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 Post subject: Asphalt 9 .jmodel .jtex
PostPosted: Fri Jul 27, 2018 3:59 pm 
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Hi! Anybody can will make script for new Asphalt? [roll]
https://mega.nz/#!3k1R3BhT!WzuYx17qsVvO ... d8MVSRj0A0

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 Post subject: Re: Asphalt 9 .jmodel .jtex
PostPosted: Fri Jul 27, 2018 8:01 pm 
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guess, you can get a skeleton from the .json.jmodel files but I don't see a decent point cloud at a first glance...

But generally developers don't seem to like models being dumped from a freshly released game.

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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: Asphalt 9 .jmodel .jtex
PostPosted: Thu Aug 02, 2018 6:38 am 
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zimex25 wrote:
Hi! Anybody can will make script for new Asphalt? [roll]
https://mega.nz/#!3k1R3BhT!WzuYx17qsVvO ... d8MVSRj0A0


above upload files are in pack file.
can u tell me how to unzip ASphalt9 pack file?
thanks.


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 Post subject: Re: Asphalt 9 .jmodel .jtex
PostPosted: Sat Aug 04, 2018 10:46 am 
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shakotay2 wrote:
guess, you can get a skeleton from the .json.jmodel files but I don't see a decent point cloud at a first glance...

But generally developers don't seem to like models being dumped from a freshly released game.


who cares what developers like? :D



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