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 Post subject: GoW Models (PS4)
PostPosted: Wed May 30, 2018 12:06 pm 
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Hello,

I am looking at the files inside the ".lodpack" archive from the new GoW game. The indices seem to be always at the bottom of the file, but I couldn't spot the vertex data. I am looking for reasonable floating point values, but maybe they aren't stored as floats/half floats. I would appreciate it if you can take a look.

Here are some samples.

I included 3 really small files, and the related ".h2o" files (just indices). Also included 2 larger ones.

Thanks.


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 Post subject: Re: GoW Models (PS4)
PostPosted: Thu May 31, 2018 10:02 pm 
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here's a lodpack for test
https://mega.nz/#!blMRzQbJ!hXhp3fzC1VVM ... Kyx1YZxyUo


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 Post subject: Re: GoW Models (PS4)
PostPosted: Thu May 31, 2018 11:14 pm 
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here's what I got:


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extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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 Post subject: Re: GoW Models (PS4)
PostPosted: Fri Jun 01, 2018 2:25 am 
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shakotay2 wrote:
here's what I got:

Awesome! What version of hex2obj is that? I haven't seen that checkbox in 0.24d. Is there a newer version? Also what is the meaning of that checkbox?

Thanks.


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 Post subject: Re: GoW Models (PS4)
PostPosted: Fri Jun 01, 2018 8:20 am 
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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: GoW Models (PS4)
PostPosted: Fri Jun 01, 2018 9:05 am 
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It works great. Thanks again shakotay.

Image

Need to find the UVs now, and after that I will try to make a tool for this.

No idea about the skeleton atm. Lodpack seems to just have files with mesh data, which makes sense actually :D


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 Post subject: Re: GoW Models (PS4)
PostPosted: Fri Jun 01, 2018 10:06 am 
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shakotay2 wrote:
here's what I got:

Let me guess, it's a signed/unsigned integer checker right?

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 Post subject: Re: GoW Models (PS4)
PostPosted: Fri Jun 01, 2018 10:48 am 
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yep

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extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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 Post subject: Re: GoW Models (PS4)
PostPosted: Fri Jun 01, 2018 11:22 am 
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shakotay2 wrote:
yep

And you didn't release it in case of increasing the tool's complexity and newbies misusing it for other data types other than short?

BTW could you please send me a copy as well? Seems I'd encountered same issues with The Witcher 3. Thanks in advance!

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 Post subject: Re: GoW Models (PS4)
PostPosted: Sat Jun 02, 2018 7:06 pm 
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akderebur wrote:
It works great. Thanks again shakotay.

Image

Need to find the UVs now, and after that I will try to make a tool for this.

No idea about the skeleton atm. Lodpack seems to just have files with mesh data, which makes sense actually :D


I wish i could learn how to do this. is there an indepth tutorial out there?

I'm a software engineer so its not like im a novice.
I want to be able to just get any model i want from any game without bothering people. for example Detroit.


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 Post subject: Re: GoW Models (PS4)
PostPosted: Sat Jun 02, 2018 7:38 pm 
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Bladers wrote:
I wish i could learn how to do this. is there an indepth tutorial out there?

Start with the classic hex2obj tutorial : viewtopic.php?f=29&t=10894 . There is also Bigchillghost's tutorial for extracting models : viewtopic.php?f=29&t=17889 . I haven't read it from start to finish myself, but it seems to be more in-depth and technical.

It is mostly about experience imo. After seeing some model formats, you begin to see the similarities and notice the model data easier.

Bladers wrote:
for example Detroit.

Afaik this isn't possible atm. Work on other games until it is possible to get the game files for Detroit :D


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 Post subject: Re: GoW Models (PS4)
PostPosted: Sat Jun 02, 2018 7:40 pm 
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there is a whole tutorials forum here viewforum.php?f=29

among others you can also see my thread with some videos:
viewtopic.php?f=29&t=15687

but this all will not help getting models from detroit at all


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 Post subject: Re: GoW Models (PS4)
PostPosted: Sat Jun 02, 2018 10:19 pm 
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daemon1 wrote:
there is a whole tutorials forum here viewforum.php?f=29

among others you can also see my thread with some videos:
viewtopic.php?f=29&t=15687

but this all will not help getting models from detroit at all


akderebur wrote:
Start with the classic hex2obj tutorial : viewtopic.php?f=29&t=10894 . There is also Bigchillghost's tutorial for extracting models : viewtopic.php?f=29&t=17889 . I haven't read it from start to finish myself, but it seems to be more in-depth and technical.

It is mostly about experience imo. After seeing some model formats, you begin to see the similarities and notice the model data easier.


Thanks.


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 Post subject: Re: GoW Models (PS4)
PostPosted: Mon Jun 04, 2018 12:29 pm 
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Bladers wrote:
for example Detroit.


Not possible current exploit is only up to 5.05

Detroit requires 5.50 firmware


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 Post subject: Re: GoW Models (PS4)
PostPosted: Mon Jul 09, 2018 1:41 pm 
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From what we do know right now, i looked up inside the .pkg file, and somehow i'd figure there are 2 file format .as .wad could contain the models.

I tried looking up in the .wad file, and i got it extracted with one the .bms file, but turns out the file formats are just nothing. However, i also got name results.

I have some samples here from the extracted .wad, if this would help https://mega.nz/#!n9JWVKza!xGfTouUY6vwU ... tQYT-Tv4_8


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