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 Post subject: Request Script from Kamen Rider City Wars
PostPosted: Fri Mar 30, 2018 1:04 pm 
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I request script for extract models from Kamen Rider City Wars, any help is welcome. Thanks.

Samples: http://www.mediafire.com/file/kndzni07i ... 0007_7.rar


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Sat Mar 31, 2018 10:29 pm 
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I've added Kamen Rider CW prefab support to my Make_obj project, which includes source and exe file:
viewtopic.php?f=29&t=15955&p=139191#p139191



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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Sun Apr 01, 2018 12:00 am 
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Nice for Unrigged Mesh Data. Wondering how to get the Textures. TetureFinder Kinda works but the Colors are distorted.

https://i.imgur.com/w3A8ijx.png

Some Textures come out fine others don't it's as if some texture are different formats.

edit: I think it because they should have an Alpha channel.


Last edited by Arymond on Sun Apr 01, 2018 2:01 am, edited 1 time in total.

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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Sun Apr 01, 2018 1:05 am 
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shakotay2 wrote:
I've added Kamen Rider CW prefab support to my Make_obj project, which includes source and exe file:
viewtopic.php?f=29&t=15955&p=139191#p139191



Man, you're a magician !!! Many thanks, I'll finally be able to extract these models without depending on the ninja ripper. Thank you very much.

Image


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Sun Apr 01, 2018 1:10 am 
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Arymond wrote:
Nice for Unrigged Mesh Data. Wondering how to get the Textures. TetureFinder Kinda works but the Colors are distorted.

https://i.imgur.com/w3A8ijx.png

Some Textures come out fine others don't it's as if some texture are different formats.


To extract the textures you need the PVRTexTool and configure it as in the image below. Credits for method of extraction of the texture by Bigchillghost.

Image


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Sun Apr 01, 2018 1:46 am 
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Actually you don't have to do it manually.
I've already posted a probable structure of the texture sample in your previous thread. The reason why I showed you these methods is to
let you help yourself. With a little bit patience, you alll can manage to do it. But seems not everyone has the passion.

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- An Imitable Workflow for Reverse Engineering a Game Model
- Reverse Model Wireframe


Say it with action: click the Image when you get helped.


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Sun Apr 01, 2018 2:01 am 
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Bigchillghost wrote:
Actually you don't have to do it manually.
I've already posted a probable structure of the texture sample in your previous thread. The reason why I showed you these methods is to
let you help yourself. With a little bit patience, you alll can manage to do it. But seems not everyone has the passion.



You're right, I had a bit of trouble in your tutorial but finally I understood the procedure, it works perfectly. I thank you once again for your help.


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Sun Apr 01, 2018 2:18 am 
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dswd2015 wrote:
Arymond wrote:
Nice for Unrigged Mesh Data. Wondering how to get the Textures. TetureFinder Kinda works but the Colors are distorted.

https://i.imgur.com/w3A8ijx.png

Some Textures come out fine others don't it's as if some texture are different formats.


To extract the textures you need the PVRTexTool and configure it as in the image below. Credits for method of extraction of the texture by Bigchillghost.

Image


https://i.imgur.com/6spAsKi.png

Same Problem. i think the Alpha Channel is missing and im not sure how to calculate it.

https://www.dropbox.com/s/ksfg2f4inrzda ... xture?dl=0


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Sun Apr 01, 2018 4:24 am 
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Arymond wrote:
dswd2015 wrote:
Arymond wrote:
Nice for Unrigged Mesh Data. Wondering how to get the Textures. TetureFinder Kinda works but the Colors are distorted.

https://i.imgur.com/w3A8ijx.png

Some Textures come out fine others don't it's as if some texture are different formats.


To extract the textures you need the PVRTexTool and configure it as in the image below. Credits for method of extraction of the texture by Bigchillghost.

Image


https://i.imgur.com/6spAsKi.png

Same Problem. i think the Alpha Channel is missing and im not sure how to calculate it.

https://www.dropbox.com/s/ksfg2f4inrzda ... xture?dl=0


This is unexpected. Bigchillghost can answer that question.


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Sun Apr 01, 2018 4:29 am 
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- Reverse Model Wireframe


Say it with action: click the Image when you get helped.


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Sun Apr 01, 2018 4:37 am 
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Bigchillghost wrote:



Do you have to calculate these values? how should I do this?


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Sun Apr 01, 2018 9:17 am 
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dswd2015 wrote:
how should I do this?

you upload more .texture samples for comparison so a script can be made. :D

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Hex2obj
QuickBMS
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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Mon Apr 02, 2018 6:23 pm 
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AceWell wrote:
dswd2015 wrote:
how should I do this?

you upload more .texture samples for comparison so a script can be made. :D



Sure, here are the three types of texture found in Kamen City Wars. Thank you for your help.

Samples: http://www.mediafire.com/file/34cro38xa ... xtures.rar


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Mon Apr 02, 2018 10:00 pm 
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surely you have more than 4 unique .texture files in this game? :D
anyway here is Noesis python script to open those based on Bigchillghost's findings :D

supports rgb565 and rgba4444


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Hex2obj
QuickBMS
Asset Studio
TextureFinder


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 Post subject: Re: Request Script from Kamen Rider City Wars
PostPosted: Tue Apr 03, 2018 6:37 am 
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AceWell wrote:
surely you have more than 4 unique .texture files in this game? :D
anyway here is Noesis python script to open those based on Bigchillghost's findings :D

supports rgb565 and rgba4444



Dude, this is fantastic, thank you, now we can extract the textures easily.

Image

Image

Image


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