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 Post subject: Dead or Alive Xtreme 3
PostPosted: Sun Feb 18, 2018 3:38 am 
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Files can be unpacked by anyone rightnow, I'm leaving some samples:

http://www.mediafire.com/file/4kz429szij63v4z/HTM.7z

Tools used for extracting:

https://www.psxhax.com/threads/fake-pkg ... brew.3444/
https://filetrip.net/ps3-downloads/tool ... 25178.html

If someone wants both psacrs, send me a PM.

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 Post subject: Re: Dead or Alive Xtreme 3
PostPosted: Thu Mar 01, 2018 2:50 am 
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Info about blender script and noesis texture plugin here:

http://zenhax.com/viewtopic.php?f=5&t=7434

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 Post subject: Re: Dead or Alive Xtreme 3
PostPosted: Mon Mar 05, 2018 2:19 am 
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YES finally !

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My Mediafire Folder : http://www.mediafire.com/?sbd2c9r8ok3u3


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 Post subject: Re: Dead or Alive Xtreme 3
PostPosted: Tue Mar 13, 2018 2:37 am 
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Which version of the game are you using Darko? Japanese only or the subtitled international release?


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 Post subject: Re: Dead or Alive Xtreme 3
PostPosted: Tue Mar 13, 2018 4:19 am 
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I think the subtitled one.

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 Post subject: Re: Dead or Alive Xtreme 3
PostPosted: Sat Mar 31, 2018 7:49 pm 
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Hello! :)
Thank you very much for the info. I managed to unpack some files: they load correctly in blender, but I'm having some issues with the textures (I copied the Noesis python script in the python folder). Whenever I try to load a model in Noesis, the following message pops up: "TMCL file not found". I can't export the file either. I checked the folder and there is a *.tmcl file along with a *.tmc file.
What am I doing wrong? I couldnt' find a proper answer. Sorry for asking, but I'm a noob.
Thank you.


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 Post subject: Re: Dead or Alive Xtreme 3
PostPosted: Sat Mar 31, 2018 8:08 pm 
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You have to remove any previous .tmc script from the noesis folder for example the PC version.


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 Post subject: Re: Dead or Alive Xtreme 3
PostPosted: Sat Mar 31, 2018 8:59 pm 
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Casedey wrote:
You have to remove any previous .tmc script from the noesis folder for example the PC version.

It worked!!
Many thanks for your prompt reply! *(^o^)*



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