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 Post subject: Tales of Vesperia (PS3) .DAT model file
PostPosted: Sat Sep 22, 2018 9:59 pm 
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I've heard there was delguoqing the only user in VG Resource who could convert .DAT models into readable .OBJ files and managed to find the bones, but seeing as delguoqing might not be active any more and not releasing any more models anymore, I could hope someone (or delguoqing if he/she comes back) has managed to get these files converted.

File: https://www105.zippyshare.com/v/PTm54CYd/file.html

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 Post subject: Re: Tales of Vesperia (PS3) .DAT model file
PostPosted: Fri Oct 05, 2018 2:28 pm 
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 Post subject: Re: Tales of Vesperia (PS3) .DAT model file
PostPosted: Fri Oct 05, 2018 3:03 pm 
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andree wrote:
I've heard there was delguoqing the only user in VG Resource who could convert .DAT models into readable .OBJ files and managed to find the bones,
Any more infos about his results? (I really hate to redo things that other users did already.)

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Make_H2O-ForzaHor3-jm9.zip
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 Post subject: Re: Tales of Vesperia (PS3) .DAT model file
PostPosted: Fri Oct 12, 2018 12:14 am 
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shakotay2 wrote:
andree wrote:
I've heard there was delguoqing the only user in VG Resource who could convert .DAT models into readable .OBJ files and managed to find the bones,
Any more infos about his results? (I really hate to redo things that other users did already.)

I know that he managed to convert the models for Nier Automata, but seeing as his latest visit is at Oct 10, 2018 in his xentax account, he might be coming back soon.


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 Post subject: Re: Tales of Vesperia (PS3) .DAT model file
PostPosted: Thu Oct 25, 2018 11:34 pm 
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Bump again.


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 Post subject: Re: Tales of Vesperia (PS3) .DAT model file
PostPosted: Tue Oct 30, 2018 7:43 am 
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I've had some progress on XBox360 version only.
At a time, I looked at PS3 version to see if I can add support for PS3 version, but without luck.
The format changed A LOT: the basic structure changed not that much, but there're tiny changes here and there, extra fields, fields with different size, etc.
I didn't bother to explore any deeper.

plus, the Definitive Edition is going to be released.
Maybe we'd wait until then.


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 Post subject: Re: Tales of Vesperia (PS3) .DAT model file
PostPosted: Fri Jan 11, 2019 12:39 am 
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delguoqing wrote:
plus, the Definitive Edition is going to be released.
Maybe we'd wait until then.

Bought the game on steam yet?


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 Post subject: Re: Tales of Vesperia (PS3) .DAT model file
PostPosted: Sat Jan 19, 2019 2:41 am 
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 Post subject: Re: Tales of Vesperia (PS3) .DAT model file
PostPosted: Sat Feb 02, 2019 9:53 pm 
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Another Bump


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 Post subject: Re: Tales of Vesperia (PS3) .DAT model file
PostPosted: Sun Feb 03, 2019 12:48 pm 
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For PC version characters:

Here is a blend file to:
-extract svo archive ==>dat files
-decompres dat ==> dec files
-import dec : autotexturing+weights+bones

Format of models is complex .
Not all models have full skeleton.

Use as usually for Blender version 2.49.
You need:
http://download.blender.org/release/Ble ... indows.exe
and
https://www.python.org/ftp/python/2.6.6 ... -2.6.6.msi

Unpack archive, doubleclick on file "Blender249.blend" , press alt+p in Blender Text Window and import



It is only a hobby project.
I used Noesis written by Rich Whitehouse to convert DX10 to png.

http://www.mediafire.com/file/vybdv8vwh ... 2-03%5D.7z

Check:
- it must NO SPACES in files and folders names


Last edited by Szkaradek123 on Wed Feb 06, 2019 10:57 am, edited 1 time in total.

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 Post subject: Re: Tales of Vesperia (PS3) .DAT model file
PostPosted: Tue Feb 05, 2019 12:05 pm 
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Szkaradek123 wrote:
For PC version.

Here is a blend file to:
-extract svo archive ==>dat files
-decompres dat ==> dec files
-import dec : autotexturing+weights+bones

Format of models is complex .
Not all models have full skeleton.

Use as usually for Blender version 2.49.
It is only a hobby project.
I used Noesis written by Rich Whitehouse to convert DX10 to png.

http://www.mediafire.com/file/vybdv8vwh ... 2-03%5D.7z

Check:
- it must NO SPACES in files and folders names


I haven't had a chance to look into the games files just yet, but does this script work on the static mesh models?
For example environment objects

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 Post subject: Re: Tales of Vesperia (PS3) .DAT model file
PostPosted: Wed Feb 06, 2019 7:41 am 
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In blender do I need python to work it or not.



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