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 Post subject: Re: Jurassic World Evolution
PostPosted: Sat Dec 29, 2018 7:37 pm 
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ShadyDub wrote:
Oh, damn it! In any case, I'm sure that with a little extra work using the various tools that 3ds Max offers, probably is possible soften the elements with too few polygons and so on.

Anyway, as you know, REDEYE was working on a script for Blender. I wonder if he is continuing or if he has abandoned the project.



I know that he worked on a Blender tool, cause.. we worked more or less together on this project... but it isn't done so far "sadly"..

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 Post subject: Re: Jurassic World Evolution
PostPosted: Wed Jan 02, 2019 8:02 pm 
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daemon1 wrote:
yes, really weird coordinate format ;)

Since there's not much demand for this obscure engine, first version only supports dinosaurs. But technically it must be possible to get anything from any game on this engine, because i already reversed the base of its data formats. I think even this tool MAY work with other games.

Tool usage:

drop .OVL file onto the tool.
ovs.textures_... files must be in the same dir if you want textures exported too.
Exported files will be in new ASCII format that supports bone rotations (as you may know).
Also OBJ file and SMD skeleton will be created.

Image

Image





Can anybody please point me how to extract animations, I am a noob but passionate to learn.

Thank you


Last edited by samsharam on Wed Jan 02, 2019 8:27 pm, edited 1 time in total.

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 Post subject: Re: Jurassic World Evolution
PostPosted: Thu Jan 03, 2019 12:47 am 
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samsharam wrote:
how to extract animations

They are NOT supported by the tool.


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 Post subject: Re: Jurassic World Evolution
PostPosted: Thu Jan 10, 2019 6:14 am 
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So I've extracted the ovl files with the tool and have the textures, but Noesis can't open them nor can a dds converter convert them. Anyone have a way to get the textures on the model so I can see them? It seems very convoluted.


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 Post subject: Re: Jurassic World Evolution
PostPosted: Thu Jan 10, 2019 4:16 pm 
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textures are standard DDS, they work with ANY texture tools or editors


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 Post subject: Re: Jurassic World Evolution
PostPosted: Thu Jan 10, 2019 9:35 pm 
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daemon1 wrote:
textures are standard DDS, they work with ANY texture tools or editors


Ah, yes you're right. Noesis couldn't do it since I hadn't downloaded the update.



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