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 Post subject: Re: Giana Sisters - Twisted Dreams
PostPosted: Mon Apr 09, 2018 10:42 pm 
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shakotay2 wrote:
Maria, 252 bones, mostly hair_xx_y:

I actually watched a gameplay video after seeing that. No wonder the hair physics look good :D Still bit of an overkill for a game like that imo.


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 Post subject: Re: Giana Sisters - Twisted Dreams
PostPosted: Tue Apr 10, 2018 6:50 pm 
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I was surprised, too, but
maybe this is one of the things the developers thought would make their game "special"?

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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: Giana Sisters - Twisted Dreams
PostPosted: Wed Apr 11, 2018 5:44 am 
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I found two files with the "CUTE SKELETON" name, but the files themselves seem to be slightly different. I assume Punk Giana's skeleton is basically just a duplicate of her basic cute skeletal file with added bones for a ponytail.

Hopefully these are the right ones. I know the anim graph that comes in the Game.Pak shows this definently had to do with Giana's model herself.

http://www.mediafire.com/file/2qwqat696e2t1zl/skel.zip


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 Post subject: Re: Giana Sisters - Twisted Dreams
PostPosted: Wed Apr 11, 2018 9:44 pm 
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Cute from 0_00000038.x86 has the same bone names as Maria.


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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: Giana Sisters - Twisted Dreams
PostPosted: Fri Apr 13, 2018 4:00 am 
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Mind if I have the converted skeleton files at all in that case? Depending on if it's a converted file or if you used a script to load it into blender there... I'm honestly rather excited to see if I can get the mesh to work with it.


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