks man, you seems to always save the day whenever I pop a noob question!! :)

so just to make sure I am getting it right, I open .gmd straight into neosis, or after the extraction I open the .obj into it? hopefully this be my last question on this one! :) :)


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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Sat Mar 03, 2012 4:36 pm 
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Open the gmd through you navigation tree tool, then go to file>export and there you select the format you want (collada, smd, psk, obj, fbx, etc...) select your texture format, tick flip uv and rotate options and in command type "-scale 100". Make sure you select a select a folder where you want to export your model if not, your model will be exported in the same folder where you have your gmd (normally you have all your game files in one folder). And that's all.

One thing I forgot to metion, noesis doesn't support NG2 weights, only DOAX2.

Byep

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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Sat Mar 03, 2012 4:54 pm 
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:) :) :) :)
got it, tested, solved.
Thanks again!


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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Tue Mar 06, 2012 8:05 am 
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EDIT:

Ok so I got through Tenchu Z files with Gaelx360 and then I extracted all the content, here is what I have:
Image
Image

(I don't know how he made this soft but he is a genius, I ask myself why you didn't precise that you use this thing to drill into 360 games)

Then I check the .bin in the "model/bin " with an extractor, and thats what I get:
Image


Basically I'm stuck here, I don't know what else to do.


Also I was wondering if you people could upload Sonia's model (from NG2) with textures please?


Thanks a lot.


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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Wed Mar 07, 2012 9:20 pm 
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Ok apparently I have to use Hex Editor to get into theses files, I don't understand it all but please if you got any extra info guys let me know.


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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Fri Aug 07, 2015 9:03 pm 
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Any way I'd be able to get the sound effects? I know this topic is old, but hey.


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 Post subject: Re: Ninja Gaiden 2 x360
PostPosted: Sat Oct 07, 2017 7:39 pm 
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I hate to dig up topics, but could anyone tell me where the texts are for a translation?

And what tools for that?



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