XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Mon Dec 10, 2018 11:58 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Tales of Vesperia (PS3) .DAT model file
PostPosted: Sat Sep 22, 2018 9:59 pm 
Offline
n00b

Joined: Sun Jul 09, 2017 1:36 pm
Posts: 16
Has thanked: 1 time
Have thanks: 0 time

I've heard there was delguoqing the only user in VG Resource who could convert .DAT models into readable .OBJ files and managed to find the bones, but seeing as delguoqing might not be active any more and not releasing any more models anymore, I could hope someone (or delguoqing if he/she comes back) has managed to get these files converted.

File: https://www105.zippyshare.com/v/PTm54CYd/file.html

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: Tales of Vesperia (PS3) .DAT model file
PostPosted: Fri Oct 05, 2018 2:28 pm 
Offline
n00b

Joined: Sun Jul 09, 2017 1:36 pm
Posts: 16
Has thanked: 1 time
Have thanks: 0 time
Bump


Top
 Profile  
 
 Post subject: Re: Tales of Vesperia (PS3) .DAT model file
PostPosted: Fri Oct 05, 2018 3:03 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2533
Location: Nexus, searching for Jim Kirk
Has thanked: 605 times
Have thanks: 1295 times
andree wrote:
I've heard there was delguoqing the only user in VG Resource who could convert .DAT models into readable .OBJ files and managed to find the bones,
Any more infos about his results? (I really hate to redo things that other users did already.)

_________________
Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


Top
 Profile  
 
 Post subject: Re: Tales of Vesperia (PS3) .DAT model file
PostPosted: Fri Oct 12, 2018 12:14 am 
Offline
n00b

Joined: Sun Jul 09, 2017 1:36 pm
Posts: 16
Has thanked: 1 time
Have thanks: 0 time
shakotay2 wrote:
andree wrote:
I've heard there was delguoqing the only user in VG Resource who could convert .DAT models into readable .OBJ files and managed to find the bones,
Any more infos about his results? (I really hate to redo things that other users did already.)

I know that he managed to convert the models for Nier Automata, but seeing as his latest visit is at Oct 10, 2018 in his xentax account, he might be coming back soon.


Top
 Profile  
 
 Post subject: Re: Tales of Vesperia (PS3) .DAT model file
PostPosted: Thu Oct 25, 2018 11:34 pm 
Offline
n00b

Joined: Sun Jul 09, 2017 1:36 pm
Posts: 16
Has thanked: 1 time
Have thanks: 0 time
Bump again.


Top
 Profile  
 
 Post subject: Re: Tales of Vesperia (PS3) .DAT model file
PostPosted: Tue Oct 30, 2018 7:43 am 
Offline
beginner
User avatar

Joined: Thu Jun 12, 2014 2:55 am
Posts: 21
Has thanked: 5 times
Have thanks: 29 times
I've had some progress on XBox360 version only.
At a time, I looked at PS3 version to see if I can add support for PS3 version, but without luck.
The format changed A LOT: the basic structure changed not that much, but there're tiny changes here and there, extra fields, fields with different size, etc.
I didn't bother to explore any deeper.

plus, the Definitive Edition is going to be released.
Maybe we'd wait until then.



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: Google [Bot] and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group