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 Post subject: Zero Escape Virtue's Last Reward Models (.bsm/.bm)
PostPosted: Thu Jul 26, 2018 6:20 am 
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Can someone help me converting Zero Escape Virtue's Last Reward Models (.bsm/.bm) files?
texture are in dds but model files are in bsm/bm files. (any noesis script or blender script)

http://www.mediafire.com/file/xckk3a6j1 ... k.zip/file


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 Post subject: Re: Zero Escape Virtue's Last Reward Models (.bsm/.bm)
PostPosted: Thu Jul 26, 2018 7:58 am 
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no time for providing a script, sorry
using hex2obj (view link in my sig):


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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: Zero Escape Virtue's Last Reward Models (.bsm/.bm)
PostPosted: Thu Jul 26, 2018 10:55 am 
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Thanks!
but Im really having a hard time try to learn hex2obj ><


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 Post subject: Re: Zero Escape Virtue's Last Reward Models (.bsm/.bm)
PostPosted: Thu Jul 26, 2018 11:59 am 
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mikoamoy wrote:
Thanks!
but Im really having a hard time try to learn hex2obj ><
this format and especially this model is quite simple. So it would be the best chance to get a clue now. :)

All you need to find is the start address of face index block, and the face index count (start of vertices is 0x14, maybe for most of the bsm files?)


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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: Zero Escape Virtue's Last Reward Models (.bsm/.bm)
PostPosted: Wed Aug 01, 2018 5:58 am 
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shakotay2 wrote:
mikoamoy wrote:
Thanks!
but Im really having a hard time try to learn hex2obj ><
this format and especially this model is quite simple. So it would be the best chance to get a clue now. :)

All you need to find is the start address of face index block, and the face index count (start of vertices is 0x14, maybe for most of the bsm files?)


Thanks :D


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 Post subject: Re: Zero Escape Virtue's Last Reward Models (.bsm/.bm)
PostPosted: Wed Aug 01, 2018 7:19 pm 
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mikoamoy,

I added the .bsm loader module to the 3D Object Converter v6.538, but I have a question.

The md_coatShape-skin.bsm file has references to the following external files:
scenes/chara/quark/tex/quark_costume1.etc
scenes/chara/quark/tex/quark_cuff.etc

Can you attach these files to a post?

I think the .etc file has references to the real texture files, in this case to the:
quark_costume1.dds
quark_cuff.dds


Unfortunately, I did not find a demo version of the game to get more sample files.
Can you send me some other sample files to me (i3dc@i3dconverter.com)?


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 Post subject: Re: Zero Escape Virtue's Last Reward Models (.bsm/.bm)
PostPosted: Fri Aug 17, 2018 10:48 am 
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I have added the .bm and .bsm loader modules to my program and released the 3D Object Converter v6.538 as a web update.
(Just copy the .dds texture files to the same folder where the .bm/.bsm files exist to get the textured view automatically.)

How to get the 3D Object Converter v6.538:
Please download the 3D Object Converter from http://3doc.i3dconverter.com and install it
or download the portable version and extract it into a folder.

Run the program and use the Help/check for updates function to get it.

I have released the updated i3DConverter for Mac and Linux versions also.
http://www.i3dconverter.com


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