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 Post subject: Re: Final Fantasy Dissidia NT PS4 tools
PostPosted: Mon Dec 03, 2018 11:24 pm 
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What’s the update on getting DLC characters?
Did they release any filmware hack already that allows us to get at least Vayne and Locke?


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 Post subject: Re: Final Fantasy Dissidia NT PS4 tools
PostPosted: Tue Dec 04, 2018 2:23 am 
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shingenseiji wrote:
What’s the update on getting DLC characters?
Did they release any filmware hack already that allows us to get at least Vayne and Locke?

Nope, and things don't look too promising either, time will tell.


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 Post subject: Re: Final Fantasy Dissidia NT PS4 tools
PostPosted: Mon Jan 07, 2019 5:21 am 
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Where can I find Nioh and Npc character(Okathu) ?
I did extract archive_17.lnk with qiuckbms
then I got lots of mdl, gt1 files

After that I've been using Ffsnt tool and still can not find it.


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 Post subject: Re: Final Fantasy Dissidia NT PS4 tools
PostPosted: Mon Jan 07, 2019 12:31 pm 
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Does this work on Dissidia Opera Omnia? Cuz someone on deviantart said it does.


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 Post subject: Re: Final Fantasy Dissidia NT PS4 tools
PostPosted: Mon Jan 07, 2019 4:23 pm 
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I found the file, but there was a new problem

Noesis loaded several files, but the majority failed
I think there's a problem with the bone

failed load and nothing exported

Help me, thank you

https://mega.nz/#!QNFlDIKS!NEMP_2yYFvMK ... Tfq_qoWcHM


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 Post subject: Re: Final Fantasy Dissidia NT PS4 tools
PostPosted: Mon Jan 07, 2019 4:38 pm 
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oamio wrote:
I found the file, but there was a new problem


looks like you have the skeleton in a separate file
read how to handle it in the title post


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 Post subject: Re: Final Fantasy Dissidia NT PS4 tools
PostPosted: Tue Jan 08, 2019 3:21 am 
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daemon1 wrote:
looks like you have the skeleton in a separate file
read how to handle it in the title post


Thank you for answer

If you see the attached file my uploaded, use ffsnt to extract the 00000048.mdl file and get the 04.g1m file

After that, I followed you in two ways
There is no effect

04.g1m file extracts the 1.5mb 04.ascii file and the 04.g1m.smd file, and the smd file is 129 bytes
I did command ffsnt 04.ascii 04.g1m.smd but nothing happend
also drag two files to ffsnt not worked


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 Post subject: Re: Final Fantasy Dissidia NT PS4 tools
PostPosted: Tue Jan 08, 2019 4:28 pm 
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use:
ffsnt 04.g1m 01.g1m

01.g1m - is the skeleton file


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 Post subject: Re: Final Fantasy Dissidia NT PS4 tools
PostPosted: Wed Jan 09, 2019 4:57 am 
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daemon1 wrote:
use:
ffsnt 04.g1m 01.g1m


Thank you very much
It works very well! :) :) :) :) :)


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 Post subject: Re: Final Fantasy Dissidia NT PS4 tools
PostPosted: Wed Jan 09, 2019 7:35 am 
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No sign of an answer to my question


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 Post subject: Re: Final Fantasy Dissidia NT PS4 tools
PostPosted: Wed Jan 09, 2019 10:42 am 
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It doesn't work with Opera Omnia.


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 Post subject: Re: Final Fantasy Dissidia NT PS4 tools
PostPosted: Thu Jan 10, 2019 2:15 pm 
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Did anyone find Okatsu?
I've been searching for two days, but I can not find her

I did look at hundreds of textures and mdl files.

I thought it would be in archive_10 or archive_11, but it does not.
In archive 17(33gb), there were only monsters and objects.


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Last edited by oamio on Fri Jan 11, 2019 2:06 pm, edited 6 times in total.

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 Post subject: Re: Final Fantasy Dissidia NT PS4 tools
PostPosted: Fri Jan 11, 2019 12:56 pm 
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I don't think the bms script exports the files properly, or misses some entirely. I hunted through the files multiple times for the characters but I can only find a few, we probably have to wait for proper support. I could never find Okatsu.


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 Post subject: Re: Final Fantasy Dissidia NT PS4 tools
PostPosted: Sat Jan 12, 2019 2:58 pm 
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Finally I found Okatsu Texture


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 Post subject: Re: Final Fantasy Dissidia NT PS4 tools
PostPosted: Sat Jan 12, 2019 8:27 pm 
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Did you manage to find her model too?


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