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 Post subject: Re: X-Heros (.bag)(.dat)
PostPosted: Fri Dec 28, 2018 4:48 pm 
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akderebur wrote:
723119159 wrote:
Sorry,but I think his method not support mine files.Maybe I'm wrong?Can you share your import tools? :[

Speaking based on the blender script, your samples are all ".primitives". You have to find the ".visual" files for those. It might be hard since you seem to have no extensions. Check the files in the hex editor. I have attached examples for .visual and .primitives.

Sorry,I can load .visual but I can't load .primitives,so I really need Preview to them!Do you know HOW TO DO?How to finding the correct primitives/visual pairs??? [bruce]


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 Post subject: Re: X-Heros (.bag)(.dat)
PostPosted: Wed Jan 09, 2019 1:44 pm 
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First of all: why the heck did you open a second thread on X-Heros? I'll ignore it.
723119159 wrote:
Sorry,I can load .visual but I can't load .primitives,so I really need Preview to them!Do you know HOW TO DO?How to finding the correct primitives/visual pairs??? [bruce]
preview is here:
(FVFsize may be 40 for other primitives)
Finding the pairs? Guess it can be done using the vertex count value.


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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: X-Heros (.bag)(.dat)
PostPosted: Wed Jan 09, 2019 4:57 pm 
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shakotay2 wrote:
First of all: why the heck did you open a second thread on X-Heros? I'll ignore it.
723119159 wrote:
Sorry,I can load .visual but I can't load .primitives,so I really need Preview to them!Do you know HOW TO DO?How to finding the correct primitives/visual pairs??? [bruce]
preview is here:
(FVFsize may be 40 for other primitives)
Finding the pairs? Guess it can be done using the vertex count value.

Thank you,but what is second thread and vertex count value?
And....I understand this tool will take some time...


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