XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Tue Oct 16, 2018 9:16 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: King of Fighters All Stars
PostPosted: Wed Jul 25, 2018 4:59 pm 
Offline
beginner
User avatar

Joined: Mon Feb 19, 2018 5:57 pm
Posts: 32
Has thanked: 3 times
Have thanks: 2 times

Managed to rip the models of the new KOF game for phones using the usual Unity Studio method.
Image
Because you're allowed to download every files once you open the game, this means you can basically just
run the app once, ask for it to DL all the data and rip it without much trouble, which is nice considering how the big part
of these games actually download one specific file once you get them through the gacha and you need to actually download
everything by hand making it a more tedious thing to do.

The model files include the default HD version and also the LQ one (which I'm assuming is used for long distance shots)
both merged in the same mesh file, so if you don't want the LQ one you can just download that part of the mesh.

One thing that's sad for me is that the models only seem to have face bones for the eyes, which means the face animations
are probably animated by messing with the mesh itself rather than by having a face rig. I don't know how to extract animations
from Unity games, so it would be great if someone who's also interested in this game could help. I'm sharing Geese's mesh, animations
and also something called prefabs (which I don't know what those files are supposed to be or if they're important at all) so you guys
can mess with them and see if you can figure out how to extract the animations and import them into Blender/3DS/whatever.

Download Geese's Files

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: King of Fighters All Stars
PostPosted: Sat Jul 28, 2018 3:58 pm 
Offline
ultra-n00b

Joined: Thu Dec 22, 2011 10:56 am
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
That's cool (and quick).

I got hold of the files, but can't seem to get the model from the mesh-file, even using Unity Studio 0.5.0.0

Is there somewhere, I can find a run-down of "the usual Unity Studio method"? (I'm a noob, i know).

Thank you.


Top
 Profile  
 
 Post subject: Re: King of Fighters All Stars
PostPosted: Sat Jul 28, 2018 8:43 pm 
Offline
beginner
User avatar

Joined: Mon Feb 19, 2018 5:57 pm
Posts: 32
Has thanked: 3 times
Have thanks: 2 times
BobDope wrote:
That's cool (and quick).

I got hold of the files, but can't seem to get the model from the mesh-file, even using Unity Studio 0.5.0.0

Is there somewhere, I can find a run-down of "the usual Unity Studio method"? (I'm a noob, i know).

Thank you.

Yeah, I've been waiting for this game since there's a lack of KOF models available,
and since I know how to rip Unity models this was the best chance to get some so I didn't waste any time! :D

Is simple, you just open Unity Studio, load the Unity3d file (the model one, since iirc the animation files don't work in Unity Studio)
and then you just mark the square of (in this case) Geese's model files and then in 3d model just export all 3d objects (split).
It should export the model's meshes in a .fbx file with the in-game rig (it is pretty basic for the face tho since it seems the facial animations
are stored in the actual animation.unity3d file, and I don't know how to export those to use in blender yet).
Once you have the .fbx file, then its up to you & your fav method you like to use to port the model to whatever software (Blender, Maya, SFM, MMD...) you plan to use it.
That's the basic run-down I do and it works for basically every game I've tried it with. Hopefully it works for you too. :)


Top
 Profile  
 
 Post subject: Re: King of Fighters All Stars
PostPosted: Sun Jul 29, 2018 8:41 am 
Offline
ultra-n00b

Joined: Thu Dec 22, 2011 10:56 am
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
Thanks for the reply

What version of Unity Studio are you using?

I'm using 0.5.0.0 and can't get it to do it.

First off, I can't load the mesh-files in it, unless i rename the file *.assets
I click the check-box, go to export -> All 3D objects (or Selected 3D objects), give the .fbx-file a name and get an error, resulting in a 2kb .fbx-file and nothing more.


Top
 Profile  
 
 Post subject: Re: King of Fighters All Stars
PostPosted: Sun Jul 29, 2018 9:04 pm 
Offline
beginner
User avatar

Joined: Mon Feb 19, 2018 5:57 pm
Posts: 32
Has thanked: 3 times
Have thanks: 2 times
BobDope wrote:
Thanks for the reply

What version of Unity Studio are you using?

I'm using 0.5.0.0 and can't get it to do it.

First off, I can't load the mesh-files in it, unless i rename the file *.assets
I click the check-box, go to export -> All 3D objects (or Selected 3D objects), give the .fbx-file a name and get an error, resulting in a 2kb .fbx-file and nothing more.

I'm using version 0.9.0.22 so maybe that's where you have the problem, since I can load .unity3d files with no problem.
Try again with a newer version and see if it works. :)


Top
 Profile  
 
 Post subject: Re: King of Fighters All Stars
PostPosted: Mon Jul 30, 2018 6:20 am 
Offline
ultra-n00b

Joined: Thu Dec 22, 2011 10:56 am
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
That did the trick - thank you for the help!


Top
 Profile  
 
 Post subject: Re: King of Fighters All Stars
PostPosted: Wed Aug 01, 2018 1:12 am 
Offline
ultra-n00b

Joined: Tue Mar 23, 2010 3:46 pm
Posts: 3
Has thanked: 0 time
Have thanks: 1 time
Hi, In what folder are the mesh files?

In this one?
com.netmarble.kof\files\assetbundles

thanks


Top
 Profile  
 
 Post subject: Re: King of Fighters All Stars
PostPosted: Wed Aug 01, 2018 9:32 pm 
Offline
beginner
User avatar

Joined: Mon Feb 19, 2018 5:57 pm
Posts: 32
Has thanked: 3 times
Have thanks: 2 times
ratonmalo wrote:
Hi, In what folder are the mesh files?

In this one?
com.netmarble.kof\files\assetbundles

thanks

Yeah, if I recall correctly, that's the directory (can't confirm because I don't remember clearly and I can't check it at the moment, but I'm 90% sure that was the folder).

BobDope wrote:
That did the trick - thank you for the help!

You're welcome! :D


Top
 Profile  
 
 Post subject: Re: King of Fighters All Stars
PostPosted: Thu Sep 20, 2018 2:17 am 
Offline
ultra-n00b

Joined: Mon Mar 13, 2017 2:37 am
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
for animiation I got it working with AssestStudio
https://github.com/Perfare/AssetStudio/releases
the anmiations are saved in a different source file. If you load them together in AssetStudio you will be able to view the model with animation in Noesis.

I found that the exported model only has the normal map.
I was able to export as FBX, then use the Autodesk FBX tool to convert it to FBX2013, then everything can be loaded into Blender correctly. The diffuse maps need to be updated manually.
Somehow 3dsmax cannot load the files correctly.

The only issue I have is that the facial expression does not seem to import to blender.
I found that they are imported as shape keys but not loaded to the model animation directly.



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: Casedey, Google [Bot], Squadalahman and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group