DirectX binary format
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Author:  Xela [ Thu Mar 16, 2006 1:29 pm ]
Post subject:  DirectX binary format

Anyone knows how to view *.X file in binary form? Or convert it to some other viewable format?

Author:  jasmine [ Fri Mar 17, 2006 3:38 am ]
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Author:  Xela [ Fri Mar 17, 2006 4:07 am ]
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Thank you Jasmine.

It is very encouraging that I have already ventured there where you suggested , but still no solutions as :
The .X File format can be either in plain text or in binary. This is given in the header of the file. We will look into the text format. The binary format will be addressed in the fifth chapter.

Where is that 5th chapter?

Anyway, meanwhile I found some other links which made me go here:

and then search for conv3ds.exe led me somwhere else where I had to download MS NET. And still not there yet. Pretty convoluted this binary directX format.

Author:  Xela [ Fri Mar 17, 2006 4:16 am ]
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Here is one good link too for some info about DirectX programming and game programming:

Author:  Wobble [ Fri Apr 07, 2006 7:40 am ]
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Author:  Rahly [ Fri Apr 07, 2006 10:56 am ]
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don't you mean


Author:  Xela [ Fri Apr 07, 2006 12:23 pm ]
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What I really, really meant was this:

MSDN Home > MSDN Library > Win32 and COM Development > Graphics and Multimedia >DirectX

"All roads lead to Rome" or to to be exact in this case - "Microsoft". :wink:

Author:  Extreme [ Fri Apr 07, 2006 5:49 pm ]
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Or U could get Deep Exploration they have a free demo that views .x files
and a lot of other formats and u can convert them to anything u like



Author:  Xela [ Fri Apr 07, 2006 6:39 pm ]
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Actually I have used all known to me viewers and converters to read this file. Deep Exploartion was on the list in the 1st ten :wink:

But here I have attached a link to download the file I extracted with the original mrf. As you will easily see (under the Hex Editor examination) on the begining of the original file is the total number of models contained (29) , then is the sequential model number which BARN1 is the #9 , then the offset of the start of #9 (316) and then total lenght of the file (7142). And then the story repeats for the other file (BARN2).

Thanks to this finding I came to see that the Mark ID of the file is "xof"which made me think that we have here X file. Well, at least thanks to association with this group this is how "clever" :wink: I became. Using hex editor I extracted the file from mrf, saved as X, and tried to view it as binary X. But that was end of my success and joy, as the file is stubborn and does not want display in any X file viewer.

Looking at the file below please verify all the above and try to see if perhaps I am not making some dumb error somewhere. Thnx.


Author:  Extreme [ Sat Apr 08, 2006 12:32 am ]
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That site wants me to pay to download it lol

!!!!Now where did I put that credit card??? :roll: :bbat:


Author:  Xela [ Sat Apr 08, 2006 3:27 am ]
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No ....c'mon... not a chance.
Go to bottom of the link and press button FREE. It will open another page where you just need to enter the 3 letter code displayed in color. This will get you to the file. The system is quite good for sharing even large files.

Author:  Rahly [ Sat Apr 08, 2006 3:37 am ]
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did you really, really, REALLY mean?

http://msdn.microsoft.com/library/defau ... irectX.asp

Author:  Xela [ Sat Apr 08, 2006 4:00 am ]
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I guess that IS what I really, really, really, really have meant :)

BTW there is one pretty decent flight simulation called Strike Fighters:Project 1 where all that DiectX graphics technology is out on the open to experiment, learn and have fun while doing this. There are not so many games where all files are wide open and even translated to text format for the various parameters to be entered easily and thereafter immediately tested in the game right in front of your eyes. That game has it all just that way.

Author:  Xela [ Sat Apr 08, 2006 11:49 pm ]
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The X file I have extracted and unsucessfully examined was in binary format. Is there any binary to text translator for X files? Perhaps looking at content of the file in text format gives me more chance to see what could be wrong there.

Author:  Xela [ Fri Sep 22, 2006 7:49 pm ]
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In the DirectX SDK Extras

I have found some utilities which convert DirectX files. One of the utility is called ConvXof , which is suppose able to convert xof file to x file giving text output.

However,.... :( , I need to make sure that I extract xof files right from
*. mrf file (link in initial post of this thread). I am using Strobes Tool Jaeder Naub V1.9.0t to extract them. Despite that the file looks very simple and I can visually see various start/stop offsets of XOF models, it does not want to work. It only is extracting one singlr file.

Can anyone take a look and try to help?

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