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 Post subject: Re: Gangster Vegas 4 - Gameloft - .bdae files
PostPosted: Sat Jun 16, 2018 11:18 am 
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Oh, no I haven't yet, but doing so now ;)

The first looks an empty site...

The second one is more of the same of what I already had ...

Thnx tho

T.

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 Post subject: Re: Gangster Vegas 4 - Gameloft - .bdae files
PostPosted: Sat Jun 16, 2018 11:35 am 
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TaylorMouse wrote:
The first looks an empty site...

That's because the right parentheses is missed in the link.
Check this:
http://wiki.tockdom.com/wiki/BRRES_(File_Format)

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 Post subject: Re: Gangster Vegas 4 - Gameloft - .bdae files
PostPosted: Sat Jun 16, 2018 1:47 pm 
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Yeah, ok, that seems to work for the vehicle, but not for a newer format...

T.

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 Post subject: Re: Gangster Vegas 4 - Gameloft - .bdae files
PostPosted: Mon Jun 18, 2018 12:55 pm 
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TaylorMouse wrote:
mm... the format is not quite the same for the looks of it...
maybe I should start another topic for Dungeon Hunter Champions bdae files.

If you really gonna start this topic, I'm up to collaborate with you doing RE of the format. BDAE format has different versions that only contain required logic (unsure about this) but versions differ from each other by different size of offset values, sometimes different order of blocks. I've done some good work on working over BDAE v0.0.0.946 (Order & Chaos 2) and while I haven't yet come to meshes faces/vertices/other details, I found sections that relate to audio, material and its properties, packages, nodes, node transaltions, textures - just sections, without "this data means this" since I lack knowledge of what does 3D model actually contains. This things could be mapped to DHC bdae. Should be easier than starting from scratch



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