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 Post subject: Tao Feng: Fist of the Lotus (Xbox) .ptmf and .tdin
PostPosted: Fri Jul 06, 2018 4:57 pm 
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https://mega.nz/#F!a0xmnQBK!n6una4c8vQuHIJgGDNf-iQ

I used ALuigi's bms script to extract the jwads, but how do i convert these files to useable formats?


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 Post subject: Re: Tao Feng: Fist of the Lotus (Xbox) .ptmf and .tdin
PostPosted: Sat Jul 07, 2018 7:28 am 
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Using hex2obj (view link in my sig):

The tdin files contain texture names as you might have noticed simply viewing them in a hexeditor.


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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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