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 Post subject: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
PostPosted: Sun Apr 15, 2018 6:49 pm 
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Hey, everyone! I was looking through the files of an old classic for the 360 and was wondering if there was any way, shape or form to extract the models, textures and possibly animations of the characters, weapons, vehicles and props. All this data must be stored in the .pkg files from within ASSETS\PackageData. I'll upload some samples for use here:
https://www.dropbox.com/s/3zffkwpkcowko ... s.rar?dl=0


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 Post subject: Re: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
PostPosted: Tue Apr 17, 2018 9:42 am 
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*bump* Help, please


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 Post subject: Re: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
PostPosted: Tue Apr 17, 2018 3:28 pm 
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At least this BMS script can help you decompress the files:
Code:
comtype zlib
get Zsize asize
set Size long Zsize
math Size * 20
get Name basename
string Name + ".bin"
clog Name 0 Zsize Size

Two heads from 389823538.pkg:

Problem is getting the UVs.


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An Imitable Workflow for Reverse Engineering a Game Model

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 Post subject: Re: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
PostPosted: Tue Apr 17, 2018 3:38 pm 
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Bigchillghost wrote:
At least this BMS script can help you decompress the files:
Code:
comtype zlib
get Zsize asize
set Size long Zsize
math Size * 20
get Name basename
string Name + ".bin"
clog Name 0 Zsize Size

Two heads from 389823538.pkg:

Problem is getting the UVs.


Thank you so much! I'm looking forward to a follow-up in getting the textures and other content! You're a life saver!


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 Post subject: Re: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
PostPosted: Fri Apr 20, 2018 11:26 pm 
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Anything new lately? Could you explain how to get the models and textures extracted step by step when you figure it out?


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 Post subject: Re: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
PostPosted: Sat Apr 21, 2018 5:12 am 
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Pepsee wrote:
Anything new lately?

I wouldn't say so. :)
Pepsee wrote:
Could you explain how to get the models and textures extracted step by step when you figure it out?

Sorry but I have no time teaching every newbie step by step every time they put a new request. You have to learn things yourself. Check the tutorial from the link of my signature.

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"No investigation means no right to speak."
An Imitable Workflow for Reverse Engineering a Game Model

Don't forget to thank people by clicking Image when you get helped.


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