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 Post subject: Ni No Kuni II Tool + Help
PostPosted: Fri May 11, 2018 11:58 pm 
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Update
- UVs are working now

Hello,

I recently started working on the pc version of Ni No Kuni 2. I was able to load the vertex positions and indices, but I need some help with the uvs.

Here is a model of a bird : http://www.mediafire.com/file/7o76s0c6a ... 01000.g4mg

And here is the first mesh using hex2obj. Other ones are just LODs.

Image

The file starts immediately with the vertex blocks, and every block is 60 bytes. First 3 floats are vertex positions. UVs should also be somewhere in the block, but I couldn't see them. Any help would be appreciated.

-- Tool --

I also started to make a tool. Not really useful atm without the uvs, but I will update it as I discover new stuff. Skeleton data also doesn't look that complicated, but I want to have proper uvs first.

Overview

Image

How to use
- Extract the cpk archives using CriPakTools (or something else) first
- File -> Open to select a file
- Either select the .g4mg or the .g4pkm file. Both files need to in the same folder.

Download : http://www.mediafire.com/file/zh7xa2i8q ... wer_UV.rar


Last edited by akderebur on Sun May 13, 2018 3:21 pm, edited 1 time in total.

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 Post subject: Re: Ni No Kuni II Tool + Help
PostPosted: Sat May 12, 2018 1:58 am 
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akderebur wrote:
I need some help with the uvs.

wordUV at position 56 looks good to me :D


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 Post subject: Re: Ni No Kuni II Tool + Help
PostPosted: Sat May 12, 2018 6:21 am 
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AceWell wrote:
wordUV at position 56 looks good to me :D

Great, thanks. I need to find a way to convert WORD to float in my code. I think I will check the Make_obj source :D


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