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 Post subject: problem with Blender exported models in Maya
PostPosted: Tue Jul 03, 2018 8:22 pm 
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ultra-n00b

Joined: Tue Jun 12, 2018 6:28 pm
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I started working on a model in Blender (I find it a lot easier to deal with vertex groups there) and exported it into an FBX file. When I re-imported that to Maya, though, the model was no longer smooth--essentially every part of the mesh was triangulated. I tried a lot of different things--just about every smoothing function I could find and flipping the normals. Nothing seemed to work.

Any tips on how to import a Blender edited FBX into Maya without trashing it?

Thanks!

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