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 Post subject: [SCION OF FATE] How can to get 3d model environment
PostPosted: Tue Jun 26, 2018 10:06 am 
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Currently, after install game, there is a folder named MESH. It contains all 3d model (NPC,Items,...) but doesn't have environment mesh(house,...).Anyone can help me ?

Link download game : http://fate.netgame.com/


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 Post subject: Re: [SCION OF FATE] How can to get 3d model environment
PostPosted: Wed Jun 27, 2018 4:45 pm 
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Anyone can help me ?


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 Post subject: Re: [SCION OF FATE] How can to get 3d model environment
PostPosted: Wed Jul 04, 2018 5:02 pm 
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Hello, anyone here?


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 Post subject: Re: [SCION OF FATE] How can to get 3d model environment
PostPosted: Thu Jul 05, 2018 3:39 am 
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You still don't realize where your problem is. If you're asking for help, try not to make yourself too great a nuisance.
So upload the files instead of waiting for others to install the game even if they're willing to help.

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- An Imitable Workflow for Reverse Engineering a Game Model
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 Post subject: Re: [SCION OF FATE] How can to get 3d model environment
PostPosted: Thu Jul 05, 2018 8:58 am 
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Bigchillghost wrote:
You still don't realize where your problem is. If you're asking for help, try not to make yourself too great a nuisance.
So upload the files instead of waiting for others to install the game even if they're willing to help.


Sorry, I so stupid.

I find out somefile,but cannot read.

Here is the file which I collected : https://1drv.ms/u/s!AtK3xgihMkhwg7pf9Arx0qz9VLkqTw. I found an file txt which contain some infomation of model : vertex, faces...


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 Post subject: Re: [SCION OF FATE] How can to get 3d model environment
PostPosted: Thu Jul 05, 2018 11:13 am 
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tainhx wrote:
I found an file txt which contain some infomation of model : vertex, faces...

Is that file from the game or generated from somewhere else?

For those YOM files, the format is simple, but it's tedious to do it manually.
A few examples from 101.YOM, which seem to be the submeshes with the most polygons:
Image
Image
Image

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 Post subject: Re: [SCION OF FATE] How can to get 3d model environment
PostPosted: Thu Jul 05, 2018 12:00 pm 
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Bigchillghost wrote:
tainhx wrote:
I found an file txt which contain some infomation of model : vertex, faces...

Is that file from the game or generated from somewhere else?

For those YOM files, the format is simple, but it's tedious to do it manually.
A few examples from 101.YOM, which seem to be the submeshes with the most polygons:
Image
Image
Image


That files are available in folder game after install (I mean YOM file, texture,...)

Do you want full file for that map? that mesh missing Texture...and How can open YOM file and extract model ? pleas give me a guide


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 Post subject: Re: [SCION OF FATE] How can to get 3d model environment
PostPosted: Thu Jul 05, 2018 12:41 pm 
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tainhx wrote:
That files are available in folder game after install (I mean YOM file, texture,...)

I was referring to the text file 101.txt.
tainhx wrote:
Do you want full file for that map?

Nope.
tainhx wrote:
How can open YOM file and extract model ? pleas give me a guide

All you need is an Hex editor and Hex2Obj. But if you want to extract all the meshes in these files, you'll have to program to do it. You can check the tutorial through the link in my signature for further infomation.

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- Reverse Model Wireframe


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 Post subject: Re: [SCION OF FATE] How can to get 3d model environment
PostPosted: Thu Jul 05, 2018 4:44 pm 
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Bigchillghost wrote:
tainhx wrote:
That files are available in folder game after install (I mean YOM file, texture,...)

I was referring to the text file 101.txt.
tainhx wrote:
Do you want full file for that map?

Nope.
tainhx wrote:
How can open YOM file and extract model ? pleas give me a guide

All you need is an Hex editor and Hex2Obj. But if you want to extract all the meshes in these files, you'll have to program to do it. You can check the tutorial through the link in my signature for further infomation.



So can I do it manually follow your tool?

Does 101.txt file contain all thing we need to use Hex2Obj?

And Could you show me tutorial to get one mesh from that 101.txt file?


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 Post subject: Re: [SCION OF FATE] How can to get 3d model environment
PostPosted: Thu Jul 05, 2018 5:03 pm 
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tainhx wrote:
So can I do it manually follow your tool?

It's not MY tool. But sure you can do it yourself.
tainhx wrote:
Does txt file contain all thing we need to use Hex2Obj?

Hex2Obj doesn't deal with text files, but only binary data. So you can extract some models from the YOM files. If you wan't to make use of that text file, you'll need some programing knowledge to read the geometry info and write them into a new obj file or other common formats.

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- An Imitable Workflow for Reverse Engineering a Game Model
- Reverse Model Wireframe


Say it with action: click the Image when you get helped.


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 Post subject: Re: [SCION OF FATE] How can to get 3d model environment
PostPosted: Thu Jul 05, 2018 5:05 pm 
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Bigchillghost wrote:
tainhx wrote:
So can I do it manually follow your tool?

It's not MY tool. But sure you can do it yourself.
tainhx wrote:
Does txt file contain all thing we need to use Hex2Obj?

Hex2Obj doesn't deal with text files, but only binary data. So you can extract some models from the YOM files. If you wan't to make use of that text file, you'll need some programing knowledge to read the geometry info and write them into a new obj file or other common formats.


Yeah..I mean extract mesh from YOM file


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 Post subject: Re: [SCION OF FATE] How can to get 3d model environment
PostPosted: Fri Jul 06, 2018 4:44 pm 
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I opend YOM file in TinyHexer and compare it with file 101.txt as image which I attached.

Is that block data for first mesh in 101.txt? if it is right ,I don't know how to find parameter to use it in Hex2Obj tool :(


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 Post subject: Re: [SCION OF FATE] How can to get 3d model environment
PostPosted: Fri Jul 06, 2018 4:47 pm 
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I've added some YOM support (101.YOM) to the Make_obj project (C-source included).

viewtopic.php?f=29&t=15955&p=141900#p141900



tainhx wrote:
I don't know how to find parameter to use it in Hex2Obj tool :(
Look into the Make_log.obj file created when using the exe file in the zip file of post in the link above.

first submesh, face indices
0. 16ee 39

vertices
vAddr: 156a, 12

btw: you wouldn't use hex2obj to create 500 submeshes, would you? :D

(It's just a tool to ease the first approach, getting the first submesh.)


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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: [SCION OF FATE] How can to get 3d model environment
PostPosted: Fri Jul 06, 2018 5:15 pm 
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shakotay2 wrote:
I've added some YOM support (101.YOM) to the Make_obj project (C-source included).

viewtopic.php?f=29&t=15955&p=141900#p141900



tainhx wrote:
I don't know how to find parameter to use it in Hex2Obj tool :(
Look into the Make_log.obj file created when using the exe file in the zip file of post in the link above.

first submesh, face indices
0. 16ee 39

vertices
vAddr: 156a, 12

btw: you wouldn't use hex2obj to create 500 submeshes, would you? :D

(It's just a tool to ease the first approach, getting the first submesh.)


Yes I would to it manually :oops: :oops: :oops: . I don't good at C/C++ program

Quote:
first submesh, face indices
0. 16ee 39

vertices
vAddr: 156a, 12


It mean the block data in Tiny Hexer is right data for first mesh in 101.txt? And why is 0x16ee while that address in hex is 0x16e0


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 Post subject: Re: [SCION OF FATE] How can to get 3d model environment
PostPosted: Fri Jul 06, 2018 5:38 pm 
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tainhx wrote:
And why is 0x16ee while that address in hex is 0x16e0
what does that mean "that address in hex"?

You need to understand (read tutorials) where a face indices block starts, here is a DWord facexIndexCount (0x27) before the first face index:


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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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