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 Post subject: Any one help~Import Nier Automata motion file to blender
PostPosted: Tue May 08, 2018 3:58 am 
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ultra-n00b

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I added a function to import motion files based on https://github.com/C4nf3ng/Nier2Blender

References: https://github.com/Kerilk/bayonetta_too ... on-Formats

Image

This is my current work,
Image

Action files can be read in, but there may be problems with the mapping of the bones, and there may be problems with the rotation of the bones.
Image

visit plugin code: https://github.com/lihaochen910/Nier2Blender
Please help me :keke:


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 Post subject: Re: Any one help~Import Nier Automata motion file to blender
PostPosted: Thu May 10, 2018 12:27 am 
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n00b

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Kanbaru wrote:
I added a function to import motion files based on https://github.com/C4nf3ng/Nier2Blender

References: https://github.com/Kerilk/bayonetta_too ... on-Formats

Image

This is my current work,
Image

Action files can be read in, but there may be problems with the mapping of the bones, and there may be problems with the rotation of the bones.
Image

visit plugin code: https://github.com/lihaochen910/Nier2Blender
Please help me :keke:

Just a few remarks, I may have more time later:
- I have implemented the specs in the Bayonetta plug-in for Noesis, it might help desambiguating
- The bone translation table is inside the wmb file. Its format is identical to bayonetta's. There should be a binary template for nier automata models in the bayonetta_tools repository showing where this table is
- default value for translation is relative position to parent

Don't hesitate if you have specific questions. I have one for you: in which files did you find type 14 an 15 tracks, I will take a look at them?


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 Post subject: Re: Any one help~Import Nier Automata motion file to blender
PostPosted: Thu May 10, 2018 3:56 am 
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ultra-n00b

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@Kerilk:
thank you for your reply,
I found TrackType:14,15 in
"data006/pl/pl000f.dat/pl0000_0a00.mot",
"data006/pl/pl000f.dat/pl0000_ffff.mot",

and i viewed your repository, but the Ruby language is strange to me. :(


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 Post subject: Re: Any one help~Import Nier Automata motion file to blender
PostPosted: Thu May 10, 2018 1:43 pm 
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n00b

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Thanks for the motion files I'll take a look.

I was more thinking of these scripts:
https://github.com/Kerilk/bayonetta_too ... _templates
which are used with 010 Editor https://www.sweetscape.com/010editor/
They allow to view the structure of model files and animation files.

And this repository:
https://github.com/Kerilk/noesis_bayonetta_pc
which implements a plugin for Noesis (in c++ for now, maybe I'll do a python version sometimes) and decodes animations for Bayonetta and Bayonetta 2.


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 Post subject: Re: Any one help~Import Nier Automata motion file to blender
PostPosted: Mon Jun 11, 2018 5:27 pm 
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n00b

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I have added Nier Automata models and motions to the plugin. I can confirm that the motion format is identical to the one used by Bayonetta2. Track 14 and 15 are used for bones which are not in the model, so perhaps they are used to change the camera settings?


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