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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Tue Apr 03, 2018 4:58 pm 
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Now all we need is a Decrytped Climax Fighters PKG. and we'll have all works of Nice Models.

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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Wed Apr 04, 2018 7:56 am 
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Arymond wrote:
Now all we need is a Decrytped Climax Fighters PKG. and we'll have all works of Nice Models.



Do you have link of game?


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Thu Apr 12, 2018 5:05 am 
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dswd2015 wrote:
Arymond wrote:
Now all we need is a Decrytped Climax Fighters PKG. and we'll have all works of Nice Models.



Do you have link of game?


Sent in PM.


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Thu May 03, 2018 9:00 am 
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Is there any way to convert the .prefab files to .fbx? With the armatures, if possible?


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Mon May 07, 2018 11:10 am 
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kaiser21 wrote:
Is there any way to convert the .prefab files to .fbx? With the armatures, if possible?
fbx is the minor problem - import the above created obj into blender 2.75 or newer then export to fbx (you'll need the plugin io_scene_fbx from Campbell Barton and others for example; not sure whether it's contained in the default install)

Quote:
With the armatures, if possible?
Should be possible but it's a tedious task:
In MDL__B00007_7.prefab
Shoulder_L is contained 181 times
hip 1375 x and armdown_r/hand 432 times

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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Tue May 08, 2018 7:22 am 
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dswd2015 wrote:
Arymond wrote:
Now all we need is a Decrytped Climax Fighters PKG. and we'll have all works of Nice Models.



Do you have link of game?



Please detail the 3d model of the game "battle rush". I tried your way in this path but failed ....
viewtopic.php?f=21&t=15325

This is the cache file from my "Battle Rush" game
http://www.mediafire.com/file/p579waw3l ... Shared.rar


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Fri May 11, 2018 5:06 pm 
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shakotay2 wrote:
kaiser21 wrote:
Is there any way to convert the .prefab files to .fbx? With the armatures, if possible?
fbx is the minor problem - import the above created obj into blender 2.75 or newer then export to fbx (you'll need the plugin io_scene_fbx from Campbell Barton and others for example; not sure whether it's contained in the default install)

Quote:
With the armatures, if possible?
Should be possible but it's a tedious task:
In MDL__B00007_7.prefab
Shoulder_L is contained 181 times
hip 1375 x and armdown_r/hand 432 times


Whoa...and I thought I would make script for Noesis or something....


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Sun May 13, 2018 4:43 pm 
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this could be an animation file - maybe there's a separate file containing the skeleton?

It's also possible that the skeleton data is at 0x1C8230.
But wait, I don't see waist there, so: no.

bonenames:
JointRoot/Hip/Waist/Chest/Shoulder_R/ArmUp_R/ArmDown_R/Hand_R/HandArm_GRG00_R_A/HandArm_GRG00_R_B/HandArm_GRG00_R_C

JointRoot/Hip/Waist/Chest/Shoulder_L/ArmUp_L/ArmDown_L/Hand_L/WeaponHandTip_L

well, the skeleton is at 1A5C79-1A5EA5, I guess. Maybe some of the following VIS__ bones belong to it, dunno.

Should be possible to build the hierarchy manually (didn't find the parenting ids so far), it's a few bones only, 16 if I didn't miss one.

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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Sun May 13, 2018 5:11 pm 
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Arymond wrote:
dswd2015 wrote:
Arymond wrote:
Now all we need is a Decrytped Climax Fighters PKG. and we'll have all works of Nice Models.



Do you have link of game?


Sent in PM.

I tried extracting the .pkg file but but I failed, extract ps4 games is very difficult. Sorry.


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Mon May 14, 2018 8:28 am 
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wphilipkun wrote:
dswd2015 wrote:
Arymond wrote:
Now all we need is a Decrytped Climax Fighters PKG. and we'll have all works of Nice Models.



Do you have link of game?



Please detail the 3d model of the game "battle rush". I tried your way in this path but failed ....
viewtopic.php?f=21&t=15325

This is the cache file from my "Battle Rush" game
http://www.mediafire.com/file/p579waw3l ... Shared.rar


Battle Rush is Unity use Unity Studio.


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Mon May 14, 2018 3:05 pm 
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Arymond wrote:
Battle Rush is Unity use Unity Studio.


Would you please guide me specifically


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Thu May 17, 2018 8:14 am 
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wphilipkun wrote:
dswd2015 wrote:
Arymond wrote:
Now all we need is a Decrytped Climax Fighters PKG. and we'll have all works of Nice Models.



Do you have link of game?



Please detail the 3d model of the game "battle rush". I tried your way in this path but failed ....
viewtopic.php?f=21&t=15325

This is the cache file from my "Battle Rush" game
http://www.mediafire.com/file/p579waw3l ... Shared.rar


Image

Tutorial Kamen Rider Battle Rush: http://www.mediafire.com/file/vgnvnu3xz ... e+Rush.rar

Follow the instructions in the images, it's very simple.


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Thu May 17, 2018 4:28 pm 
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dswd2015 wrote:
Tutorial Kamen Rider Battle Rush: http://www.mediafire.com/file/vgnvnu3xz ... e+Rush.rar

Follow the instructions in the images, it's very simple.


thank you :up:


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Fri Jun 29, 2018 7:06 am 
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Image


Possibility of adding suppot for the Materials?
Becasue its really hard to sort all the Hands and Weapon States.

Also able to make it so the UV Maps are Flipped Correctly?



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