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 Post subject: Finding Nemo *.hgo models
PostPosted: Sat Jan 05, 2019 12:37 am 
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hi, i been not be able to get access into finding nemo *.hgo model files. the thing is i can't find everything and also the bone structures, so i need help with this because it's too hard so if anyone can get access into these *.hgo model files for finding nemo model files and find it's vertices, faces and bones that was been rigged by ages ago when it was released. the thing is there a header and a idstring and i don't know what the others are so can someone get access into this file format please because i been struggling with this file format. if ony there was a hgo import to get access to these files in 3ds max :(


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 Post subject: Re: Finding Nemo *.hgo models
PostPosted: Sat Jan 05, 2019 6:24 pm 
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MEGAVETERAN
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"bone structure", well, yeah, maybe start with the vertices first which look a little bit strange to me:


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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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