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 Post subject: Jurassic World Evolution
PostPosted: Wed Jun 13, 2018 3:17 pm 
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Hey guys! Haven't been here in a while, but figured I'd strike out and see if someone could help! Seeing as it's the 25th Anniversary of Jurassic Park and the new movie is around the corner, would someone be able to take a look at the texture and model files in here and see if they can come up with a script to extract the files inside?

Would really be appreciated!

https://mega.nz/#!7BIwHKzB!4AoPhu-htb10 ... iKLo94wVbw


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 Post subject: Re: Jurassic World Evolution
PostPosted: Thu Jun 14, 2018 8:51 am 
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Files used zlib compression. But the vertex format is strange. I only managed to get the UVs, the vertex coordinates might be stored somewhere else.


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 Post subject: Re: Jurassic World Evolution
PostPosted: Sat Sep 15, 2018 3:14 pm 
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yes, really weird coordinate format ;)

Since there's not much demand for this obscure engine, first version only supports dinosaurs. But technically it must be possible to get anything from any game on this engine, because i already reversed the base of its data formats. I think even this tool MAY work with other games.

Tool usage:

drop .OVL file onto the tool.
ovs.textures_... files must be in the same dir if you want textures exported too.
Exported files will be in new ASCII format that supports bone rotations (as you may know).
Also OBJ file and SMD skeleton will be created.

Image

Image


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Last edited by daemon1 on Mon Sep 24, 2018 6:21 pm, edited 1 time in total.

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 Post subject: Re: Jurassic World Evolution
PostPosted: Mon Sep 24, 2018 6:19 pm 
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Tool posted


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 Post subject: Re: Jurassic World Evolution
PostPosted: Thu Sep 27, 2018 11:28 am 
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daemon1 wrote:
Tool posted


You will try update the tool for extract characters like the Ranger/Workers? I only extract corrupt .obj's and .ascii's and 1kb .smd :(

And about the texture I need do something to open them?, I've tried let only the ".dds" and they're fucked.


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 Post subject: Re: Jurassic World Evolution
PostPosted: Fri Sep 28, 2018 4:21 am 
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Thank you. Texture do seem to be fucked for the most part atm.


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 Post subject: Re: Jurassic World Evolution
PostPosted: Fri Sep 28, 2018 5:26 am 
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textures are all correct DDS, most of them are DX10


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 Post subject: Re: Jurassic World Evolution
PostPosted: Fri Sep 28, 2018 4:32 pm 
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Image

I try at the Moment to fix the Trex Model... but can't open the Ascii File in Max or C4D xD


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 Post subject: Re: Jurassic World Evolution
PostPosted: Fri Sep 28, 2018 4:47 pm 
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why do you need to "fix" it?


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 Post subject: Re: Jurassic World Evolution
PostPosted: Fri Sep 28, 2018 4:50 pm 
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He lost the whole UVW... that's what i have to fix :) and bring her bones back in position


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 Post subject: Re: Jurassic World Evolution
PostPosted: Fri Sep 28, 2018 5:05 pm 
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Mcflyhigh1 wrote:
He lost the whole UVW... that's what i have to fix :) and bring her bones back in position

bones are in correct position. use noesis to convert ascii


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 Post subject: Re: Jurassic World Evolution
PostPosted: Fri Sep 28, 2018 5:10 pm 
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I see.. i'm not a extraction profi.. i'm rather 3d designer :)


But i'm a little confused... all i see in Noesis is the SMD and the OBJ File :/

Image


Last edited by Mcflyhigh1 on Fri Sep 28, 2018 5:48 pm, edited 1 time in total.

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 Post subject: Re: Jurassic World Evolution
PostPosted: Fri Sep 28, 2018 5:46 pm 
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Textures work but only in blender :( can’t import into Unreal.
Anyways thank you, but will animations be able to be extracted in future updates?


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 Post subject: Re: Jurassic World Evolution
PostPosted: Fri Sep 28, 2018 6:03 pm 
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Mcflyhigh1 wrote:
But i'm a little confused... all i see in Noesis is the SMD and the OBJ File :/

take .PY file from tool archive and put in into noesis "plugin / python" folder


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 Post subject: Re: Jurassic World Evolution
PostPosted: Fri Sep 28, 2018 6:03 pm 
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isocloud wrote:
Textures work but only in blender :( can’t import into Unreal.
Anyways thank you, but will animations be able to be extracted in future updates?

i dont plan animation support
its not worth the time needed for it


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