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 Post subject: Fallout 76 .nif
PostPosted: Sat Nov 03, 2018 6:55 pm 
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ultra-n00b

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Fallout out 76 .nif files dont work with the current noesis script (some only import the armature, some give a 'list index out of range')
here have a sample: https://drive.google.com/open?id=12g05a ... nV7mpuUFV0


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 Post subject: Re: Fallout 76 .nif
PostPosted: Sat Nov 03, 2018 9:10 pm 
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MEGAVETERAN
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yeah, what a monster of a script! :D You'll have to wait 'til someone patches it for FO 76.
Meanwhile u could try out hex2obj (view links in my sig):

(one submesh only)


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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: Fallout 76 .nif
PostPosted: Mon Nov 05, 2018 2:22 pm 
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MEGAVETERAN
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"part 2"


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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: Fallout 76 .nif
PostPosted: Thu Nov 22, 2018 3:21 pm 
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n00b

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BIG thanks for sharing this, and info.
Its a big if, but, can you find the land lods/meshes, and technicly, import them into fo4?


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