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 Post subject: Re: Star Ocean Anamnesis Tools
PostPosted: Wed Sep 12, 2018 4:39 pm 
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Tosyk wrote:
is it possible to download assets only with NOX?

yes, use multi instance 5.11 , emulator mode (phone). you have to be patient because the game closes itself


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 Post subject: Re: Star Ocean Anamnesis Tools
PostPosted: Thu Sep 13, 2018 1:46 am 
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@dian333 Nice work on the animation script.

dian333 wrote:
now some .iqe model don't make bug when import into Blender,like cp0005_b01a(ベルダ,gunner),cp0108_b01a(フィア) ...etc

Are you using the new iqe script : viewtopic.php?p=143565#p143565 ? I have added v0 for secondary UV Channel. The new script should be able to load it fine, but you might have problems if you are using the old one.

dian333 wrote:
check in action"viewer_Beadscp0110_b01a_unpack" (character:マーヴェル)and "viewer_BeadsFemale_unpack"

I have tried "viewer_Beadscp0110_b01a" and it looks more or less fine to me. Am I missing something?

Image


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 Post subject: Re: Star Ocean Anamnesis Tools
PostPosted: Thu Sep 13, 2018 2:16 pm 
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the old one...there before
and the new uv layer have no UV message or the same as another old UV layer..still have to spilt some mesh by hand ,which should use different material.


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 Post subject: Re: Star Ocean Anamnesis Tools
PostPosted: Thu Sep 13, 2018 2:24 pm 
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dian333 wrote:
still have to spilt some mesh by hand ,which should use different material.

I have never encountered that before. From what I have seen no split is necessary. I haven't tested loads of characters though, so I can't say that is the case 100%.


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 Post subject: Re: Star Ocean Anamnesis Tools
PostPosted: Sat Sep 15, 2018 5:29 pm 
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I am working with bullet girls. Tried to extract textures from iqe but get error.


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 Post subject: Re: Star Ocean Anamnesis Tools
PostPosted: Sat Sep 15, 2018 6:00 pm 
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andthen619 wrote:
Tried to extract textures from iqe but get error.

You should be getting the textures from asf/aif files. Still I don't think the image extractor works with the Bullet Girls atm, I haven't checked the textures yet. I will do it and update the program when I have the time.


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 Post subject: Re: Star Ocean Anamnesis Tools
PostPosted: Sun Sep 23, 2018 1:11 am 
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dian333 wrote:
...

How use animation script? In blender not working. =\
https://imgur.com/m1Ff1Bt


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 Post subject: Re: Star Ocean Anamnesis Tools
PostPosted: Wed Sep 26, 2018 5:22 pm 
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Mrtest wrote:
How use animation script? In blender not working. =\
https://imgur.com/m1Ff1Bt

change the object.name "cp0513_b01a_unpack.amt" to "cp0002_b01a_unpack.amt" match the code
pose_reset("cp0002_b01a_unpack.amt") ,and loadAqm_NIFL(...,"cp0002_b01a_unpack.amt")
or change the code default_Object_name
str_apk="...." also will be rewrite to match your PC data filepath ,
loadAqm_NIFL(str_apk+...) input the name of animation file.
battle animation file usually have 20 action,like "win_LOOP.aaf" and RUSH action ,you can change "i_aaf = .." to read Specific one.Or just add a # before "trackback()" then find it in blender action_editor .
different character's have a lot of same action,maybe it is a little boring.i only check the character who feed up in my box...


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 Post subject: Re: Star Ocean Anamnesis Tools
PostPosted: Fri Oct 19, 2018 2:59 am 
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I dug the thread for a while, couldn't find how to manually find the decryption code so that the SOAExporter would convert a file (in a folder). I didn't wanna PM akderebur because I've asked enough from him.

As well, the ability to grab animations, that entire section, I understood none of it. Saw a lot of lines of code and was able to read the structured arguments but I have no idea how to get that off of the APKs. Unless I drag and drop the zip file in that section to blender, that's about all I'm missing....blender....

C4D Imports the files just fine after exporting the rigged character from Noesis.


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 Post subject: Re: Star Ocean Anamnesis Tools
PostPosted: Sat Oct 20, 2018 11:18 am 
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BiteMeUniverse wrote:
couldn't find how to manually find the decryption code

I have a better version of SOADec that finds most of the keys automatically. I will update my post with the new version when I get back home on Monday. If I don't forget :D


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 Post subject: Re: Star Ocean Anamnesis Tools
PostPosted: Mon Oct 22, 2018 11:19 am 
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akderebur wrote:
BiteMeUniverse wrote:
couldn't find how to manually find the decryption code

I have a better version of SOADec that finds most of the keys automatically. I will update my post with the new version when I get back home on Monday. If I don't forget :D


up :mrgreen:


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 Post subject: Re: Star Ocean Anamnesis Tools
PostPosted: Mon Oct 22, 2018 4:05 pm 
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Updated the SOADec link in first post. As before the tool will work with type 7 asf files only.


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 Post subject: Re: Star Ocean Anamnesis Tools
PostPosted: Mon Oct 22, 2018 4:21 pm 
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akderebur wrote:
Updated the SOADec link in first post. As before the tool will work with type 7 asf files only.

thxxxx


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 Post subject: Re: Star Ocean Anamnesis Tools
PostPosted: Tue Nov 27, 2018 2:32 am 
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dian333 wrote:
...

Not bad. Thx!
Image

There are problems with textures and sometimes the animation does not work correctly. But overall it looks great. :)

Image
Image


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 Post subject: Re: Star Ocean Anamnesis Tools
PostPosted: Tue Jan 08, 2019 6:32 am 
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well done~~;
thx


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