XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Fri Nov 16, 2018 8:58 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 11 posts ] 
Author Message
 Post subject: Anno 2070 models
PostPosted: Sat Mar 21, 2015 11:25 am 
Offline
advanced

Joined: Sat Oct 23, 2010 3:50 pm
Posts: 57
Has thanked: 2 times
Have thanks: 2 times
first, I can get models from "Anno2070" by http://forum.xentax.com/viewtopic.php?f=10&t=7641&p=102989&hilit=rdm#p102989,very great and easy!!
but, every models with anim can't be converted, I uploaded some sample files, hope get some help,thanks very much!!

sample files:
https://mega.co.nz/#!INRShZIK!K4nc5CCmN-9waRBM4T4OmnZOkuW0dG91jF2gtwidBLw
https://mega.co.nz/#!8AomCY4B!KLmpvTk3UGBaT314ZRVf9z7JoRa-bzTORprHlPEXge8


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: Anno 2070 models
PostPosted: Sat Mar 21, 2015 9:30 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2489
Location: Nexus, searching for Jim Kirk
Has thanked: 596 times
Have thanks: 1276 times
amzerof6 wrote:
but, every models with anim can't be converted, I uploaded some sample files, hope get some help,thanks very much!!
need the static models or the anims?
Your uploads contain models with a vertex stride of 28, some with 24.
Seem to use tristripped faces but something is wrong. Thought of a bug in the algo hex2obj is using but with Noesis it's similar:

hmm, that's strange. When loading the obj export from Noesis into blender it looks better (most right pic).

edit: well, sometimes it's NOT tristrips. :D


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


Last edited by shakotay2 on Wed Mar 25, 2015 9:14 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Anno 2070 models
PostPosted: Sun Mar 22, 2015 4:51 pm 
Offline
advanced

Joined: Sat Oct 23, 2010 3:50 pm
Posts: 57
Has thanked: 2 times
Have thanks: 2 times
thank U shakotay2 for your try,that so weird


Top
 Profile  
 
 Post subject: Re: Anno 2070 models
PostPosted: Wed Mar 25, 2015 2:14 pm 
Offline
mega-veteran
mega-veteran

Joined: Wed May 05, 2010 8:21 pm
Posts: 282
Location: Poland Głogów
Has thanked: 17 times
Have thanks: 559 times
Hi
Here is a script for import models and animations from this game.
It requires to install Blender 249 and Python 2.6.6.
How to use:
1. double click Blender249.blend
2. in Blender Text Window press alt+p and select:
- cfg file - for textured and rigged meshes
- rdm - for not textured meshes and for animations (if armature object exists).

If "select cfg file" get nothing, import rdm file and apply textures manual.

Vehicles are not supported yet.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: Anno 2070 models
PostPosted: Tue Jan 12, 2016 11:47 am 
Offline
ultra-n00b

Joined: Fri Jan 08, 2016 3:16 am
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
Hello! I saw this post, and tried as Szkaradek123 said with the blender included in the download. However, I got a syntax error when I pressed alt+p. It said I was missing the parentheses in the call to 'print' at line 121. Am I doing anything incorrectly? Can someone help?


Top
 Profile  
 
 Post subject: Re: Anno 2070 models
PostPosted: Fri Jan 29, 2016 9:31 pm 
Offline
ultra-n00b

Joined: Fri Aug 14, 2015 11:30 pm
Posts: 6
Has thanked: 2 times
Have thanks: 0 time
viewtopic.php?f=10&t=7641&p=102989&hilit=rdm#p102989

Back in time when I used the codes from the link that amzerof6 points, i converted various objects in OBJ. using 010 Editor, not all of them could be extracted for some reason. However when I try to use now in 2016 give me always a error no matter how much i correct the directory, so i'm going to assume the codes are... outdated??

I don't know how to work with textures, i'm now trying Szkaradek123 Blender (extractor?) but something between the line 121 doesn't add up, what can i do??


Top
 Profile  
 
 Post subject: Re: Anno 2070 models
PostPosted: Wed Feb 03, 2016 2:19 am 
Offline
ultra-n00b

Joined: Fri Aug 14, 2015 11:30 pm
Posts: 6
Has thanked: 2 times
Have thanks: 0 time
*bump*

is the topic dead? :]


Top
 Profile  
 
 Post subject: Re: Anno 2070 models
PostPosted: Wed Feb 03, 2016 1:15 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2489
Location: Nexus, searching for Jim Kirk
Has thanked: 596 times
Have thanks: 1276 times
dunno.

(Sry, I don't use/don't support 010 Editor because it's not free, afaik.)

Concerning Mariusz' script: guess the people who could answer are a little bit tired of telling how his scripts work.
(blender version, python version: it was explained in this forums 500 times, I feel. :D )

Valkorion wrote:
i'm now trying Szkaradek123 Blender (extractor?) but something between the line 121 doesn't add up, what can i do??
:?: is this a problem with textures only?

if 'no':
-- did you ever manage to use one of his blender python scripts (no matter for which model format)?

---- If 'yes': upload the model sample which causes the problem.
---- If 'no': learn how to use Mariusz' scripts

(Since you seem to have the same problem as Vizor I guess the last advice will solve your problem.)

_________________
Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


Top
 Profile  
 
 Post subject: Re: Anno 2070 models
PostPosted: Wed Feb 03, 2016 6:51 pm 
Offline
ultra-n00b

Joined: Fri Aug 14, 2015 11:30 pm
Posts: 6
Has thanked: 2 times
Have thanks: 0 time
Quote:
:?: is this a problem with textures only?


It just happens that when I click ALT + P simply pops up an error on line 121 just like Vizor. Nothing else happens.

Quote:
-- did you ever manage to use one of his blender python scripts (no matter for which model format)?


Actually i'm new at Xentax :D ,no i don't know how to code either, just trying to find an easy way to extract ANNO models to use them in Cities Skylines, so this is my first try, if this is what you mean.
By the way i am using Blender2.73, is Blender 249 a version conflict? Also using Python 3.5.1.

Quote:
...I guess the last advice will solve your problem.)


hmm could you point it? :scaredy: Unless i have accidently realized the problem above.

P.S: Could Noesis work? If so what kind of plugin i need? (if there is any)



EDIT: OMG, suddenly i realized everything in the universe, the versions were the conflict, thank you overlords of wisdom. :D :D
Looking for ANNO 2205 metropolitan buildings, thanks in advance. :D :D


Top
 Profile  
 
 Post subject: Re: Anno 2070 models
PostPosted: Sun Mar 06, 2016 6:24 pm 
Offline
ultra-n00b

Joined: Sun Mar 06, 2016 5:10 pm
Posts: 1
Has thanked: 0 time
Have thanks: 1 time
Hey guys,

this is Julian, creator of the Judekwmod for Anno 2070 plus Addon (http://forums-de.ubi.com/showthread.php ... ost2076805)

Me and my friends over at maug-projekt.de have been struggling for ages to find ways to convert the .rdm files. But since none of us is a pro when it comes to 3d-models, we were not able to find a way how to do. So thanks a lot to you guys over here; now we're able to convert the .rdm files to .obj.

What is more interesting for us though is how to get that .obj files back into .rdm. We have found ways to convert the .gr2 files from earlier Anno games into .obj, so it is our goal to implement some of the earlier Anno's buildings into 2070 and of course to create our own models for the game.

Since some of you were able to code a converter for .rdm files, I'm asking you for help: Is there a way to convert .obj back into .rdm? This is one of the last frontiers we're facing but it would allow so much possibilities for our mods.

Any help is highly appreciated. Thanks in advance!

With kind regards
Julian aka Judekw


Top
 Profile  
 
 Post subject: Re: Anno 2070 models
PostPosted: Mon Jul 30, 2018 11:18 am 
Offline
ultra-n00b

Joined: Mon Jul 30, 2018 4:24 am
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
Szkaradek123 wrote:
Hi
Here is a script for import models and animations from this game.
It requires to install Blender 249 and Python 2.6.6.
How to use:
1. double click Blender249.blend
2. in Blender Text Window press alt+p and select:
- cfg file - for textured and rigged meshes
- rdm - for not textured meshes and for animations (if armature object exists).

If "select cfg file" get nothing, import rdm file and apply textures manual.

Vehicles are not supported yet.

找不到pby文件,可以上传一下吗~


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: User99 and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group